I've been playing Under a Killing Moon out of nostalgia, because I used to love playing all kinds of adventure games, including the perser based version of Space Quest and even pure text games like Zork or Hitchhikers Guide.. But thinking about it, the "Gameplay" of an adventure game is usually tons of grinding.. Going through every pixel/area with a fine tooth comb, making sure you take everything that's not nailed down (And trying not to forget to save in case you do forget something and it breaks the game), and in the case of parser games you'll sometimes spend weeks simply fighting with the parser over phrasing a simple action.
All the fun of writing code, basically.
I'm still enjoying my replay of UAKM, but I don't think I could ever go back to enjoying them like I used to... Times have changed, and the adventure game model simply isn't fun anymore. At least, not for me...
In my opinion both games like Uncharted and Metroid are Adventure games, and they're still very much alive (Metroid not so much right now, but I don't think it's gone just yet).
uncharted, Tomb Raider, Darksiders, Zelda, I am alive, back to the future, sam and max, Mass effect, assassins creed, red dead redemption..., Yeah i totally agree. Adventure games are dead. I think someone just doesn't have the gaming prowess to play modern adventure games and want more lame ass point and click games. Either way, they still make those too.
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Well this needs clear definition. Games like Zelda and Assassin's Creed are not in the same genre as Sam & Max and Day of the Tentacle, and if you are calling both sorts adventure games you have a problem.
This thread is about the graphical adventures that were the evolution from text-based interactive fiction (which in turn is very much alive and thriving on the amateur circuit, with some of the best developer tools around). Let's restrict talk to that genre, thanks.
It IS a shame they have declined, and Telltale is 50/50 on quality. Strong Bad was awesome, though.
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It's only different in the sense that you have more control. Point and click games are stagnate adventures which to me isn't very exciting at all and i really don't see how they can be considered adventure games at all. Action and adventure is one and the same.
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Indeed- sorry, jinxed., but what you 'consider' is neither here nor there. It is simply incorrect to consider those games in the same genre by any useful definition of that word; they have fundamentally different styles, objectives and target demographics. This thread is not about Zelda-like games. Ironic that you say that action and adventure are one and the same, when half the point of the graphic adventure genre was to avoid action and the skills associated with it. Lucasarts even released its Indiana Jones games (Last Crusade and Fate of Atlantis) in separate 'Action' and 'Adventure' versions, the adventure version being purely cerebral. No-one remembers the action versions, incidentally, as they were both crap.
Does anyone have a favourite from the graphic adventure genre?
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Last edited by Ushgarak on Mar 11th, 2012 at 08:20 AM
I bought Longest journey and its sequel during a steam sale. Although the sequel is more action adventury (and not in a good way) Both have excellent stories.
More recently it'd have to be Secret of Monkey Island. As a teeny kid I distinctly remember playing some sort of laid-back adventure game with two dinosaurs as the main characters. I cannot for the life of me remember what it was called, though.
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