I don't like how all enemies respawn. It gets annoying, after a while. The "stat points" system could be done better, as well. They also need to make it to where you can purchase the same upgraded guns from any terminal...not just specific ones the further in the game you go. It's a bit inconvenient to have to go to the 'latest and greatest' terminal to get the best weapons or upgrades.
So here's hoping that B2 improves on at least some of my complaints.
P.S. Killing level 3 skags when you're level 30 is very annoying. They should make a system where IF they will respawn...they won't attack you if they are greater than 4 levels below you. That could eliminate some of the frustration.
You don't need respawning enemies to do that, though. Every other action RPG seems to have done just fine without doing that. I liked Fallout 3's and NV's approach, better, to the weapons. I didn't like the respawning enemies, though, in NV.
When I kill sh*t, I want it dead. I also do not like the 'grind' of doing something over and over again to get a specific config of a weapon. What lameness, man. LAAAAAME.
I do like exploring new areas and finding new weapons, though. that's always fun.
__________________
Last edited by dadudemon on Aug 17th, 2011 at 10:18 PM
There also two completely different games. Borderlands is a Diablo clone structured within a FPS. If you don't like respawning enemies then don't play the game because it was designed to have respawning enemies. One of the only ways to get past certain levels is to kill the baddies to gain exp levels.
The one cool thing about Borderlands is that I can revisit older areas and dominate enemy types I had difficulty with originally. That's the cool thing about it. Look at Oblivion, that's the main weakness of the game is that dungeons you visit have respawning enemies that level up to what your character experience level is.
Other areas do not have respawning enemies in those games...which was nice.
First person (or third, if you change your view) action RPGs?
Nah. They are in the exact same category.
So I am not supposed to play a game that has things I don't like about it?
Did that make sense as you typed it out?
That's how RPGs generally work.
And I hate the auto-enemy leveling system of RPGs, as well.
Like I said...there is a happy medium between annoying respawning enemies and auto-leveling enemies: enemies that ignore you.
If you are 4+ levels higher than the respawned enemies, it would be nice if they completely ignored you unless you attacked them.
Even better: it would be best if they stayed dead and didn't magically respawn. If you need additional exp...it's called side-quests. The respawn thing is just artifically inflating the gameplay time. It's not cool, doesn't add anything to the game, and makes it lame grinding.
in that case how are you ment to level up in the game when most of enemies are dead......ding ding...thats where the respawning enemies comes into all.
obvisouly you have'nt played Diablo because theres no side-quests with those games hence why it uses respawning enemies
but oh well you don't see what me and Smasandian are trying to get at with the "respawning enemies" idea, So its pretty much no point continuing discussing it with you.
Additionally, there are side quests as part of the main quests in Diablo 1 and 2. They can be referred to as "mini quests", really. They offer additional gear, exp, and gold, usually.
Indeed: because you and Smasandian (actually, he does) don't get what I'm talking about with artificially inflating a game with respawning enemies.
You can...but it's annoying as hell. They could have just as easily created a very simple script that has the enemies ignore you if you are so many levels ahead of them.