Resident Evil 0, known in Japan as biohazard 0, is a survival horror video game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. It is the seventh home console game in the Resident Evil series by release order and was the last of the title to use the original Multi-View gameplay system prior to the release of Resident Evil 4.
A remastered, high-definition version of the game was released in January 2016, known in Japan as the biohazard 0 HD remaster. It was also included in the Origins Collection. A port of the remaster was released on May 21, 2019 for the Nintendo Switch.
Wanted to talk about this game as I play it, couldn't find a thread, but it had an HD remaster that was ported to Switch in 2019 so I think a thread finally being made is justified.
This is a thread to talk about both the original game and the remaster.
****ing stupid save system. Accidentally used 2 ink ribbons because I like to make multiple saves, don't ask me why, but it's just a thing I've always done. I like to save 3 times in the same place.
Rebecca ended up on "danger", couldn't find any healing items, then died. Stupid stupid save system.
I should give you a heads up since you're planning on playing the originals too.
In the main series, every game before 4 uses ink ribbons.
It was part of their approach to building tension. There was a sacrifice for basically everything you do. You had to manage resources or else you'd wind up with no ribbons left.
Last edited by StyleTime on May 28th, 2021 at 07:47 PM
It didn't make me tense though, it just made me angry when I died.
If anything even with the infinite typewriter in RE4 I felt farrrr more tense, and definitely more scared, I legit jumped several times in RE4. RE0 has done nothing to generate any type of fear in me.
Yes it sucks and I guess you could say I was nervous but when I died it just made me want to stop playing.
Yes, that's right. I didn't like RE0. I played the first game HD remake remastered remastered legendary edition and still enjoyed it...even with the flaws.
I started 0 and turned it off soon after. I did not like it.
That sucks because Rebecca is a prominent character in later games and Billy seems pretty likable and the original bad-ass canon-wise, guess I'll just watch a playthrough.
I gotta call shenanigans a bit here though. You blew threw all your ink ribbons at once, for no particular reason I might add, and are blaming the game for it. That doesn't make it a bad mechanic. You knew exactly how many ink ribbons you had, and you chose to gamble by using all of them. The games give you enough that you should have some left over tbh.
I'm using tension in the more general sense, although I'd question how far you are into the game if RE4 scared you. It's intended to cause stress moreso than outright fear. It's the survival aspect of survival. You have to weigh the cost of using extra ink ribbons against trying to explore more without saving. We've lost that a bit in the modern era of RE, so newcomers are unprepared when going back to play older entries.
Granted, ink ribbons or their equivalent are present on higher difficulty modes for some modern RE titles.
Last edited by StyleTime on May 29th, 2021 at 09:27 PM
I'm blaming the RE games for using Ink Ribbons, Silent Hill games are way scarier and they never did any of that BS.
RE is one of the only survival horror games that use limited saves.
When they were in KC: D everybody complained about the limited saving like it was the end of the world, but when someone complains about something similar in a game like this it's automatically invalid.
Why would a game want to purposefully piss me off? Dark Souls didn't piss me off as bad when I lost to Ornstein and Smough 20+ times as I did dying after having no more ink ribbons in RE0.