Doom 3, Half Life 2, Quake 4 (It's a fine game if you know what to expect, run and gun action and little more) Call of Duty 2, Far Cry, and FEAR (best FPS game I've played since the original Half Life, better than HL2, IMO)
You actuly liked Doom 3 god that game was so boring, the room goes dark you get out your shot gun wait for a groan and shoot, You always know when soms one is going to jump out at you hardly the scarist game ever...You preferd fear over half life 2? fair enough personaly I found it quite boring, and the multiplayers a little stupid youv got so little health you can only use one weapon to surive, namley a weapon tht has long range.
FEAR had two glaring problems that to me doesnt put it better than HL2.
1) Lack of enemies
2) Lack of environments.
Other than that, it's on par with HL2. (Just went back to play a few minutes of HL2, and I still think that game absoutley amazing)
It just had a problem of being the sequel of the best first person shooter of all time.
So my answer to the question, play Half Life. Look past the graphics, and you will still see one the most entertaining games of all time.
Well, I do agree with him/her about Doom 3. It was amazing experience for the first 5 hours. But the 10 hours or so in between wasnt very good. Pretty much the same thingl, with a few things added.
The last bit though was pretty intense. But I would still tell somebody to check it out for an cheaper price though. The graphics, sound and the atmosphere (the first 5 hours) are out of this world.
The enemies didn't need to be varied, the AI, which is by far the best I've experienced, made the battles dynamic and varied enough to where it didn't matter that you fought the same enemies over and over. The AI in FEAR is infinitely better then the AI in Half Life.
Lack of environments, I'll agree with that, but the game was put together so well and so exciting that it was a non-issue for me. I'd rather have exciting and challenging combat instead of varied environments that are just there for the sake of being varied, which is how I felt with Half Life 2: "Oh, look, you can drive stuff too, Halo who? cool huh? Oh, look, there's a scary town, cool huh? Doom 3 who?" FEAR did one thing extremely well, rather then a bunch of things pretty well.
Also, Doom 3 was successful because of its atmosphere, it was exactly what anyone who is familiar with the series should have expected. A simple game, that stayed true to its roots and had its aim on straight forward action/suspense and nothing else.
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Last edited by BackFire on Mar 27th, 2006 at 04:54 AM
I agree with the AI, but for myself, the last bits of the game were dragging on.
With FEAR, I got bored near the end (until the Vault) , I just got kinda of sick of killing clone soldiers through an abdanoned building. But other than that, it was an amazing game. Number 3 in my books.
I personally think if they had some more enemies types, or more of the ninja's, or something other than the clone soldiers, I think it would of been the best.
I thought Doom was more of an action game, similiar to Painkiller and Serious Sam?
Doom is successful but if it was shortened, I think it would been better.
I felt that way about HL2, specifically the driving around segments. They just didn't do it for me, and were more of an annoyance then anything. I didn't buy Half Life 2 to drive some little buggy around, seemed like filler to me.
I wouldn't have complained had they had more enemies in FEAR, its just something that didn't really bother me because I was just having so much fun playing it as it was, when I was fighting the clone soldiers I wasn't thinking "gee, I wish they'd put more enemies in this game", I was too busy trying to figure out the best strategy to use to defeat them.
Doom 3 was completely dependant on its atmosphere. A fullforce action game it's not, you don't usually fight a huge number of enemies at once like in painkiller or Serious Sam, you'd fight one or two at a time, and they were prepared so that they'd usually surprise you when they'd attack. It was more about suspense and surprise then action.