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Dawn of War 2
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Burning thought
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Dawn of War 2

Did not find anything in the searches, anyone else hyped for this game?

http://www.dawnofwar2.com/us/home

http://www.gametrailers.com/game/6584.html


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Old Post Jul 16th, 2008 07:13 AM
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Smasandian
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I'm hyped.

The graphics look awesome.

Old Post Jul 16th, 2008 09:16 PM
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RaventheOnly
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It'll be pwnage ^>^


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Old Post Jul 19th, 2008 10:37 PM
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Smasandian
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I really enjoy Relic RTS's

I think Company of Heroes is the best RTS out there.

This game looks just as good. Heck, it might even be better than Starcraft 2.

Old Post Jul 20th, 2008 03:58 AM
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Ushgarak
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Frankly I am much more interested in this than SC2, which is starting to bore me the more I see of it. You cannot keep just going down the same old fiddly resources/buildings/army route in RTS games, yet it seems SC2 is doing that intentionally just to keep the e-sport crowd happy. Bleh.

Relic are trying something new, thank God.


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Old Post Jul 20th, 2008 09:29 AM
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Smasandian
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Yeah, I'm probably in the same boat as you but I actually like playing the old resource building that SC 2 will be doing.


Not every game has to be action oriented like Relic RTS. I dont know how new this game will be compared to Company Of Heroes though because it seems very similar.

Old Post Jul 20th, 2008 04:03 PM
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Ushgarak
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Ahh, all that obsessive messing around with trains of workers... it was good when original Warcraft came out but nothing but a pain in a modern day environment, and all part of fiddly rush mechanics in lieu of genuine strategy.

I really just want something from SC2 to actually surprise me and make me think it is a good advance. They have mentioned there will be a new take on single player, but we've heard bog all about it yet.

Compare DoW2, which has said TONS of giod stuff. ind you, they need to be careful- persistent troops can kill actual strategy in an RTS game as you are forced to play overly conservatively; this feature destroys genuine strategy in, say, Fire Emblem (where the AI player could abandon all pretence at strategy and just suicide rush your mages and gain an effective win by forcing you to reload, even though the battle was yours).

Still, latest news is that your personality Sergeants cannot actually be killed, just taken out the fight- good! Much more sensible.

The more I hear, the more I like.


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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Jul 21st, 2008 12:59 AM
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Smasandian
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I dont really play online with SC so I dont really care about rushing, or anything like that.

On the other hand, hopefully Relic can make the persistent army in the SP portion of this game not annoying. They way I read was that you only get a few units and thats it during missions. It could turn out like those WC3, or Starcraft exploring missions with your main character.

Old Post Jul 22nd, 2008 03:41 AM
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Ushgarak
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Well, on-line or not, mass worker manipulation is still fiddly and unnecessary.


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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Jul 22nd, 2008 06:14 PM
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Smasandian
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I guess, doesn't mean that people cant enjoy it.

Old Post Jul 22nd, 2008 06:18 PM
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Ushgarak
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Well I would consider that not a rational position. One of Dawn of War's (and subsequently CoH's) main advancements was to take that sort of fiddly nonsense out; it adds nothing useful to the game.


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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Jul 22nd, 2008 06:22 PM
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Smasandian
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That's if you dont like it.

If people like the resource gathering and building aspect of RTS would find that useful and fun. I enjoy that in some games. I'm a extremely defensive player in RTS's and sometimes an aggressive RTS like CoH is too much.

So I stick in Supreme Commander, and build away.

Old Post Jul 23rd, 2008 03:00 AM
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Burning thought
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I agree with both of you guys, I love the resource mechanics, workers getting resources can be entertaining for me, ofcourse Dawn of war does it well in getting requisition, which is great system as well for making players actually have to fight for their right to get higher tier equipment, fighting constantly can happen easily in DOW wheras in Supreme commander or SC if an inintal rush doesnt defeat you then its a sort of slog of either defenses popping up everywhere or in Supreme commanders case, needless streams of units wheras the new DOW 2 features show a brilliant strategic overlook whereby you have not huge swarms of units but specialised squads (this is in Space marines case, its prob diffrent with orks, Tyranids or other forces who reply on numbers)

Ofcourse I cant do without building in games, I love being able to build an enormous industrial workhouse of a base and churn out weapons instead of simply having set forces or paratrooping in forces, imo this can get boring, games like World in Conflict I enjoyed for a fair while and it was fun but the fact you have no base or anything real to defend is a shame imo.


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Old Post Jul 23rd, 2008 08:32 AM
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BackFire
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I'm amped for this game, I loved the original and this one sounds like it's really going to try and do new things.


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Old Post Jul 23rd, 2008 08:54 AM
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Ushgarak
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quote: (post)
Originally posted by Smasandian
That's if you dont like it.

If people like the resource gathering and building aspect of RTS would find that useful and fun. I enjoy that in some games. I'm a extremely defensive player in RTS's and sometimes an aggressive RTS like CoH is too much.

So I stick in Supreme Commander, and build away.


I entirely disagree. It has nothing to do with whether you like it or not. It actually adds nothing to the game, forcing a player to build multiple resource miners. In fact the game is engineered to make the resource workers rubbish just to force the player to build lots of them when the actual ESSENCE of making use of the strategic resource only mandates that you need to control it. It's pointless circular logic.

So as I say, if you like that, that is not a rational position. There may well be people who like games that are impossible to complete as you only have three lives and die in one hit, or cut scenes that cannot be skipped- but they are still just wrong on any rational level.

Incidentally, that resource model has nothing at all to do with how aggressive the game is or how much you can build defences. That's just the way Relic likes their games (which I have sympathy with as turtling is extremely dull). But there would be nothing to stop, say, Starcraft cutting out the multi-worker tedium and still being offensively/defensively balanced as it is.

Of course, we're basically discussing DoW and CoH here, not DoW2. In cutting out production buildings, DoW2 is going down a whole different concept.


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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Jul 23rd, 2008 10:18 AM
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Smasandian
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You find turtling dull, I dont.

Its an opinion, not a fact.

I love Relic games, and I love resource games. Having the ability to mass produce units is something I enjoy. Just because there are workers doesnt mean that strategy is thrown out the window. It might not be as strategic as some games, but its a game mechanic I enjoy.

Having insane difficulty and unskippable cutscenes is different than producing little workers bee's to gain lumber. One is bad design, the other is just how it plays. You dont like, dont play it. I on the otherhand enjoy it.

Last edited by Smasandian on Jul 23rd, 2008 at 06:07 PM

Old Post Jul 23rd, 2008 06:04 PM
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Hazardous
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Tyranids!

http://au.pc.ign.com/articles/900/900039p1.html

(please log in to view the image)

Old Post Aug 20th, 2008 09:24 AM
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Burning thought
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awsome, I hope they bring the Chaos marines into the game however


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Old Post Aug 20th, 2008 10:27 AM
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Hazardous
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Wonder if Daemons will be a separate race now that they have their own codex? That would be cool.

Old Post Aug 20th, 2008 10:37 AM
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Burning thought
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Ime not sure, I think they could still come under Chaos, I think Chaos could become a massive faction what with how many units they have under their command, if theres no Chaos in DOW2 it would be a massive shame, I need traitorous demonic legions to command and Space marines need their other half so to speak

I want to see a Demon prince, blood thirster and other Chaos horrors in the new engine.


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Old Post Aug 20th, 2008 10:55 AM
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