USH'S STAR WARS GAME- Short Story/Gameplay examples
This thread, expanding upon the examples in the main rules, contains a short story in a style similar to the games I run here, with most actions that require the intervention of rules explained in italics, in order to help players understand the operation of the rules.
We have four main players in this story, two Light and two Dark.
Jedi Knight Arin Luxor (Adventurer) is a by-the-book Jedi. Some Jedi act in the capacity of gurus, honourable warriors, maverick crusaders or even Holy Avengers. Arin sees himself as simply a professional lawkeeper, whose duty it is to use his powers to defend the Republic. He acts, in most ways, like a policeman, applying the same analytical touch to anything from kidnappings and murder investigations, to diplomatic missions, and even uncoverings of things deeply evil, like the Sith. Arin, who once nearly went Renegade as a Padawan, is very keen to teach other students about the importance of respecting Government, the Republic and its laws, and also the Jedi Code, of course. He is widely travelled in his inherited ship, The Eye of the Moon, and is an invaluable agent of the Jedi Order for his ability to handle most situations- though whilst Arin is a veteran warrior, there are others the Council would probably use on a pure combat mission.
Arin is accompanied by his padawan Marakith- keen, perhaps overly keen, talented and charismatic. Marakith at 15 has learned much from Arin, whom he hero-worships, and is developing quickly indeed- in some basic skills he actually outperforms Arin, which quietly irks Arin a little. There is certainly no problem with Marakith's skills or progress or even any worry of the temptation of the Dark Side- Arin's main concern is with Marakith's dedication to the cause. Marakith enjoys travelling, learning, even fighting evil- Arin just finds it hard to get him enthusiastic about the life of a Jedi. Arin's greatest fear is that Marakith will go renegade.
Arin's partner on this mission is Kumar (Swordsman), a young pupil of Mace Windu's. Kumar has an amazing combat instinct and a fierce dedication to the Jedi way. He adores the sabre and all things related to it, but believes that his obsessive performance with it is only safe, and only has value, if he combines its use with that fierce dedication he holds- to the cause of Peace, Justice, and the Code of the Jedi. Hence, Kumar is almost blindingly loyal and obedient and has controlled what could be dangerously violent urges in a Swordsman. Like Arin, Kumar does not like Renegades, but for a different reason- Kumar believes a Jedi who tries to find his own way rather than sticking to an independant ideal is at severe risk of Dark side temptation (Kumar would loathe Freelancers with a passion, as far as Jedi allow their emotions out at all, that is). If Kumar is sent on a mission solo, it would be to those combat missions that Arin is not sent to. Other than that, he makes an ideal partner for a Jedi in any mission in which it seems danger may be a factor. He is not a good choice for diplomatic missions and has no problem with that.
Kumar's apprentice is Gremane, who many simply refer to as Mini-Kumar, as he is turning out much the same way. Kumar has hammered in his lessons of obedience and holding to a righteous cause in order to focus and discipline your skill with the blade, and Gremane has become very skilled with the sabre very quickly. His drawbacks are easily identified- Gremane is learnign of the sabre to the expense of all his other skills- including the Force. He is also not very social. Pehraps one other worry is that Gremane is a little TOO emotional in disliking those who do not hold to an ideal- Kumar controls his emotions better.
Arin and Kumar have worked together before and work together well. Arin normally takes the lead, not out of any seniority but because Kumar is very much set on appreciating who is good at what- he lets Arin do the talking and finding out where to go next, and then he will handle things when- as they inevitably do- they get difficult.
On the other side, we start with Lorlorn (Fallen), an ex-Jedi whose fall was based around Hatred, as he developed a general contempt to just about everyone else in the Galaxy who had made it the generally horrible place that it is. His feelings slowly changed about the Order, at first thinking it was fighting a lost cause, then a lost and also POINTLESS cause, and before long he felt contempt to the Jedi as well for even trying to defend an institution as horiffic as the Republic. As a Dark Sider, Lorlorn maintains the same broad arrogance, and is even more annoyed at how, as a criminal himself, he has to deal with exactly the sort of people he hates. He dreams of a day when he can just clean out the Republic, letting its blood flow in a grand purge... in his ship, the Icemark, he helps spread his agenda, quietly. Lorlorn is quite the veteran and a skilled agent of the Dark Side- but he is not inclined to act often.
With him is Var-Ell, a Revenant, who does not talk of his past, but it is clear that is has left him with a hatred of pretty much everything- including life itself. Var-Ell has a keen and horrible intelligence, which he uses with his strength with the Force to good effect in putting Dark Sider plans into operation. Var-Ell is always thinking ten steps ahead, and is continuously infuritated that his injuries leave him liable, and how he is dependant on others for transport. He is a formidable foe.
Lorlorn and Var-Ell are not exactly friends but have a mutually beneifical understanding when working together. Var-Ell tends to take the lead purely because Lorlorn just loathes having to deal with anyone at all- Var-Ell also is very good at using the Force to affect others. It is clear that Lorlorn and Var-Ell work for someone... it is less clear who.
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First off then, here is a re-print of the play examples of these two in the rules thread.
Jedi Knight Arin Luxor (Adventurer) and his deadly Jedi companion Kumar (Swordsman) are trying to trace the liaison between a seemingly petty deathstick smuggling operation on Corellia and funding Hutt Piracy on the Outer Rim. Arin knows the right people to talk to on Corellia but things have not gone as planned. Confronting a local dealer of some important and seven of his big friends in a seedy warehouse in an abandoned area, things have turned nasty and the thugs draw on the Jedi, whilst the dealer runs away.
After the roll, the frames pan out as follows- Kumar has 13, Arin 11, and the thugs merely 9. Due to various force powers, Kumar and Arin take exactly zero frames to draw and activate their Lightsabres so they need waste no time there. As he has the highest amount of frames, Kumar acts first.
Vaulting the table the Jedi and dealers were talking across, Kumar lands amidst three of his opponents and attacks all of them at once with his double-ended Lightsabre (he is a dangerous man). The thugs stand little chance and Kumar cuts them all down. This took three frames and leaves him acting again on Frame ten. Arin is acting on frame 11, and so goes next. He rather more calmly makes his way around the table and cuts down a single target. This again takes three frames and leaves him acting on frame 8. This means Kumar, still on ten, acts next. He tries to cut down another target but to his irritation he messes up the roll- the desperately dodging thug just manages to get out of the way. Kumar is down to frame 7. Arin is on 8, the thugs are on 9, and the three remaining thugs take their shots. Two fire at Kumar and one at Arin, but the Jedi easily deflect the clumsy blaster fire. Kumar also activates a force power at this point which allows him to take a bonus attack at the closer man who just fired at him- the thug is killed by Kumar and this bonus attack took no frames at all.
Arin takes a two frame attack on his next target- this fast attack is less effective but he wants to save time. The attack is successful and downs his target. Two frames from eight leave Arin acting again on six. Not wanting to be outdone, Kumar takes a VERY inaccurate one frame attack on the last thug. This time he gets away with it and kills him man. This one frame attack means Arin and Kumar are both on six frames.
Their target- the dealer- has almost gotten away. He is at the door, and will be out of it on frame 5. Kumar uses the Force to speed to the door- but even so, he will not make it until frame 4. Arin calmly extends a hand and uses a Force Push to activate the door control- the door slams shut in front of the dealer’s face. Opening it takes him a frame- by which point, Kumar’s saber is at his throat…
“That wasn’t very polite,” says Arin, walking over. “Why don’t you re-think my request for your help?”
His seven men dead in seconds, and Kumar looking not in the mood to be messed around with, the dealer agrees that maybe helping the Jedi is in his best interests…