STAR WARS: RETROSPECTION- Chains
Chandrila, fifteen years ago
Two people sit across from one another at a smooth wooden table on the back porch of the simple, relaxing cottage. The cottage, located in the green Chandrilan countryside and away from the white spires from Hanna, formerly belonged to Senator Hennesy Renald. Now it has fallen to his wife, Jane, to maintain its upkeep.
Jane is one of the figures at the table. She is a strong, stoic woman; despite her pain, she maintains a clear and focused mind. Her company can sense it quite well. But he too can sense the hurt his earlier news has brought; the sense of loss and loneliness. Her eyes are bleary from crying, but they are dry now.
The other figure at the table is Master Mace Windu, who has discarded his Jedi cloak to enjoy the warm winds of Chandrila's countryside. Together, he and Jane watch the tall green grass sway calmly in the wind. But now it is disturbed; one particular patch of tall grass crunches and swaps violently, as it would if some predatory animal were stalking its pray across the plains. Instead, it is a young boy, though an unusual one. Despite looking very human, the boy has a pair of fleshy lekku extending from the back of his skull. He is running from another Jedi, a younger one in a simple tunic, and shouting playfully.
“He must never know what happened to his adoptive father if we are to induct him into the Order,” Mace Windu speaks, finally. “He is older than those that we traditionally allow into the Order, but I sense much potential in him. He will become a great Knight... but he will have an attachment to you, and to him. Such concepts are dangerous to a Jedi.”
“But it was his father,” Jane comments. Windu hears no strain in her voice, but he senses her hold back from crossing the line. The young boy has come to a halt on the shorter grass of the backyard, where Marcus sits with him. They play with blocks.
“I understand, Jane,” Windu says. “But it is for Vlad’s safety.” He pauses, looking out to where Vlad sits with Marcus, his Padawan. “Look.”
Jane looks, and is amazed by what she sees. One of the blocks has started to float into the air, while a curious Vlad looks on. The young Jedi smiles as he watches too.
“Don’t tell him about his father,” Jane says, finally. “Senator Hennesy Renald was not murdered in his suite on Coruscant... he died of a heart attack. He never did have perfect health, my poor Hennesy...”
Windu rises from his seat.
“You will need a moment alone with your son,” Windu says, then turns his eyes to the field. “Marcus, come inside.”
“Yes, Master,” Marcus says, picking up the young half-Twi’lek, half-human child and bringing him over to his mother, before following his Master inside. For a moment, Jane simply wraps her son in a fierce hug, the hug of a woman who has lost much and is going to lose more. Her eyes water, but they do not give way to tears.
“What’s wrong?” Vlad asks, too young to understand but old enough to feel... to sense.
“Vlad, I have wonderful news... you are going to become a Jedi Knight.”
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Welcome to "Chains," an episode of the Retrospection games. As an episode of this series, "Chains" will be a very personal plotline, exploring events involving the players' characters. Going off of Ushgarak's Star Wars role-playing game, these mini-episodes occur in game-play's past. In this case, Wentar Reiua will be continuing to right the wrongs perpetrated by the corrupt Senator Garys Farl of Triskatan, while Vlad Shafran, another Jedi Knight, will be doing a little self-examination as he pursues his father’s killer...
Wentar Reiua has just spent an extended amount of time protecting Senator Farl, a staunch anti-slavery and civil rights activist who has instead proven to be a horrible man, responsible for his own people being enslaved and for accepting bribes from pirate clans to target or avoid certain topics in the Senate. With this revelation, Wentar feels the call of the Force- he has a duty to perform to these people that Wentar has hurt. Additionally... his old mentor, Altar Vynn, has been captured by pirates. Meanwhile, Vlad- who has shown new interest in the game and been retooled with a new bio- has recently discovered that his adoptive father did not pass away of natural causes, as he had been told... instead, Senator Renald of Chandrila was violently murdered for standing up for his beliefs. This does not sit right with Vlad, and he wants justice to be served, even if it means going against the Jedi code...
The time period is set in 32 BBY- just after the events of the Battle of Naboo and The Phantom Menace. Wentar Reiua, despite being an up-and-coming respectable Jedi, is having a difficult time coming to grips with the revelation of Farl’s corruption, and is starting to clean-up the mess he has caused. Vlad, a physically impressive specimen of a Jedi Knight, is reopening the file on Senator Renald’s death to pick up the cold trail, hoping he might provide new insight and find out what exactly happened...
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At this point, I need to know which, if any, predictive power the players will be using before the game starts. Once the plotline is in motion, you can’t make use of these abilities. As a reminder, your available predictive powers that you may have taken are:
Dreams. Using this gives you a small chance that the Force will have given you vague but truthful insight into what is to come in the upcoming story, giving you a chance to better react and deal with these events.
Foresight. This is better than Dreams- it represents you actually spending time to navigate the future to deliberately try and get warning of upcoming events. It can give far more clear and comprehensive visions than Dreams.
Dreams can come free, in which case you roll a single d6 die to see the outcome, the power triggering if you roll a 5 or 6. Alternatively, if you spend a Force point, you get a free Dream. With Foresight (which costs a Force point), if you get a result of 3, 4, or 5, you receive a Minor Revelation that provides clues, whereas a 6 gets you a Major Revelation, which gives you foreknowledge of an upcoming event.
The power Insight ensures that you receive at least a minor vision with Foresight, while it increases your odds of getting one with Dreams. If the plot is extremely personal to the character, they will receive a bonus to their Premonition roll.