I don't know hard numbers, but I think the GameCube tanked as bad
And no, "Nintendoom is not nigh"
The Wii was an anomaly, It (s success) shouldn't have existed . Nintendo thought they could continue to ignore the current trend in the industry for a second time and now they fail, but they got the DS to bounce back on just like they did with the Gameboy
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Eh, this is beautiful reasoning. The Wii not only should exist, but it existed and had some great sales numbers. I think I get what you mean, but the idea of a cheap family console when the first generation of gamers became full grown adults actually makes sense as a trend.
Anyways, as per the topic, the Wii U is not doing all that bad, but it would certainly perform bad enough for Nintendo to try a different approach the next time they try to jump into the console wagon. I think they'll be going for the handheld/console hybrid next time.
GameCube didn't do well either. Sold only 21 million consoles.
In my opinion, I think the Wii U is the last console they will have. Analysts and other predictors have suggested this might be the last console generation as well.
But I won't be surprised if they release another one though.
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It probably will but this should never have happened. My guess the reason sales are poor is because the Wii U is not as big a multimedia device like, say, the Xbone. Why are people so obsessed with multimedia?
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Last edited by Nemesis X on Jan 15th, 2014 at 09:43 PM
The reason it is doing poorly are 2 or 3 things IMHO:
1. Inferior specs. No hit "gimmick."
2. History of Nintendo's consoles being paperweight if it weren't for the first party support. AKA lack of 3rd party developers.
3. No real leverage/need/importance on the main "hardcore" gamers
They can all be put as one, but really thats why I think it is sucking.
I honestly doubt its because of "multi-media" interface/options.
My point, just to clear it, was that Nintendo was not meant to be as successful as they were with the Wii. They were supposed, and this was on record, to make a cheap family console (as you put it) to keep they cost down while keeping their legacy.
GC hurt them really bad so from the get go they were aiming low: Selling a lot of regular stuff at lower price/ selling less premium at a higher price was their angle. the Wii was supposed to be a "$100" console, just as the GC became once it tanked. Obviously that never came to happen as a price cut never came (at the same time other consoles had price-cuts)
They also created (or tapped) a whole new market: Casual
That kept them high above their competition
But they thought they could continue that trend without realizing their "casual" crowd were going to another much accessible (yet much more expensive) market: Smart Phones
I'll add the stupid name to those points.
Naming it WiiU (instead of going with a much simpler Wii 2) created brand confusion
The casual market had no idea what it was, and since it was marketed along side the wiimotes, they thought it was yet another peripheral instead of a new console and dismissed it right away.
adding the "2" says it all (PS2, PS3, Iphone4, Iphone5, GalaxySII, GalaxyS4, and so on)
I still see people buying their kids Wii, instead of WiiU since its much cheaper and, I quote, "still the same thing"
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Last edited by S_D_J on Jan 15th, 2014 at 11:44 PM
Because given the timeframe each console works with, it's a likely scenario that the tablets and smartphones will simply have made the consoles irrelevant. Kinda like they are doing to laptops atm. Now I'm not saying I support this view, but I can see the logic behind it.
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Nintendo has basically been putting out party systems. As mentioned above for casual gamers. I think one problem is the consumers see "The Next Gen" as a console war and corporations eat that up because the more heated the war the more money they make. The Wii/U systems are victims of the single mindset that a lot of gamers share....It has to have amazing Graphics, lots of memory, and all the triple A titles. So while Nintendo hasn't thrown in the towel they have, in a way, dropped out of the war. So even if you are a fan of one of the "high end" gaming platforms you're gonna stick with that. If not then the typical person picks based on Graphics, Games, hardware...ect. So once someone has picked based upon what one they think is better, my question is...Why does the Wii need to compare? It's in a class of its own. I mean its a cheap system meant to play games everyone can enjoy. Why can't it exist along side the other systems? Im a hardcore gamer and I love mine. In fact my love for gaming drove up my interest. Playing Mario, Sonic, pikman, Zelda..ect are just as fun to me as GTA, Gears of war, Dark Souls, Injustice..ect. So let me answer your question with another question. It's affordable, has fun games, and a simple interface...why would there ever be "no need for it"?
I think the problem is that Nintendo failed to realize that they had already made a highly succesful family console that became a great hit with sales: the Game Boy.
Mobile devices will without a doubt be the home of most casual gamers, but I have to disagree with the notion that the market the Wii created just disapeared. The real issue for Nintendo is that a console such as the Wii or the Game Boy -or mobile games for that matter-, lives and dies with it's third party support, which is Nintendo's Achilles heel right now.
In any case, the Wii U isn't what it takes ot reclaim the market of the Wii, but that isn't going to stop Nintendo from wanting the lightning to stike three times. They want to make a console that doesn't compete directly with the PS4 and the Xbone, in the way the 3DS is succesful and doesn't compete with the mobile phones directly. It's a hard balance to achieve.