USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (JEDI)- Revelations
A Long Time Ago, in a Galaxy Far, Far Away…
Music- Star Wars Main Theme
EPISODE III- REVELATIONS
It is four years since the Battle of Naboo and the election of Supreme Chancellor Palpatine. Under his wise and popular guidance, the Republic is thriving and many see a new era of peace and prosperity ahead
Yet many are also becoming the losers in this new era. As corporate interests gain power, the inner worlds become more secure at the expense of the outer. In recent months, fifty-seven star systems have declared that they will hold referenda amongst their own people inside the year, on the question of possible secession from the Republic.
As political uncertainty grips the Senate, the task is still given to the Jedi Order to maintain order in such times. Three important missions now need some of their finest agents to combat new threats to peace and justice throughout the Galaxy…
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Welcome to Episode III of the second campaign. Whilst this is the third Episode, having thematically built on new ideas and enemies introduced in the two before, this is the start of a new storyline, and is therefore an ideal place for new players to join under the watchful eye of the veterans.
As the game opens, there is in fact nothing happening! This is because the game is not opening in a single continuity. Instead, we are in a vague time period during which all players are assigned to go on one of three important missions, sent by the Jedi Council. Once everyone has chosen their assignments, they will get their full briefings, and once everyone is ready to go, all three missions will start.
Players in the different missions are pursuing entirely isolated cases and will not be working with each other, or be in communication with each other- when I say not in communication, I mean no need rather than not able… though that said, you never know.
Veteran players will be taking the part of senior members of the missions; the most senior in each is in charge. New players are all talented Jedi, maybe in one of their earliest assignments, maybe not, but these are high-profile missions you are on and so the Council has faith in you.
Because we are dealing with three separate missions here, it is difficult for me to state what sort of threats you might face. The three missions cover a wide range of Jedi life, from exceptionally talk-heaviness to a good old combat mission. However, even the combat mission has a fair degree of investigation in it- don’t expect anything like the Interlude- and it is only fair to warn you that each mission has one element in of extreme danger. You probably worked that out for yourselves, else there would be no drama, but it is still fair that I let you know.
There is a certain element of increasing ‘darkness’ creeping into these missions now. In particular, the 100% Jedi (i.e. non-Renegade) plots are definitively darker in tone than before. You’ve been warned!
At this point, I need to ask everyone what, if any, predictive power they wish to use before the game starts. I’ll need to know it pretty quickly because once the plot gets underway you are forbidden from using them. As a reminder, the predictive powers you may have taken are:
Dreams. Using this gives you a small chance that the Force will have given you insight into what is to come in the upcoming story, giving you a chance to better react and deal with these events.
Foresight. This is better than Dreams- it represents you actually spending time to navigate the future to deliberately try and get warning of upcoming events. It can give far more clear and comprehensive visions than Dreams.
Instincts. The power of the Living Force gives you no warning about the future at all, but makes you more likely to do things right once you get there. A successful use of Instincts will give you a certain amount of re-rolls to use during the story, which you can use whenever a die roll goes badly to get a better result.
So, if you have Foresight, don’t use Dreams, Foresight is simply better. So if you have a choice, chose between either Cosmic Force prediction in advance, or Living Force sense at the time.
If you wish, you may reduce your force rating by one for the story to get +1 on your prediction roll. The Force power Augury also gives a bonus to these rolls, as does the Acolyte talent ‘Highly Symbiotic’. If the upcoming storyline is drastically relevant to you, you get +4 to the roll, but I will not tell you that in advance.
Choose one; I shall make the roll and tell you the result. Bear in mind that the rolls are not easy and if you get a result you have been lucky. One important note- I won’t tell you the result if you use Dreams or Foresight until after you chose your mission… for reasons that should be obvious.
Good luck folks; the next post I make will be the starting situation.