Registered: Jul 2005
Location: Living my life, fighting my war.
Why didn't Nihilus eat Kraya?
Ok, Nihilus was the Sith Lord of Hunger. He drained the force from everything, the only reason the Exile could beat him was because of his unique connection to the force. But Kraya, however was directly connected to the force, so why when Nihilus and Sion over-threw Kraya didn't Nihilus drain the force from her?
Registered: Jul 2005
Location: Living my life, fighting my war.
Typo, my appologies. But she could make them attack you through the force? And doesn't Nihilus' force-draining kill the force sensitive that was drained?
a lot of the holes is because it was rushed and the cut content clears up some things
anyway he didn't kill her because, according to Sion in cut content, he thought he had killed her
as for why he didn't use his drain on her who knows he might not have needed energy so badly at that point
he tried to drain the Exile because he was desperate for energy
Traya is an old, ugly woman who has black, bug eyes and wrinkles in body parts unkown to humanity. Plus, she's a manipulating flying f*ck.... I don't blame him.
__________________ Recently Produced and Distributed Young but High-Ranking Political Figure of Royal Ancestry within the Modern American Town Affectionately Referred To as Bel-Air.
It is not just the story itself that makes the game subpar of kotor. It is the levels too. Peragus is the worst level in either game. Nar Shaddaa was bad and I wasn't exactly happy with the begining of malachor
Registered: Jul 2005
Location: Living my life, fighting my war.
Kotor 1 started slowly and built up to the point where Malak reviels that you ARE revan, after that it begins to smooth off and ends as a game should. (Gameplay and story wise)
Kotor 2 however shot off to an amasing start... only to die the moment you put the disk into the system.
Actually in all honesty I thought the Gameplay in 2 was alittle easier to get a handle on, and had slightly beter replay value than Kotor where Gameplay is concerned. However, the story was a jumbled confusing mess which had no true plot to speak of at all. It is lamentable.
Registered: Oct 2007
Location: QkFTRTY0Tk9XV09PVA==
I liked Peragus (the whole "wake up and everything's deserted except a creepy old woman, a pervert and some homicidal droids" thing was cool) but Nar Shaddaa was stupid...too many side-quests...and you have to deal with the Exchange telling you that you'd be stupid to attack them then pwn them all when you do attack them.
I think one of the problems with K2 was that in K1 you were fighting the same enemy the whole game: the Sith Empire. In K2 you're supposed to be fighting the Sith Triumvirate, but on each level you barely fight any Sith. Your enemies are always a band of mercenaries or insurgents (Dantooine: Mercenaries Onderon: Separatists Nar Shaddaa: Exchange Telos: Czerka) There's never a common enemy, although it's supposed to be the Sith.
Plus the goal in K1 was clear: Find the Star Forge, kill Malak, destroy it. End of Sith. But in K2 the goal is never that clear: Spend like 50 hours of gameplay reuniting 3 Jedi Masters only to have Kreia kill them all with a single Force Drain once you finally get them back together. Then you kill Nihilus (who I thought was going to be the "big bad boss" like Malak was in K1) not at the end of the game but still a planet away, then go to Malachor where you fight a bunch of storm beasts, switch to Mira and kill Hanharr (or at least leave him there), switch to the Remote and activate the MSG, then have GO-TO arrive and try to kill you, then the screeen cuts back to the Exile. Then the Exile runs around slaughtering Sith Assassins, walking through the maze of tunnels that lead nowhere in the Trayus Academy, then kill Sion, then walk into something that resembles the Kraken's mouth from Pirates of the Caribbean and kill an old woman who floats around lightsabers. Not a good ending.
Although I agree with you Ivalice, Rakata Prime was pretty cool. Except the Rakata's language always makes them sound like they're angry at you.
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Narshadda seems to take a while to get into. The side quests are poor and just the whole idea with the bounty hunters seemed poorly executed to me. The whole concept of goto was bad imo.
Peragus just never clicked with me. Destroying droid after droid got real boring real fast. Then once you killed everything and get lost for a short time there is nothing there. No sidequests and people to talk to hurts for an opening level imo as well. I actually enjoyed playing The endar spire and taris unlike the prologue (thank god you can skip it) and peragus.
And for the record the prologue with t3 was just wtf?
Registered: Oct 2007
Location: QkFTRTY0Tk9XV09PVA==
I agree. Taris was one of my favorite levels even though you're not a Jedi. It has the whole sort of "thinly veiled underworld" thing going.
Plus watching the Outcasts suffer is GREAT!
K2 prologue with T3 sucked, except at least you got to explore a bit more of the Ebon Hawk than you could in the regular levels. At first I thought it was HK-47 back again coming from the closet you hear banging from, but then I learned it was HK-50. Not nearly as good: HK-47 is unreplaceable!
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Last edited by Agent White on Mar 3rd, 2008 at 11:53 PM