That's right; a Metroid Prime RPG by the legendary ESB-1138. Now then I'm going to keep the story secret for the most part. So have fun creating a bounty hunter or using one of the existing ones like Samus or any from Metroid Prime: Hunters. But some data is needed.
Mel, I'm counting on you to come up with most of the plot and what nots because I just threw up a beginning and really didn't plan this one all the way through.
With the latest battlesuit, a thick metal armor with the shape of a lizard, Nusa gain enchanted agility beyond what any human have ever experienced. Using an energy whip and her cybernetic tail, combined with her claws and forceimproved legs, there are very few solid locations she can not transport herself to. The metal parts of her body is as good as inpenetratable. Unfortunatly her natural strength is not as high as her enchanted strength is and she can therefore not carry more armor than what she currently has. She is sensitive at skin but thanks to the agility providen, she is never hit.
Equipment:
An energy sword, capable of cutting trough titanium is one of her more loyal 'friends'. The sword has never felt the touch of skin and never will. It is light of weight and sharp as few. If she has her armor and grips the sword, they become connected, making her able to prevent falling high heights and such by running it into walls or other reachable obstacles.
The energy whip is her favorite tool of transportation. Being a master with this tool allows Nusa to swing from one holder to another. Her cybernetical tail also aids in swinging as it can take a steady grip of most things.
Using injections given trough the back of the neck, providen by the armor, Nusa can spend time in outer space. She has a mask that will provide her air, but if the mask is dropped, she can use the injection and survive at least an hour or two by just having her armor convert the surrounding energy into air. A very instable function, that should be put very little trust on.
Bio:
At young age, Nusa was an orphan. She was taken care of by a group of people that were a part of a research group. It did not take long until they noticed how much energy Nusa had. She had stamina unlike many children and always happy. Her smile was almost infective and her positive energy glanced around her.
It did not take long until she started practising martial art, as a way to spend her overflowing energies. It did not help much, as her stamina often outdid the actual trainers. The group of researchers then decided to, since nothing else helped, they would give their latest experiment to her. A prototype that was later destroyed because of the amount of energy required to wield it. Something Nusa would learn to call the 'Lizard Suit'.
Having this suit settled the overflowing energy of Nusa slightly, as she had to constantly carry the weight. By time, Nusa was no longer overenergetic. Still happy, but she was in a calmer state of mind. At first she thought the suit was nothing but a cute outfit, but at the age of 14, she learnt from the researchers that it was a lot more than that.
In her neck they installed a chip that would allow her to master the highly advance combat-suit. It did not take long until she knew it inside out and all of the functions.
Since that day, she came in once a year to her research family for updates in the suit.
As of today, she is known as 'Nusa, the Bounty Hunter'
She have never killed anyone and never plan on taking anyones life. Her enchanted abilities together with her suit makes her a professional at infiltrate and strike people unconcious. Having trained in martial arts that focuse on nerves and points of balance, she can in a few hits immobalize her foe.
She was provided a small ship from her researcher friends and she hunt her own food. She does bounty hunting for greater good and not for money.[/center]
Name: Trace
Age: Unknown
Gender: Male
Race: Kraken
Height: 6'2"
Weight: 100lbs
Appearence: See pic
Battlesuit: Triskelion
Equipment: Imperialist (A sniper beam that can zoom onto opponents. While the beam is equipped, Trace can become partially invisible if it remains still)
Bio: The Kriken youth Trace is undergoing a rite of passage in exile, searching for worlds that the imperialistic Kriken race can invade. Using sophisticated Kriken technology, Trace can morph into a powerful three-legged Kriken military mechanism called the Triskelion by combining its hind legs into one appendage and flipping its torso 90 degrees upward. The Triskelion can lunge at its enemies with vicious needlepoint claws and become almost completely invisible when stationary. In addition to searching the Alimbic Cluster for new worlds for the Krikens to invade, Trace was seeking the Alimbic treasure to give more power to his race, which would result in Trace gaining more prestige. It is noted in the official player's guide that Trace plans that should he not get the "ultimate power" the planets in the Alimbic Cluster will still be suitable for Kriken invasion. Trace's Imperialist was copied by Gorea. If Trace remains still in his alt form he will become invisible, (he will only become invisible in his biped form if he has the imperialist equipped. Although it is much easier to spot him when invisible in this form.) thereby setting up a prospective ambush to the unwitting player.
Attachment: trace.jpg
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