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Home » Star Wars » Star Wars: Literature & Expanded Universe » What makes a compelling Star Wars villain?


What makes a compelling Star Wars villain?
Started by: Dark-Kenshin

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Dark-Kenshin
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Registered: Feb 2006
Location: United States


 

Smile What makes a compelling Star Wars villain?

Thread is self-explanatory. How is it done what needs to be done? Was TLJ successful in doing this?

Old Post Dec 21st, 2017 05:43 PM
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cs_zoltan
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Registered: Jul 2015
Location: Hungary


 

Missing dicks.


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Old Post Dec 21st, 2017 05:44 PM
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Kurk
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Registered: Jul 2015
Location: The Darkest Corner of your Mind

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They need to be interesting smile

Snoke was mysterious

Dooku was a fallen jedi idealist and a gentleman

Osi Sobeck is insane


Not Cool:

TPM Maul: sheev's henchman who doesn't speak

Vader: Responsible for the suffering of millions all because he couldn't control himself over a piece of pu$$y.


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Old Post Dec 21st, 2017 06:08 PM
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Nephthys
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Registered: Dec 2007
Location: The End


 

I think that you either need a strong visual design and evocative presence (Vader, Sidious, Nihilus and TPM Maul) or a strong personality that incites an introspective or emotional response (Kylo Ren, Kreia, DR Dooku and perhaps Swtor's Tarro Blood).

SW is mostly an emotional work I feel, you need villains that can engage people through design or character and the best can manage both.


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Last edited by Nephthys on Dec 21st, 2017 at 07:02 PM

Old Post Dec 21st, 2017 07:00 PM
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The Ellimist
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Registered: Apr 2016
Location: United States


 

I think there are several different ways to be compelling (backstory, appearance, etc.). Snoke IMO definitely fit the bill.


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Old Post Dec 21st, 2017 07:35 PM
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The_Tempest
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Registered: Sep 2012
Location: United States


 

Neph is near the mark. A memorable visual presence, strong personality, intelligence, coherent motivation, a sense of formidability in either a physical or intellectual sphere. (or both.)

Old Post Dec 21st, 2017 07:54 PM
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