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D2 Vs. WoW heroes!
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Super Marie 64
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D2 Vs. WoW heroes!

The Rogue, Warrior, Warlock, Shaman, Paladin, Hunter, Druid, Mage and Priest!


Versus.


The Assassin, Barbarian, Sorceress, Necromancer, Paladin, Amazon and Druid!


The battle take place in the average forest raver


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Old Post Oct 22nd, 2007 10:27 AM
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Nozdormu
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The necromancer and paladin take that bunch on their own.. That of course, depends on the level of varity and gear..


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Old Post Oct 22nd, 2007 10:41 AM
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Creshosk
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Wouldn't their specs also play a factor?


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Old Post Oct 22nd, 2007 12:11 PM
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Nozdormu
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quote: (post)
Originally posted by Creshosk
Wouldn't their specs also play a factor?


I doubt it.. But what do you have in mind?


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Old Post Oct 22nd, 2007 12:21 PM
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Creshosk
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quote: (post)
Originally posted by Darth Extecute
I doubt it.. But what do you have in mind?
Well I don't know what the best for the scenerio would be...

But I noticed something due to a mistake I made.

When leveling my warrior (prot spec designed to be the ultimate tank sans being a dwarf) I eventually saw some pvp items I wanted.. and nobody ever explained to me how the brackets worked and at level 41 I started PVPing... Yeah I know...

Anyway, I had always heard about how nasty shaman were (this was also before BC was released(netherwelp yay!)) but when I started into PVP my protspec warrior would eat the shaman for breakfast, even level 49 shaman. Now I suspect this is because I could take more damage than either an arms or fury spec warrior and that I had a sheild bash with a 100% chance to silence.

So different skill sets might play a factor... I imagine this is true for either side. So seeing specific builds of each character might be helpful in this match.

Though a necro pali combo for the d2 side is always nasty... A holy spec paladin's concecrate would probably suck hard for the undead army...

The d2 side also doesn't have healers... where a holy pali and holy preist on the WOW side would be beneficial.

It's really hard to say who'd win...


Also are these players behind the wheel? As in would the PVE abilities of the WOW team be useless?


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Old Post Oct 22nd, 2007 12:47 PM
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Super Marie 64
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All WoW characters have top gear and ALL talents big grin


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Old Post Oct 22nd, 2007 03:56 PM
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EvilAngel
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quote: (post)
Originally posted by Diamond Kisses
All WoW characters have top gear and ALL talents big grin


Lol, all talents?? hahaha, overpowered much?

Old Post Oct 22nd, 2007 05:07 PM
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Burning thought
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this would be a good battle me thinks, their all pretty powerful BUT i think WoW ones will take it since their powers are so much more varied and their abilities more numerous give them a long list of choices. For example the mage could imediatley sheep one of the heroes, can go invisible and teleport and has arcane, fire, ice powers. Thats the mage alone, wheras the Warrior can be a near indestructable force, i cant see the paladin (tank of diablo isnt he?) beating a Warrior in full armour and weapons.


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Old Post Oct 22nd, 2007 05:35 PM
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Nozdormu
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quote: (post)
Originally posted by Diamond Kisses
All WoW characters have top gear and ALL talents big grin


Would even the score out some.. I assume it's full skills and top gear on diablo heroes, like most your other D2 threads..


The greatest factors of both sides would be necromancer/paladin and mage/paladin..

But.. I think the WoW heroes walks into a slaughter.. I doubt the D2 hereos even need all of their heroes to pull it trough..


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Old Post Oct 22nd, 2007 06:12 PM
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Burning thought
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quote: (post)
Originally posted by Darth Extecute
Would even the score out some.. I assume it's full skills and top gear on diablo heroes, like most your other D2 threads..


The greatest factors of both sides would be necromancer/paladin and mage/paladin..

But.. I think the WoW heroes walks into a slaughter.. I doubt the D2 hereos even need all of their heroes to pull it trough..


hmm i wonder, what makes you think so?

imo its the D2 heroes that would have a slight disadvantage


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Old Post Oct 22nd, 2007 06:21 PM
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Nozdormu
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quote: (post)
Originally posted by Burning thought
hmm i wonder, what makes you think so?

imo its the D2 heroes that would have a slight disadvantage


The paladin for example.. Different from the WoW damage takers, he as good as always reduce 85% of damage with top gear.. He also can choose ANY aura to aid them in combat.. This alone gives him a huge advantage and the power to deal with several WoW heroes on his own..

The Necromancer has his spells, that also give massive advantages.. His poison nova and bone spirit will eliminate most targets in a brief amount of time.. And that's that alone without any curses..

The sorceress together with the necromancer is near unstoppable.. He lower their resistance percent-wise, while she use devestating elemental damage that will wear as good as all out.. The mage, paladin and warrior will probably be the only ones capable of actually survive the necromancer and sorceress alone..

The barbarian outmatch ANY of the WoW heroes in strenght.. easily.. and his battle commands gives a huge advantage..


This is only to mention a few of many usable skills..


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Old Post Oct 22nd, 2007 06:50 PM
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Burning thought
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quote: (post)
Originally posted by Darth Extecute
The paladin for example.. Different from the WoW damage takers, he as good as always reduce 85% of damage with top gear.. He also can choose ANY aura to aid them in combat.. This alone gives him a huge advantage and the power to deal with several WoW heroes on his own..

The Necromancer has his spells, that also give massive advantages.. His poison nova and bone spirit will eliminate most targets in a brief amount of time.. And that's that alone without any curses..

The sorceress together with the necromancer is near unstoppable.. He lower their resistance percent-wise, while she use devestating elemental damage that will wear as good as all out.. The mage, paladin and warrior will probably be the only ones capable of actually survive the necromancer and sorceress alone..

The barbarian outmatch ANY of the WoW heroes in strenght.. easily.. and his battle commands gives a huge advantage..


This is only to mention a few of many usable skills..


hmm DK is this a gameplay fight or real fight, in real fight, Barbarian is simply a Northern barbarian with great training in the wild and a few shouts to boost morale.

in real fight a Tauren warrior stands much taller and is bulkier than any of the characters in Diablo not to menstion, the armour in diablo is not comparable imo to Warcraft gear, the Diablo heroes wear armour that can reveal large portions of their body, the Warcraft armour wearers mostly cover their whole body except their eyes, giving them superior strength and protection so far imo in comparison

in the end, the paladin on the Diablo side could be easily sheeped, theres nothing the Diablo side can do about this from memory, wheras the Warcraft paladin can become complely invulerable, while still attacking with various holy powers

combine all this with the incredible powers of the magic users on the warcraft side, the Sorceress and necromancer pale in comparison to the Warlock, mage, priest and Shaman. The Priest healing, creating powerful shields, mage sheeps, Shaman can stun enemy spells while using powerful totems for a variety of effects, infact all of the warcraft characters can buff wheras i dont think the necromancer can buff, only debuff, yet all warcraft characters i think can do both. I think the only weakness would be Rogue for warcraft since the assasin on diablo has traps, shadow master and such.


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Old Post Oct 22nd, 2007 10:04 PM
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Super Marie 64
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They got all the spells and abilities from the game, but storywise for their actual character big grin


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Old Post Oct 22nd, 2007 11:30 PM
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Nozdormu
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quote: (post)
Originally posted by Burning thought
hmm DK is this a gameplay fight or real fight, in real fight, Barbarian is simply a Northern barbarian with great training in the wild and a few shouts to boost morale.

in real fight a Tauren warrior stands much taller and is bulkier than any of the characters in Diablo not to menstion, the armour in diablo is not comparable imo to Warcraft gear, the Diablo heroes wear armour that can reveal large portions of their body, the Warcraft armour wearers mostly cover their whole body except their eyes, giving them superior strength and protection so far imo in comparison

in the end, the paladin on the Diablo side could be easily sheeped, theres nothing the Diablo side can do about this from memory, wheras the Warcraft paladin can become complely invulerable, while still attacking with various holy powers

combine all this with the incredible powers of the magic users on the warcraft side, the Sorceress and necromancer pale in comparison to the Warlock, mage, priest and Shaman. The Priest healing, creating powerful shields, mage sheeps, Shaman can stun enemy spells while using powerful totems for a variety of effects, infact all of the warcraft characters can buff wheras i dont think the necromancer can buff, only debuff, yet all warcraft characters i think can do both. I think the only weakness would be Rogue for warcraft since the assasin on diablo has traps, shadow master and such.



I'll make my discussion simple at this point, on why I believe the Diablo team wins with such ease..

Diablo 2 characters are basically based on percental abilities.. Sure, they got their points but they got percental bonus.. their items are horribly powerful and in any versus fight, they should be considered.....

Godlike

All seven characters can have the ability "cannot be frozen", all seven characters can have at least 85% resistance to ALL elemental attacks.. They can ALL teleport.. The teleporting pretty much exclude the warrior and rogue from doing a lot of damage against any of them.. Even without the teleport, both the Paladin and the Barbarian outshine the warrior in strength (who is the strongest of the WoW characters)

The necromancer alone can defeat all the melee characters of WoW.. Possibly having issues with the paladin, but that's simplified when he isn't actual undead.. just necromancer..

The Diablo characters have resistance to ALL attacks.. WoW characters with top gear can still only focus themselves on protecting them from ONE element.. Pick "Shadow".. then you got a chance against the bone spells of the necromancer.. Pick "Fire", "Cold" or "Lighting" wont do you much good.. The sorceress can use all three and you can only focus on resistance to one..


Another huge advantage that the diablo characters have, is the sorceress Static Field.. She percentually reduce the HEALTH of anyone near her.. So she can basically teleport herself into the WoW crowd while shielded, have the paladin heal her and then spam static field until they are greatly weakened.. Then possibly finish them all of at once, or pull back and let the others lead the slaughter..



Seriously, then dont even need half of their team to defeat the WoW characters..



I'm sure someone have thought about using fear.. This is of no point either.. They are all immune to it, as seen in gameplay..


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Old Post Oct 23rd, 2007 10:54 AM
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Burning thought
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quote: (post)
Originally posted by Darth Extecute
I'll make my discussion simple at this point, on why I believe the Diablo team wins with such ease..

Diablo 2 characters are basically based on percental abilities.. Sure, they got their points but they got percental bonus.. their items are horribly powerful and in any versus fight, they should be considered.....

Godlike

All seven characters can have the ability "cannot be frozen", all seven characters can have at least 85% resistance to ALL elemental attacks.. They can ALL teleport.. The teleporting pretty much exclude the warrior and rogue from doing a lot of damage against any of them.. Even without the teleport, both the Paladin and the Barbarian outshine the warrior in strength (who is the strongest of the WoW characters)

The necromancer alone can defeat all the melee characters of WoW.. Possibly having issues with the paladin, but that's simplified when he isn't actual undead.. just necromancer..

The Diablo characters have resistance to ALL attacks.. WoW characters with top gear can still only focus themselves on protecting them from ONE element.. Pick "Shadow".. then you got a chance against the bone spells of the necromancer.. Pick "Fire", "Cold" or "Lighting" wont do you much good.. The sorceress can use all three and you can only focus on resistance to one..


Another huge advantage that the diablo characters have, is the sorceress Static Field.. She percentually reduce the HEALTH of anyone near her.. So she can basically teleport herself into the WoW crowd while shielded, have the paladin heal her and then spam static field until they are greatly weakened.. Then possibly finish them all of at once, or pull back and let the others lead the slaughter..



Seriously, then dont even need half of their team to defeat the WoW characters..



I'm sure someone have thought about using fear.. This is of no point either.. They are all immune to it, as seen in gameplay..


based upon percentage abilities means nothing in a real battle, percentages are to do with gameplay, if it was a real batte they would not have a number to take 85% from, so it wouldnt mean anything, they would just have "resistence" to a said attack, or deal "said" power or ability, for example the paladins Auras in real life couldnt be made percentage to how much defence a piece of armour gives, it would just increase its overall durability/protection.

they can indeed all teleport, thats one main diablo advantage, however the mage alone could easily knockout a diablo character with a shot, go invisible, sheep one for example paladin, one shot the sorceress with a large fireball blast. The various shields of the warcraft team could protect them from this, the shaman grounding totem taking away the first directed spell, the rest of the shaman totems as well as all the resistence buffs and shields to protect the team from a fate the diablo characters could not possibly predict nor stop from the moment it suddenly happens.

Priest can mind control, thats the necromancer out of the picture quite easily, he has zero protection against mind attacks afaik, the priest and warlock both have so many curses, the seed of corruption from the warlock sending out a dark blast of energy killing many Necromancer skele(not that it would have pets, considering how the battle begins, i can see him having undead with him) wheras the Warlock can summon an infernal.

Also take into account the Warcraft characters can Ressurect their friends in battle, druids can battle reserect and ofcourse all the healing already, reducing the power of any of the diablo characters with debuffs and then healing their own, the paladin depending on its spec, possibly holy could deal some good healing and shield himself.

also please explain how the Barb and paladin outshine the warrior in strength? a northern barbarian and holy man VS perhaps a raging Orc clad in heavy armour? or a large Tauren.

The necromancer would never defeat all the melee characters by himself, the Paladin could easily shield, stunlock then bash the old guys head in, use his holy magic to destroy his bone shield, Warrior could charge and stun the necromancer, then crush him.

Shamans can now quickly through totems summon elemental helpers, the problem with the matchup is that the WoW team can summon help such as elementals and demons quite quickly if not instantly wheras the fairly slow Valkarie and Shadow master cannot possibly hope to match against elementals, treants AND an infernal


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Old Post Oct 23rd, 2007 02:11 PM
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Nozdormu
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What are you on about? Of course percent mean things.. It means a whole lot more than any other point from a game when it comes to an actual fight.. A bullet-proof west provide you protection against bullet.. Shouldn't a fire-proof skin provide you protection against fire? It's basically based on percent, because it's a magical world.. And like someone said out here somewhere.. magic > science.. Their percental resistance is a major part of the diablo characters.. Why in the world should a magical effect not be capable of reducing their damage taken by 85%? It's a part of their characters, just like blink and mana-shield is a part of a Mage's character.. Just like how a night elf can shadow-meld and has a natural resistance for nature effects..

Of course they can not increase their armor with percentual amount.. because numbers doesn't mean anything.. but actual damage does.. for example, their fire resistance- the amount of heat recieved is reduced with 85%.. Simple as that.. It's a magical effect, so it doesn't have to be proven scientificly.. It just simply reduce the heat taken by fire.. nothing more to it than that..


The mage invisibility is meaningless.. the mage can appear somewhere, but what good does that do? She can impossibly one-shot any of these.. Unlike WoW characters, all these characters can wear heavy plate..

Concerning the shaman and all that.. Your honestly closing your eyes and biasing your opinions.. He's chanceless.. There's no way any of the WoW characters can stop a charging paladin from D2.. He'll charge them to death.. Sure, the warrior can charge against him, but the paladin charge is stronger than the warrior charge and the warrior goes byebye..

I stick with my opinion that the paladin alone could bring down like.. half of the WoW characters..

And we do know for a fact, just like how we know that they are immune to fear, that they are immune to mind control.. It's seen in game-play that their minds cannot be effected like that.. The infernal is a none-factor here.. It'll be crushed in a few moments, if it even lasts that long..

It's simple.. the barbarian carry two massive swords effortless, while the warrior of WoW is horribly effected by the "speed" of a weapon.. a barbarian isn't.. Same with a D2 paladin.. they swing two-handers effortless, while a WoW character take up to 4 seconds per swing..


Ah yes.. the stunlock faction.. pity they wont reach him before they are effected by iron maiden or him teleport.. pity they will be traped in a massive jungle of bones that makes them incapable of moving.. And a shame that he can slow them massively.. possibly 80%.. If it wasn't for those, the melee classes could possibly have had a chance.. especially since !ANY! AoE break rogue stealth.. A necromancer has as good as only AoE..


And WoW! They can summon? Of course they can.. but your a blinded dude, Burning.. Your blind and biased.. The diablo druid can summon as well.. so can the necromancer.. and the amazon.. and the sorceress.. and the barbarian.. and the assassin... AND....


Bah, I'm sure you know all their skills and what all the best items does..


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Old Post Oct 23rd, 2007 02:53 PM
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EvilAngel
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quote: (post)
Originally posted by Darth Extecute
The paladin for example.. Different from the WoW damage takers, he as good as always reduce 85% of damage with top gear..



So we're using the diablo system? Since in WoW I understand it that 85 resistance merely reduces damage taken by 85 as opposed to reduced that as a percent off


IMO WoW heroes taken it, pala can get stunlocked by rogue, can he not?

Old Post Oct 23rd, 2007 02:58 PM
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Nozdormu
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quote: (post)
Originally posted by Remindme
So we're using the diablo system? Since in WoW I understand it that 85 resistance merely reduces damage taken by 85 as opposed to reduced that as a percent off


IMO WoW heroes taken it, pala can get stunlocked by rogue, can he not?


No, the rogue cant.. That's the whole thing.. A paladin block up to 75% of all attacks with holy shield.. And a block is equal to a failed stun from a rogue..

And the WoW system and D2 system of resistance is different.. D2 count in percent, while WoW count in value.. it's a huge difference, and they cannot be merged into the same thing, because they aren't..


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Old Post Oct 23rd, 2007 03:13 PM
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EvilAngel
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quote: (post)
Originally posted by Darth Extecute
No, the rogue cant.. That's the whole thing.. A paladin block up to 75% of all attacks with holy shield.. And a block is equal to a failed stun from a rogue..

And the WoW system and D2 system of resistance is different.. D2 count in percent, while WoW count in value.. it's a huge difference, and they cannot be merged into the same thing, because they aren't..


Pala can only have one Aura active at any one time, so he's either damaging or resisting damage.

WoW Warlock btw is a dominating force in this, shadow bolts one shots everyone

Old Post Oct 23rd, 2007 04:12 PM
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EvilAngel
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Also i'd like to point out no Diablo character has resistance vs shadow power, thus warlocks & Priests own them hard :s

Old Post Oct 23rd, 2007 04:16 PM
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