Pucker my anus and call me Charlie! This is good news. One of my favorite series ever.
The first two games were very difficult, even on normal settings. And the harder difficulty levels just added absurd goals like "steal everything without killing anyone." I hope it remains difficult without having to jump through arbitrary hoops. But if they retain the flavor of any of the 3 games, it'll be awesome.
It was more about gear for me. You'd have a set budget for each mission, which was nicely balanced around the difficulty.
In Thief 3, you could accumulate and keep gear between missions which, when played intelligently, made the game easier. You could store and store, then use a bunch of gadgets and arrows during the few intense sections. I never had the feeling of being down to my last arrow or flash grenade or something, with a large chunk of the mission left to tackle. I was always comfortable.
The very last level of Thief 2 was like this for me. It was broken into two chunks, each as large as most other entire levels. And I didn't realize this, and had used up all my stuff in the first half. Sneaking through arguably the toughest section in the game with nothing but my sword and club was f-ing intense.
Scuttlebutt has this being pushed to next-gen consoles, which makes it late 2013 at the earliest (and more likely 2014). I haven't found a source willing to say that the delay to next-gen is official, but the lack of announcements to the contrary is also telling. There's a full dev team working on it though, so it's still very much in the works.
This sounds like my dream strealth game. Its about time some of these options were introduced to stealth games. I'm especially interested in that detection=death option. Hopefully, other stealth games catch on to this.
I'd rather play Condemned with my screen turned off than do Hardcore mode. I love stealth games, but I don't have hours to perfect one area of the game before progressing, and that sounds like a serious frustration mode.
I've played every single MGS game on the hardest difficulty (well, the majority of them), and have never found this feature. When I say getting caught=death, I mean getting caught=automatic game over. Not enemies are so strong that you'll likely die.
When I wanted to do a complete stealth playthrough of MGS4 on the hardest difficulty, I always had to reload to a previous game save. The game didn't end automatically.
Its all good. I wish I had found those earlier. Hopefully they port the entire series to next gen and I'll be able to retry all that. That would have been a blast.
I know the first Thief game had levels like that "getting caught=automatic game over" which Arachnid1 seems to be after
been a while since i played the second one not sure if that one had them, I'll be surprised if they put something like that in this new Thief game since they like to water down games these days for new folks.
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Last edited by Kazenji on Dec 5th, 2013 at 01:38 PM