Gender: Male Location: In Luna's mane, chasing STAAARS!
Prototype 2
Can't say I'm surprised that Prototype would get a sequel although I am surprised that someone else will be taking Mercer's spotlight since it appears that he will be the main antagonist of the sequel, Prototype 2.
This looks like it won't be very different from the original =/ Fun at first, but a few hours in and you've done everything fun there is to do ten times over.
__________________ I've got a Charisma of 23, max ranks and skill focus in Seduction, and I just rolled a 17. Are we doing it yet?
I believe that the core gameplay for Prototype was awesome. Alex Mercer was a really cool character and was fun to play as. But the game was brought down because of how underbalanced his powers were. His claws were pretty much useless after you got anything else. And they needed way more enemy types. Only 2 enemies were challenging, Those big pink things and the super soldiers. Otherwise tanks and helicopters were not fun to engage.
Also, the place itself was bland. Just streets and blocks you could run on. It would be better if you could play alex in the Just cause 2 city (panau).
indeed, free roam in the city has been done time and time again and it just isn't that fun anymore. Not to mention that in the first prototype when you get late in the game you have an endless amount of helicopters that you have to fend off at all times
__________________ I've got a Charisma of 23, max ranks and skill focus in Seduction, and I just rolled a 17. Are we doing it yet?
I kinda like the turn they took with the plot--introducing a new, semi-sympathetic protagonist out for revenge against the last game's protagonist makes for a cool twist that could really make things alot less black and white on the moral scale, and that's always good imo, because it can open up for more interesting discussions as to whose side you're on as the player watching the story.
I didn't like the first game for a variety of uncommon reasons. Mercer is supposed to be a hero yet could indiscriminately kill innocent bystanders, I mean where is the tension controlling a hero with no conscience?
There's supposed to be something that's in jeopardy in a super hero game. The rest of his powers were ok, but certain aspects of targeting were off. Also there needed to be a more visceral feel to hitting things.
If I hit a 180 to 250 pound man I want to feel it, the sense of weight at hitting such a body as I send him flying 50 m away would've added to combat in a minute but quite significant way. That sense of impact would've obviously gone up with the bigger targets (vehicles and monsters).
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Iboga chose not to fight, to allow himself to evolve. He had the wisdom to abandon the actions of war when he knew they would no longer serve him.
I don't think he was ever supposed to be a hero, and he certainly wasn't trying to be one.
I like the story and Alex's powers, but the one thing that became frustrating was the never ending stream of choppers and tanks when all hell breaks loose.
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Many thanks to Rao Kal-EL Da Man
Last edited by Zack Fair on Feb 15th, 2011 at 02:40 AM
His story at least in the beginning set him up as a hero. A man with amnesia stuck in a city infected with monsters, while possessing monstrous abilities of his own.
He's not a werewolf that can't control his powers, he's fully in control of his abilities, there's no reason why he'd treat innocent bystanders like cattle. Hell, most of us treat cattle better.
The game lacked a sense of tension, as nothing was put in jeopardy, everything was game. So the unending military enemies got boring quick, as did the nondescript monsters.
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Iboga chose not to fight, to allow himself to evolve. He had the wisdom to abandon the actions of war when he knew they would no longer serve him.