The Pre-Crisis Supergirl Respect Thread

Started by bluewaterrider14 pages

Ahk! Annoying...

Forum settings won't allow me to make changes or corrections after 15 minutes of initial post time. The first image of that plane save SHOULD be as follows:

Random.

Depowered, Kara demonstrates courage and skill worthy of...

wait, who's that guy that climbs walls again?

Source: Supergirl #5, Volume 1. 1972.

The 700 level on my scale is reserved for feats that would register as hard work for Marvel Comics top tiers.

An image similar to this one can be found in the pre-Crisis Kryptonian thread. Unless I am gravely mistaken, absolutely none of the other images I've shown in this thread before this point are duplicates of anything shown there.

This one is being shown because it is a defining marker on my scale more than anything else. Even if this were not the case, though, I firmly believe it is a good idea to have backup imagery.

(Taj Mahal catch, image 1 of 1.)

Source: Action Comics #363

A lot of these images depict Kara showing off her strength in her Linda Lee guise.

It's not drawn as well as it should be, but, considered objectively, the "Super Linda" feat of greatest magnitude arguably occurs in the following episode:

(Image 1 of 5.)

Level 800.

(Image 2 of 5.)

Level 800.

(Image 3 of 5.)

Level 800.

(Image 4 of 5.)

(Image 5 of 5.)

Source: Superman Family #168

It's hard to properly express how powerful Kara really was back in the day. The following might help, though...

Jeweler's vacuum.
(Image 1 of 3.)

Jeweler's vacuum.
(Image 2 of 3.)

Jeweler's vacuum.
(Image 3 of 3.)

Source: Daring New Adventures (Supergirl #18, Volume 2)
Writer: Paul Kupperberg

The success of the "Battle Royale" philosophy of Marvel Comics now shapes nearly every superhero comic on the market. The challenge the hero must overcome is nearly always the physical prowess of the villain.
Part of this is because the villain is usually physically superior to the hero in some way. This holds true even in the cases of major heavies like Namor, Thor, Captain Marvel, and today's Superman. For instance Namor and Thor often match against a villainous version of the Hulk. Captain Marvel against Black Adam. Superman against Superboy-Prime.
In each case villain or anti-hero has a physical edge on the hero; the hero must find some way to compensate for that difference in force.

Silver and Bronze Age comics, at least for characters like our Girl of Steel, were not quite like that. The hero here is physically superior to her opponents, in most cases. She is stronger, not weaker, than the villain of the story. And stronger by far.

So the challenge usually comes from some limiting factor, some story device or set of devices that neutralize the hero's pure physical advantage. At least for a while...

Lillian(Linda Lee)'s Island.

Image 2 of 16.

Source: Adventure Comics #388

Level 800.

Lillian's Island.
Image 3 of 16.

Lillian's island.
(Kara Zor-el versus Lex Luthor)

Image 4 of 16.

Source: Adventure Comics #388

Lillian's Island

Image 5 of 16.

Lillian's island.
(Supergirl versus Lex Luthor)

Image 6 of 16.

Image 7 of 16.

Image 8 of 16.

Source: Adventure Comics #388

Image 9 of 16.

(Linda makes her first fortunate discovery...)