Did a search, didn't find a topic on it. Anyone get the game, anyone thinking about trying it? I bought the game last week and I love it, not the best game out but certainly good. Minor glitches, none are game breaking and some of the weapons and armor doesn't fully render at first. The gameplay and story makes up for all of that although it's pretty short if you play like 5 hours a day.
Gender: Male Location: Living my life, fighting my war.
Didn't like it... Gameplay drove me up a wall... Terrible voice work (why the hell does Mike sound so bored all the time)... Every character annoyed the hell out of me... gaping plot holes within the first half of the story (Mike felt far too trusting)... Thus far, Obsidian has failed to impress me.
The only things I liked about it was the AP system and the choice system. Beyond that, I felt the game was a MASSIVE waste of money...
I'm not a particularly big Western RPG fan but I've always thought that Obsidian Entertainment are really underrated. They were the best WRPG developer back when they were at Black Isle Studios, and I still think they're the current best WRPG developer as Obsidian.
Currently as well. With the exception of Bioshock and Bioshock 2 which can't even be said to strictly be RPGs, KOTOR 2 and NWN 2 have been the best WRPGs this generation. Vastly superior to Bioware's and Bethesda's offerings (KOTOR 2 especially).
You mean aside from telling a vastly deeper, more complex and original story? Bioware's games may possess more polish and whatnot but there's no denying that Obsidian and individuals like Chris Avellone are vastly more talented storytellers.
Well look, as I said, it's not like I'm a huge fan of KotOR 2 and Obsidian or anything, and I really wouldn't say it was super deep or complex or original etc..., however to deny any of the above would be rdiculous. It told a philosophically deep (Kreia will routinely lecture the player on a number of philosophical matters), layered story (lots of dimensions to the story; conflicting motivations often operating at once in the story with events that change the way you look at a large portion of the game's events) with deep and intruiging characterisation (Kreia in particular, who's probably the most intruiging character to ever appear in a WRPG), and had an original and creative outlook on The Force and based an original story about it (Kreia's belief that the Galaxy would be a better place without it and her plan to use wounds in The Force to attempt to remove The Force from existence altogether). Everything that you've stated would apply to the first KotOR, not the second. It's by far the deepest, most complex work in the entire SW universe. The first is probably the more polished game, but the second tells a far superior story.
Neverwinter Nights 2 also vastly improved on the original in the storytelling department, and where Fallout 1 and 2 (developed by the same people when they were at Black Isle) were some of the best WRPGs ever made, Bethesda then went on to produce arguably one of the most useless games ever created in their sequel to the series. Fallout 1 and 2 featured a lot of freedom and open ended gameplay, but they balanced it with a focused story which is generally viewed to be one of the best WRPG stories there is; Fallout 3 on the other hand emphasised pointless exploration of the environment without a focused story to drive you through it. With Bioware it's arguable, but there's no doubting that Obsidian are vastly superior to Bethesda. Their extremely flawed design philosophy alone renders them one of the worst RPG developers I've ever come across.