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Thoughts on virtual items for real money?
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Johnnydiamond08
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Thoughts on virtual items for real money?

A friend told me about a buddy of his who bought a sword through Diablo III's marketplace for $250.00 USD. I could never see my self paying real currency for virtual goods inside a game. I was curious to the thoughts others might have on this subject.

Old Post Jun 25th, 2012 04:15 PM
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Darth Ray Park
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Personally for me it depends. If the seller is reliable (and in cases where it is against rules of game, there is virtually no chance i can egt caught), and I'm only spending a small amount of cash for something that would take me very long to accumulate in game time (time spent doing just much more of what i already do, instead of something specific) I think it's worth it. I once spent 5 for 100,000 WoW Gold which would literally take me over a year to accumulate in game time, so something like that is def worth it.


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Old Post Jun 25th, 2012 04:26 PM
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Johnnydiamond08
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I can understand gold or whatever games e-currency is called. My friend has purchased Runescape gold before for under ten dollars. I just can't fathom spending more than three times the amount the game cost on a virtual item.

Old Post Jun 25th, 2012 04:28 PM
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Ushgarak
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Obviously that price is insane, at least to the average guy.

However, I do think it should be borne in mind that all video games involve us paying real money for code. It's just down to what actual personal value you get from the transaction.


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Old Post Jun 25th, 2012 04:29 PM
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Johnnydiamond08
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Have you personally bought virtual in-game items Ushgarak?

Old Post Jun 25th, 2012 04:35 PM
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quote: (post)
Originally posted by Ushgarak
However, I do think it should be borne in mind that all video games involve us paying real money for code. It's just down to what actual personal value you get from the transaction.


Yep good point.

Also to add to what I was saying I would also only really buy something like Gold that stacks and can be used indefinitely. If it's for a specific item for example, if I think there's even a slight chance I could unlock it or something I wouldn't pay for it using real money. It's like the Unlock Kits you can buy for the first Guild Wars. Or the costumes you can buy for Soul Calibur. It's possible I would never end up unlocking all of them, but I'd still rather try then actually pay for something I might one day reach a point of earning anyway.


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Old Post Jun 25th, 2012 04:38 PM
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Peach
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$250 is a lot for a single item.

Diablo's real-money auction house is an odd example, though, because the items are all ones listed by other players and the prices are set by them.

As far as regular cash shops go, they're becoming more and more prevalent, as gaming trends the past few years have shown that it's a more profitable model to go free to play + cash shop than charge a subscription fee. People are more likely to spend money if they're not obligated to. It just all depends on what they have available. I prefer items that are largely cosmetic as opposed to just straight-up buying weapons, gold, or boosts and stuff like that.

(also in most games buying gold is against their terms - I'd only buy stuff directly through the game itself from the game's shop.)

Personally, I've certainly spent money on in-game stuff - I've bought pretty much everything available in the Guild Wars shop (several extra character slots, extra storage, all of the costumes, a makeover pack, etc), I've used the free gems they gave us during the GW2 betas, and I'll most likely throw down some money on gems when GW2 actually comes out. I want my dye packs, damnit.


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Old Post Jun 25th, 2012 04:41 PM
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Johnnydiamond08
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Generally speaking I feel games with in-game cash shops that are free to play lack original content and are repetitive. This is excluding Guild Wars of course.

Old Post Jun 25th, 2012 04:45 PM
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Ushgarak
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quote: (post)
Originally posted by Johnnydiamond08
Have you personally bought virtual in-game items Ushgarak?


Not in the D3 sense, no. But I'm not the target market for that shop. The target is one or both of:

- Those who either cannot or will not put in the time required to earn useful stuff in game (but still care enough actually to want that stuff)

- Those so rich that they can pay out for stuff without a second thought

Maybe a third type if something gives a PvP advantage and the gamer is desperately competitive, though that's a lousy game mechanic.

Dedicated gamers who don't mind putting time into games they like probably won't use cash to buy virtual items of the D3 type.


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Old Post Jun 25th, 2012 04:46 PM
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Peach
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quote: (post)
Originally posted by Johnnydiamond08
Generally speaking I feel games with in-game cash shops that are free to play lack original content and are repetitive. This is excluding Guild Wars of course.


I think that's more down to the particular genre that you commonly see cash shops in (MMOs) having been stagnating for years, though, as opposed to anything that can be blamed on cash shops themselves.


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Old Post Jun 25th, 2012 04:49 PM
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Johnnydiamond08
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On a quick side note I actually just discovered there will be a PvP patch for Diablo III later on. Anyway, I find it interesting there is a real cash auction house for Diablo III while World Of Warcraft has thousands of 3rd party vendors online selling gold, items ect... yet it breaks the games rules to purchase these items. Also you're right Peach the free MMOs on Steam fall into that category of repetitive MMOs.

Old Post Jun 25th, 2012 04:50 PM
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Peach
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quote: (post)
Originally posted by Johnnydiamond08
On a quick side note I actually just discovered there will be a PvP patch for Diablo III later on. Anyway, I find it interesting there is a real cash auction house for Diablo III while World Of Warcraft has thousands of 3rd party vendors online selling gold, items ect... yet it breaks the games rules to purchase these items. Also you're right Peach the free MMOs on Steam fall into that category of repetitive MMOs.


The auction house in D3 is run by Blizzard and they take a cut of each sale. If they could set up something of the sort in WoW, I'm sure they would, but it's too late for that sort of thing.


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Old Post Jun 25th, 2012 04:52 PM
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Ushgarak
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That's because virtual items are a marketable commodity by default, even if it is illicit. If that can't be stopped, it's fair sense to give it an official outlet instead.


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"You've never had any TINY bit of sex, have you?"

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Old Post Jun 25th, 2012 04:52 PM
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Johnnydiamond08
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The benefit to the hard core gamer who can actually sell these items, to my understanding, is that there is no actual cost to them for selling it besides the cut Blizzard and Paypal takes.

Old Post Jun 25th, 2012 04:54 PM
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BackFire
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I'd never pay for an in game item, myself. But I usually have no problem if other people wish to.

That said, since Diablo 3 is being spoken of, I really hate the RMAH in that game. It's really borked the game, because now Blizzard has to balance the drop rates in the game to maximize the in game economy, as opposed to actually making the drop rates most fun for the player while playing the game. This has led to good drops (not even great drops, just good drops) at end game being so rare that you can go through a full act on inferno and it's very likely you won't get one exciting item.


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Old Post Jun 25th, 2012 09:43 PM
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quote: (post)
Originally posted by BackFire
I'd never pay for an in game item, myself. But I usually have no problem if other people wish to.


This.

quote: (post)
Originally posted by BackFire
That said, since Diablo 3 is being spoken of, I really hate the RMAH in that game. It's really borked the game, because now Blizzard has to balance the drop rates in the game to maximize the in game economy, as opposed to actually making the drop rates most fun for the player while playing the game. This has led to good drops (not even great drops, just good drops) at end game being so rare that you can go through a full act on inferno and it's very likely you won't get one exciting item.


Also this. I've heard the same gripe from many.


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Old Post Jun 25th, 2012 09:54 PM
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Johnnydiamond08
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I was not aware of this about item drops. Hopefully patches will fix this or is this something that probably won't change?

Old Post Jun 26th, 2012 02:36 AM
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ArtificialGlory
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Oh, I do love selling virtual items on the D3 RMAH. Just sold a fancy-shmancy ring for like 40 Euros, but I myself wouldn't even dream of paying that much for a virtual item. Nah, I don't buy virtual stuff ever, but I certainly have no problem with selling it or with those who buy it(from me, of course, otherwise they're just anti-gaming bastard casuals who are ruining vidya gaming).


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Old Post Jun 26th, 2012 02:57 AM
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I've bought stuff on the Star Trek Online store, and I've no regrets.


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Bardock42
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I am not a great fan of in-app purchases and virtual goods, I do like the idea of buying a whole thing with one transaction, however it seems like more and more gaming is going there, as it apparently brings in much more money. Well, and being a fan of games I guess it's not really a bad thing if games make more money.

I don't have a problem paying for virtual goods though, if I feel like it's worth it.

I like the comparison to Starbuck coffee really, in essence people have no problem paying 3 bucks for this basically virtual item (the flavour of the water) ... I think I can justify paying that for an extra stage in a game or an app from the appstore.


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Old Post Jun 26th, 2012 03:46 AM
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