Preceding series of moves on this page are from a game with an ending that recalls what I've heard termed "The Windmill".
King is trapped in a position where is forced to "revolve" his position around 2 squares, most often blown about by the alternating "wind" of rook and bishop protecting one or the other or both of themselves and forcing the action with continual direct and/or discovered checks.
Note that when done properly the King's supporting forces can be rendered all but useless, since the rules of the game allow a player with king in check ONLY to take moves that will deal with the check.
This can result in a devastating loss of material.
Here, though, the danger is not the loss of his forces, but the actual checkmate of the king by the rook on next "reset" of the mill, opening the discovered check by returning HOMEWARD back down the file, not merely moving left or right along the rank.
And there is the alternate game-ending option of rook opening the bishop check anew by taking the leftmost rook pawn. And then slide-ruling the Queen down right in front of the King for mate.
At any rate, instead of allowing me either avenue, the opponent simply resigned.
Maybe I should illustrate better with visual editing.
The position IS kinda complex ...
Windmill starts with rook taking bishop:
Once that's done, the black king is in check by the rook and has to move:
After the black King has moved, however, the white rook is free to move somewhere to the right.
And do whatever.
Doesn't matter what; the concern now is the white bishop is actively attacking the King now.
Unfortunately, since the rook is SOMEWHERE to the right down that 7th rank line, doesn't matter where, the rook controls anywhere the black king could step to on that line. So the black King has to move back to the square he just came from. Unfortunately, that simply means the rook can return and attack him again ...
... forcing the black King to flee again.
Which will allow White, if he chooses, to repeat the process all over again.
Speaking of rooks and bishops, in a minorly interesting bit of synchronicity, I was perusing some pages of Punisher #28 and 29, and had actually been minded beforehand to share the following. I believe it's from the 1987 series and was written in 1989. It's fascinating to see how differently action unfolded in the realm of pre-Internet Era Marvel Comics compared to how it does today.
Have to say, though, it's also somewhat disappointing to realize how much cutback of actual writing has occurred. Modern day comics are like the "tLdr" version of their 1980s counterparts in comparison.
At least where Marvel Comics Company creations are concerned.
Don't really know what was going on at DC at the time.
Minorly amazed at how clever some of the thinking involved in this story actually is and how capable they made not only Castle but his partner Microchip as well.
Forging documents, designing electromagnetic pulse grenades, faking out soldiers with a single look, lip-reading with binoculars to plan their next move?
I'm not sure even a well-written Batman is normally on THAT level. Wow.
I'd annotate this selection same as I did the "Windmill" episode, except it would take too long. Perhaps at a later date I might follow up.
Gist is I managed to open the 2 end files and surprised my opponent with a kamikaze attack on his castle. It gave me just enough initiative to snare him before he could end me.
https://m.youtube.com/watch?v=N7LN14IpVy0
Jordan Peterson (Canadian), 2 min short on Hypergamy as societal driving force