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No melee combat in next Fable game
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jinXed by JaNx
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No melee combat in next Fable game

http://www.trueachievements.com/n48...the-journey.htm


So it appears that there will be no melee weapons or firearms in the next Fable game. Personally this strikes me as a bad idea. what does everyone else think?


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Old Post Aug 14th, 2011 04:25 AM
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Digi
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People still play the Fable games? I mean, maybe 2 years after the fact when they're down to $15 or so (1 dollar per hour of game time, from what I hear), but at release?

I kid, of course. But seriously.


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Old Post Aug 14th, 2011 04:28 AM
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NemeBro
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Holy shit that sounds terribad, he should be ****ing ashamed of himself.


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Old Post Aug 14th, 2011 05:03 AM
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Kazenji
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I have'nt even played one of these games

am i missing out on much?


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Old Post Aug 14th, 2011 05:07 AM
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jinXed by JaNx
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first one is one of the best Rpg's i've played. The second two have incredible atmospheres and do offer some interesting gameplay elements such as how you interact with the world and people that populate it. The stories are also pretty compelling but even though the combat is very accessible and at times fun it's still to empty to make the games trully memorable.


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Old Post Aug 14th, 2011 05:34 AM
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socool8520
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Whaaat? That sucks. Those were my main tactics. This is a bad idea. I loved using the gun from far away and then using a sword when enemies got close. I only used magic when there were alot enemies close range.


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Old Post Aug 14th, 2011 10:07 AM
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dadudemon
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Fable I: Great game. Could have been better with about 8 more months of development.

Fable II: Excellent game. I loved the gamepla mechanics, graphics, etc. How you leveled was wonderful. It could have used about 6-8 more months of development as far as character interactions and side quests go.

Fable III: I hated the level up system. Story was okay, not great. Graphics were on par or better than II. It just wasn't doing it for me. I liked how they vastly improved the building management systems. That was A. They could have gotten an A+ if they made it more accessible. The zooming back and forth to your "hideout" was also a bit lame. Decent game..not on par with the previous, but did have some good improvements.




Fable III.5: WTF.


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Old Post Aug 14th, 2011 11:02 AM
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Ridley_Prime
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Well, I know one sequel I most likely won't be getting.


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Old Post Aug 14th, 2011 03:25 PM
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Zack Fair
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quote: (post)
Originally posted by Ridley_Prime
Well, I know one sequel I most likely won't be getting.


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Old Post Aug 14th, 2011 03:40 PM
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Digi
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I played the first (even the "extended" version) and was basically like "meh." It was incredibly short, not terribly nuanced in terms of character development or story, and didn't really stand out to me in any way. If that was "great" and warranted sequels that may or may not live up to the original, count me out. I'm legitimately surprised this series has continued to thrive, I never hear a lot of glowing buzz around it.


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Old Post Aug 14th, 2011 04:17 PM
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Nemesis X
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I knew Peter was stupid but damn...


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Old Post Aug 14th, 2011 06:31 PM
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Phanteros
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R.I.P Fable series.

2004-2010(or 08)


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Old Post Aug 14th, 2011 08:16 PM
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Nephthys
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Well the melee combat in Fable was always underpowered, especially in Fable 3 when it was useless and actually damaging for your character to specialise in.

Ironically the melee in Fable 1 was the best implimented iirc. If they simply refined that it wouldn't be a problem.

I wouldn't write the game off because of this though. This could be really great, and allow them to put some serious thought and refinement behind into the magic system.


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Old Post Aug 14th, 2011 08:34 PM
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Smasandian
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This is the Kinect game right?

If you guys remember the E3 press conference, wasn't this the first person Fable game where you use hand motions to create spells?

A quick look at it and this isn't Fable 4 but something different.

Old Post Aug 14th, 2011 08:44 PM
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Nephthys
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Well...... that too I guess. embarrasment


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Old Post Aug 14th, 2011 08:51 PM
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NemeBro
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quote: (post)
Originally posted by Nephthys
Well the melee combat in Fable was always underpowered, especially in Fable 3 when it was useless and actually damaging for your character to specialise in.

Ironically the melee in Fable 1 was the best implimented iirc. If they simply refined that it wouldn't be a problem.

I wouldn't write the game off because of this though. This could be really great, and allow them to put some serious thought and refinement behind into the magic system.
Uh, what?

Melee combat in Fable 1 was easily the worst.


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Old Post Aug 15th, 2011 04:30 AM
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dadudemon
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quote: (post)
Originally posted by NemeBro
Uh, what?

Melee combat in Fable 1 was easily the worst.


It was unless you had a good weapon that had decent speed.


The katana's were nice...especially that one you get from that one fallen hero after finishing a lengthy cave sequence about 2/3 into the game. I used that weapon for the longest time before I got that other super duper sword.



Anyway...remembering Fable I and all of that good stuff makes me think of how screwed up fable III was. It could have been so much better.


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Old Post Aug 15th, 2011 04:55 PM
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NemeBro
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quote: (post)
Originally posted by dadudemon
It was unless you had a good weapon that had decent speed.


The katana's were nice...especially that one you get from that one fallen hero after finishing a lengthy cave sequence about 2/3 into the game. I used that weapon for the longest time before I got that other super duper sword.



Anyway...remembering Fable I and all of that good stuff makes me think of how screwed up fable III was. It could have been so much better.
Even the katanas were slow and clunky compared to the more seamless, flowing combat of the next two games.


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Old Post Aug 15th, 2011 10:19 PM
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