It's pretty underwhelming. Not to mention the console looks terrible. You need a very certain aesthetic to your living room to not make the PS5 stand out like a sore thumb. I have no clue what they were thinking.
It looks like an Alienware PC.
I'm not sure why people are saying Sony knocked it out the park. It was OK...it got better at the end but it' was underwhelming for sure.
Aside from the new Ratchet game, I didn't see anythign that suggest the SSD is going to be a radical change.
It also sucks that Sony is still doing timed exclusives. It's a shitty anti-consumer move.
It also sucked that there was no clarification of backwards compatibilte, price, other console features (or maybe I missed it)...like I get it...its about the games but this is a new console so I would like to know a bit about it.
And yes, looking back, it does seem the Spiderman game was a standalone offshoot but the announcement was vague. Both the new Resident Evil and Horizon titles are not labelled as their respective sequel numbers. It's in the logo but it's not unheard of a sequel use a tagline instead of number.
That's the thing..we do not know for sure. It could be very impressive but I don't think it's going to be something that big.
The problem though is it will only affect 1st party titles....because third party developer will not be able to take full advantage of it unless they make two versions of the game.
And people in the public domain are saying"oh MS is ****ed....." but its not like the Series X has 5400 RPM drive. It has an insanely fast drive as well.
But what I have been reading is we won't see situations where the character moves between planks to hide loading screens...and I get it..that kind of sucks but I don't know if its going to blow up into new exicting situations.
If everything they're saying is true (and obviously, we don't know that it is), I don't see the "two versions of each game" thing being a reality. You can give a game the capability to take advantage of better tech without having to rebuild it from the ground up.
For sure, in most cases. But according to people, it's such a leap...something they haven't seen in 20 years and etc and it going to change how they make games.
It's suppose to be able to stream assets quickly enough without needing loading areas/screens or masking loading areas with scripted events. If that'sso, they will need to make a version where slower storage devices can load.
Stuff like that is usually handled on the hardware side of things, though, not the software side. It'll be up to the console architecture to do all the heavy lifting. the game assets themselves just have to be provided.
But what people are talking about...that would need to be programmed in.
For instance, the Ratchet and Clank game they showed...without knowing what happened in the background but the theory is that those portals instantly loaded in the other map quickly enough. If a third party developer did that...they would need to rely on other methods to load those assets.