I completely agree. GTA4 definitely had style depth and appeal but it always felt tedious. Eluding the police went from a fun feature to a painstaking chore. This isn't fun when all you want to do is get to your next location or objective. The driving physics were also far to finnicky for me. They were well done and all but what happened to being able take corners at a 100mph? That type of fun and thrill was gone. The driving felt borderline simulation for me. My biggest complaint however comes with the missions themselves. Not their structure or game play requirements but rather how they were presented. It always felt like the developers didn't want me to play the missions, what with a lack of checkpoint or simple retry system. That goddamn cell phone was the most annoying piece of shit. With all this said i did appreciate GTA 4. However, Kazenji is right, the sense of fun felt as though it was forgotten in development. Instead we were treated to a realistic GTA.
__________________ "If you tell the truth, you never have to remember anything" -Twain
(sig by Scythe)
I wanna be able to beat a man to death with a giant dildo, then call in an airstrike on a group of grandmas. That's down home ole fashioned fun right there