Star Wars: Knights of the Old Republic II - The Sith Lords
Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.
Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. After he or she escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.
Decided to make this one as well, no modern trailer I could find for consoles, since it hasn't been ported to one, so I'll just use the mobile trailer.
This is embarrassing, see what I mean about Aspyr ports (yes this is absolutely an Aspyr thing and NOT a Nintendo thing)? That they charge more for objectively inferior versions of the game, inferior to the XBOX originals??
I admit my issue with the pricing is more me being jaded at them for removing multiplayer from Republic Commando and charging more for it, as well as removing multiplayer from Jedi Outcast.
Jedi Academy they kept the multiplayer but charged double for it with no way to make matches and removed custom chat, which would have been handy on Nintendo Switch which has NO MESSAGING SYSTEM.
They also blocked me on twitter for complaining about the lack of multiplayer in Academy and RC which is insane to me.
KOTOR and now KOTOR II on Switch have been way more buggy then any previous version with frequent crashes for any number of reasons. I've crashed when opening the save menu, opening a plasteel cylinder, fighting an enemy, changing targets, and I'm not even close to halfway through the game. KOTOR II though takes the cake... It's one of the buggiest games I've ever played. It skips dialogue when I'm trying to read it, some characters don't even say their lines, sound cuts out randomly then cuts back in. Atton has come up to me and his influence has gone up for no reason. I've gotten Dark Side points for stuff that is supposed to give me Light Side points (Which I tested on a different save and the same dialogue option gave me light side points.)
All I'm saying is you can buy KOTOR I and II on Xbox for $9.99 right now, you can buy them on Steam for the same price, there are used copies of the original Xbox versions that are less then what they are on steam right now. So yes, it's perfectly valid for anyone to complain about the price, because if they are WORSE VERSIONS they have NO reason to cost more.
I wouldn't even be upset if they worked fine and costed the same as everywhere else, and I'd only be a little upset if they were worse versions but costed the same. But this... this is ridiculous, it's not about the money, it's about the principle of it all. Having to pay extra money for objectively worse versions when every other version costs less, even the one on other consoles!
Anyway there's my rant, I thankfully haven't run into the bug mentioned in Kotaku's article, thank god, sorry to anyone who has.
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
I genuinely think it's an Aspyr thing and not a Nintendo thing.
I think Aspyr is a greedy-ass developer who would rather haphazardly port the games doing the least amount of work possible, removing stuff that is in all versions of said game, and still charge extra for it.
Keep in mind these are the guys behind the KOTOR remake.