Dead Space is just one game. If every horror game mimicked RE4, then we would have a truckload of boring clones. We've seen that FPS works well for a horror game. Though fixed camera like in RE2, RE3, Silent Hill, etc. is probably still the best for survival horror, in my opinion.
RE4 and RE5 feel more like action games than horror games anyway.
__________________ And from the ashes he rose, like a black cloud. The Sin of one became the Sin of many.
I agree...It gives more of a creepy sense of being watched. Although I wouldn't mind a choice of fixed camera positions as sometimes the old RE games were guilty of not allowing you to see the bad guys who could be just off screen...Thus making it a bit difficult to aim properly.
I do love RE4 though...Not so much 5...That really did just feel like an action game.
Maybe fixed camera angles might add to the tension and intensity but they control like a *****.
You can have scary ass games with a behind the shoulder viewpoint. RE4 was freaky because it didn't rely on the usual things jump out/one light bulb in the room.
It freaked you out because the game enclosed the space around you. The first village was crazy because you were constantly surrounded.
Most horror games feel like Resident Evil. The only differences are control schemes and camera control. I prefer a controllable camera and smoother gameplay but for the most part i feel most survival horror games ARE the same.
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I think newer horror games should take RE4 in consideration when developing the game.
Similar to how Half Life revolutionized the FPS genre, RE4 was pretty damn important for horror games. Maybe developers should not copy what RE4 did but at least understand what the game did for the genre.
To me, I would rather have RE4 viewpoint than anything else for 3rd person horror games.