STAR WARS: RETROSPECTION- Brothers
Imperial Palace, Coruscant
The shuttle roars out of hyperspace, just short of the gravity well of the city world below. It descends rapidly, into the synthesized rainstorms currently assaulting the tallest towers of Coruscant. Lightning crackles, striking the highest spires.
The scarred old man grins from beneath his hood.
Even in the most dire of storms, Coruscant’s buildings still twinkle brightly as if every window were made of jewels. Light and activity are everywhere...except the Imperial Palace. The pyramidal, jagged structure is a blight, coated with the finest of black holes for paint. All happiness dies here.
The shuttle makes for this horrible Palace, setting down easily on the landing pad there. It is awaited by the bent old man, hidden beneath his shadowed robes, flanked by the sanguine cadre of the Royal Guard. The shuttle opens, steam boiling forth from its maw as Grand Moff Tarkin, garbed in a heavy overcoat, steps out into the rain.
“Your Excellency,” Tarkin says, dropping to a knee before the Almighty Emperor.
“Rise, friend,” Palpatine replies, gesturing for his statement to be obeyed. Tarkin does so. “Walk with me.”
“Our progress with the Project is underway again,” Tarkin reports, walking alongside the Emperor as they move down the landing pad. “The slave rebellion on Geonosis was quelled with no difficulty; it only caused delay.”
“Goo-oo-ood,” Palpatine croaks. “The insignificant insects do not understand where their allegiance should and will lie.”
“I do my best, your Highness,” Tarkin replies, “but those idiotic bugs refuse to accept our dominance! They still think they’re resisting the rusted chains of the Galactic Republic, not the golden ways of the Empire. And I must oversee the Project over anything else. I cannot be everywhere at once.”
Palpatine cackles under his breath.
Tarkin, worried by the silence, keeps talking. “What of Lord Vader? Could he not instill fear in the pests?”
“Lord Vader lacks the finesse required on Geonosis,” Palpatine curtly refutes the suggestion. “I have developed an alternative to this irksome situation. Politics will no longer trouble my designs, in regards to the Project...and the rebellious worlds...”
“What did you have in mind, my Emperor?”
Palpatine grins again, turning his yellowed eyes on the Grand Moff. Tarkin almost looks away. Almost.
“I need personnel who represent my power more personally, Tarkin, than the regional governors. I will initiate the Commissariat, and they will deal with your political pestilences. Find young men, eager to prove their worth to me...and find them soon.”
“It will be done, Emperor.”
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Welcome to “Brothers,” an episode of the new Retrospection games! As an episode of this series, “Brothers” will be a very personal plotline, exploring events involving the player’s character. Going off of Ushgarak’s ever-popular Star Wars role-playing game, these mini-episodes occur in game-play’s past. In this case, it will specifically explore the rise of the political terror known as Melkor Esgabath.
Second-born son of the Castellan of Erengard, Melkor never lived up to his father’s expectations. Instead, the Castellan invested all his wisdom and prowess in his first son, the terrible Einar Esgabath. Unlike the militaristic and violent Einar, Melkor developed under the loving care of his pacifistic mother, a noblewoman of Alderaan. He became the brains of the two sons, while Einar became the brawn. Seeing no bright future for her son on the beautiful but harsh world of Erengard, the Castellan’s wife sent Melkor away to the Imperial Academy on Coruscant, to immerse himself in the newly formed Galactic Empire. From there, he became a member of the Emperor’s terrifying Commissariat, sowing seeds of fear wherever politics existed. But how did he go from a neglected son to a charismatic disruptor of dissent?
The time period is set in 16 BBY- just three years after the formation of the Galactic Empire and the events of The Revenge of the Sith. Melkor is a young student, eager to study the politics of the new Empire and prove his worth by joining some important office, such as the Moffs. However, despite being away from home, he cannot escape his familial problems. All is not well back on Erengard and Einar is on the path to the throne. Melkor won’t stand for that...and neither will the Grand Moff.
Remember, have fun!