A fighting game about sword dueling, in which the blades really clash using physics, and the characters use motion captured fencing techniques. Play as one of many 17th century warriors and use sabers, rapiers, broadswords and many other blades in quick fights, survival mode or LOCAL multiplayer with friends (you can play online too with Steam Remote Play Together). You can also casually spar with wooden weapons now!
Hellish Quart uses active ragdolls and all damage your blade can do is calculated with realtime physics. Four gamepad buttons represent 4 attack angles. Different button combinations give special attacks and combos. If you are not attacking, your character will automatically try to hold guard against your opponent's attacks. The blades really block each other and that's what's keeping you alive. To win, you must use proper timing, measure, technique, speed and wits - just like when fencing in the real world.
Hellish Quart has a historical setting. The game takes place in 17th century Polish–Lithuanian Commonwealth. The character models are made using 3D scanned clothes, based on fashion from the period, and the single player campaign (when done!) will be firmly rooted in realities of life in the region. You will duel Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers and more.
This is an Early Access game - it is in active development. Single Player Story Mode is being created. This game has only local multiplayer.
Full version of the game is planned to include:
12 fighting styles and even more characters (some base anims will be shared)
12 arenas
original soundtrack (5 songs are already in the game!)
6 AI modes
cinematic story mode (full cutscenes)
combat with multiple enemies
different clothes for characters to choose from
Parsec integration for online multiplayer
Sparring mode with training weapons
I saw something about this a few days ago. Definitely interesting.
Bushido Blade was one of the few fighting games to experiment with removing life bars entirely. It's a shame really, as I feel like that wasn't explored enough. We've seen instant kills in stuff like Guilty Gear, but it's not really a viable tactic. In Bushido Blade, you could legit slip up and die in one blow.
There's been a few indie attempts, but I don't know how many ever even get out of the alpha phase. Die By The Blade is supposedly coming along. Maybe that or Hellish Quart can make something happen.
Last edited by StyleTime on Mar 5th, 2021 at 06:33 AM