I really don't feel like goin' into detail but I will say. ALL of the RE games have sucky and REALLY short endins. Even when there is good voice actin'.
__________________ "Step back loser! Make way for the winner!" -Anakaris-
Gender: Male Location: In Luna's mane, chasing STAAARS!
Fable II's ending sucked. I've been playing for 20 hours, finding the heroes of strength, skill, and will; fighting hordes of hobbes, bandits, undead, trolls, and spire guards and all I get at the end is shooting a music box and killing a guy with only one shot from my gun. That's it? Funny, I was expecting an epic boss battle while mourning the loss of my dead dog.
RE 5 was kinda lame, but not nearly as lame as Clive Barker's Jericho. It didn't even have an ending. After you defeat the Firstborn, it just fades to an ocean setting. Needless to say, I felt very, very robbed.
Resident Evil games in general don't exactly have what I'd call detailed endings. That, and the Ninja Gaiden games tend to just end dull.
My sister's BF seems to have a beef with SoTC's ending. [SPOILER - highlight to read]: But hell, I was just glad that Agro was still alive (it serves as inspiration for my AgroXEpona fan fiction)
Last edited by BloodRawEngine on Apr 14th, 2009 at 04:12 AM
Well, tell that to Dan. I didn't have much of a problem with it myself. Ironic plot twists, intentionally interpretable elements, and underlaying symbolism aren't exactly taken too high with the five dozen FPS games vomited forth in the past year and a half, but I go out of my way to try and understand it all.