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Total Annihilation vs Warhammer 40K and UEF
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TA conquors them both 2 100.00%
the allied forces win 0 0%
TA is wiped out at the cost of 40K 0 0%
TA is wiped out at the cost of UEF 0 0%
Total: 2 votes 100%
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TA vs Warhammer 40K and UEF
Started by: Kaled

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DiffidentAngel
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TA vs Warhammer 40K and UEF

clash of 3 universes, TA seeks the destructuion of both UEF and 40K universes, in desperation they band together to fight the machines. (gwarsh this reminds me of terminator)


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Old Post Oct 12th, 2006 03:57 PM
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DiffidentAngel
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wow i thought this might be popular but what do you know? no expression


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Old Post Oct 13th, 2006 06:48 PM
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Burning thought
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Warhammer pwns TA, they have too many armies

Old Post Oct 17th, 2006 10:46 AM
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DiffidentAngel
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TA is huge in numbers and soilders are far larger than any of either army... but yes they are heavily out numbered at best


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Old Post Oct 17th, 2006 10:47 AM
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Burning thought
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Warhammer has space ships which blow up planet not to mention all the Gods

Old Post Oct 17th, 2006 10:58 AM
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DiffidentAngel
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TA has the superior technology.... i would've thought anyways


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Old Post Oct 17th, 2006 11:49 AM
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doan_m
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Peewees alone fires projectiles equivalent of kiloton nukes (ala concentrated fire). There also measured to about 30 feet tall.

To kill AK's you need firepower equivalient to a 1 megaton nuclear bomb. Thats some pretty crazy shite.

Old Post Oct 17th, 2006 02:39 PM
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Burning thought
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thats a load of rubbish lol, 1 kiloton nuke per shot, what are you smokin i want some....i love TA but if the weakest unit fired 1 kiloton nuke blasts they would not use nuklear weapons

Old Post Oct 18th, 2006 07:58 AM
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doan_m
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Heres the calcs that I found for the AK
quote: (post)

Some statistics for the AK (taken from ingame pressing F1)
Max Velocity: 20.6m/s = 74.16 km/h
Acceleration : 1.1 m/s/s
Turn rate : 181 degrees/s

The following calcs attempt to obtain the absolute minium stats for the AK.

Not to get a comparison of the weapon the AK has:
It has a laser (with technobabble).
The internal game files(these undergo some altering by the game especially velocities & accleration) state that it has :
max damage: 265

The weapon has the following raw states:
reloadtime=.865 (in seconds)
damage done =30 (laser damage, ie no splash damage)

Max damage/ damage per hit = number of hits needed
265/30 = 53/6 = 8.833
Thus the Ak can take 8(truncating down) of its own weapon shots.

Now to get a useful information I will compare it to the nuclear missile. Since all the files are consitant, any scaling done by the game cancels.

Nuclear missile:
damage=5500(epi-centre)
edge effectiveness = 1/4 (% of damage that is applied at the edge)

Ak laser damage/ nuclear missile damage = 30/5500 = 3/550
So the AK's laser is 3/550 th weaker than the nuclear missile.
Thus it only takes 12/275 th of the nuclear missiles' peak firepower.
It only takes 3/275 th of the nuclear missiles' firepower at the absolute edge

Given the lowest value I've seen is 100mt for the nuclear weapon:

Absolute minium:100mt * 3/275 = ~1.090 mt
Middle value:100mt * 12/275 = ~4.36 mt
High Value:100mt * 53/6 * 3/550 = 53/11 = ~4.8181 mt

Minimum of 1 mt to kill just an AK!
So not only is it fast, but take a hell of a pounding.

Can some one check that for me?

These values use data from Original TA version 3.1 with Core contingency & Battle Tactics installed.

:edit: Quicker way to do it.
Divide the hitpoints of the unit with the damage the nuke does, Times by the yield of the nuke. Doing this for the AK gets a value of ~4.8181mt

So yeah.
With that said we can assume that the nuclear weaponry they use would be a triple digit nuke compressed to meet a certain radius of ground.

and make a note that mt stands for Megatons.

Old Post Oct 18th, 2006 02:28 PM
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