Gender: Male Location: Northumberland,
United Kingdom
Things You Miss From Yesteryear.
What sort of things do you miss that games are just no longer doing?
A couple of examples right here:
I really miss point and click adventures, things like Monkey Island and Broken Sword. They've all but died away now.
Another thing are sprites. I really miss the look of old 16-bit games especially. The fresh cartoony looking detail. Detailed enough to see what's going on without fancy CGI and shit.
I know I'm probably too young to really miss anything, but you catch my drift.
I do miss true heroism in games. It seems like a fad to be "anti-hero" or choose your side now. I'm sure they are still there, but I don't see them so much.
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Gender: Male Location: Northumberland,
United Kingdom
I agree, the moral choice thing is over used.
I miss linearity, I know plenty of games still have it with storyline (even if they pretend they don't) but I miss it in RPG character development. I like an RPG having customisation up to the point of weapon and armour but I miss it simply saying "You went up a level, here are your stat increases". In most RPGs nowadays you have to pick your stat increases.
Gender: Male Location: Northumberland,
United Kingdom
I never got how the regeneration healing was supposed to be more realistic. The health bar actually created the impresion you were wounded. (even if it didn't effect gameplay)
On the FPS note, I miss being able to carry more than 2 guns. I know it's not realistic. But I'm playing a game, not doing the real thing.
I know both my points are kind of contradicting eachother but meh.
I never thought it was supposed to be realistic but too encourage aggressive action.
I also don't see how a health bar created any sort of impression that your wounded.
"hmm, got hit by a bullet, but wait!! I'm only at 30 per cent health, I'll be fine".
I love no health bars. I don't have to worry about conserving health or finding health packs. They work in some games like Half Life, but in modern shooters like MW2, health packs are dumb.
Gender: Male Location: Northumberland,
United Kingdom
It's opinion, I believe it creates more of an impression of being wounded then the screen being blood stained and then the blood simply disappearing. Trying to survive on like 1 or 2 health points was always far more exciting then having to sit behind a wall for 5-10 seconds while you wait for your screen to become less grey and blood stained.
MW2 is great, but that doesn't mean you can't wish less games were like it.
Gender: Male Location: Northumberland,
United Kingdom
Aggressive until you get injured.
Don't get me wrong, I like the regeneration of health thing. I just wish that there were more games that had a health bar. I never really thought the health bar was a bad game mechanic, especially not bad enough to be all but wiped out.
Gender: Male Location: Northumberland,
United Kingdom
I don't really play many modern FPS tbh, I don't like how they're all geared towards online play... and they're all pretty same-y gameplay wise. This isn't a new thing thouhg, FPS have always been like that... It's just there are more of them being made nowadays.
Here's something else I miss, local multiplayer on games you'd expect to have local multiplayer. An example Need for Speed Shift, I can't play with my flatmate on this racing game because it doesn't support local multiplayer. I for one have no ambition to play games online with people. I don't want to talk to my friends over silly little headsets, I want to sit in a room with them and play. I also have no ambition to play with total strangers. Where is the fun in that? Why are games not catering for people like me anymore. I miss split screen... It used to be in more or less ever FPS and racing game. If I'm not mistaken it was one of the great things about console gaming compared to PC.
the thing with the healthbars / regen is that they're going to exist until someone adds some kind of realistic body damage (depending on the lore of the games universe).. which can really range from anywhere to being shot while wearing kevlar.. to having your body cleaved in two by some kind of plasma blade
who's to really say how much pain a game character can take without it either becoming an annoying pace killer, or just downright dampening the funfactor
I have to agree on the split screen thing. The assumption nowadays is that the vast majority of people are going to play online, when i honestly think the numbers aren't as high as some would say.
That also means that single player suffers with some games, as they're basically tacked on at times to a multiplayer experience.
Yes, there are exceptions, but they seem to be less and less nowadays.
One thing i hope never comes back, though, is save points. Saving anywhere you want = one of the best innovations ever imo.
I am unsure how you can miss linearity. Many, many games are still fully linear. It never left.
Remember, this is things that used to be around that now are not. Not things today you simply do not like.
Nintendo are still very big on local play.
I also agree with smas- the fact that games have evolved beyond the need to simply be difficult is a damn good thing. Old school difficulty made gaming obscure and elitist and only about 1% of consumers, if that, ever saw anything of the products they purchased. Sure, good for your ego to be in the 1%, but bad for the industry as a whole for that to be the way.
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Last edited by Ushgarak on Apr 7th, 2010 at 12:19 PM