slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
Thanks Fire.Good job on the feats.
Okay,now before I can finalize anybody's character,I need to be sure you've all chosen your skills and your 1 feat.
btw Tela,of course you can join.
and also btw Tela,BAD RELIGON ROCKS!
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 19th, 2005 01:04 AM
Ecob16
Member
Gender: Location: United Kingdom
name: Ecob
race: human
class/level: Druid 1
alignment: CN
stats
STR 11 (+0)
DEX 13 (+1)
CON 14 (+2)
INT 11 (+0)
WIS 14 (+2)
CHA 10 (+0)
HP:10 (8 base, +2 con bonus)
AC:11 (+1dex)
speed: 30ft
Intiative: +1
BAB: +0
Melee: +0
Ranged: +1 (+1 Dex)
saves
fort: +4 (2 base +2 Con)
ref: +1 (0 base +1 Dex)
will: +4 (+2 base +2 Wis)
Skills:
Concentration 4 (2 ranks +2 Con)
Heal 3 (1 rank +2 Wis)
Knowledge Nature 4 (2 ranks +2 Nat Sense)
Listen 6 (4 ranks +2 Wis)
Speak Languages 1 (Sylvan)
Spot 6 (4 ranks +2 Wis)
Survival 6 (2 ranks +2 Nat Sense +2 Wis)
Use Rope 3 (2 ranks +1 Dex)
Feats:
Haven't yet decided, do humans get a bonus feat?
Special:
not yet done
Languages: Common, Druidic, Sylvan
Jan 19th, 2005 02:55 AM
Tela
Senior Member
Gender: Female Location: S.C., U.S.A.
quote: Originally posted by slasherpunk18
Thanks Fire.Good job on the feats.
Okay,now before I can finalize anybody's character,I need to be sure you've all chosen your skills and your 1 feat.
btw Tela,of course you can join.
and also btw Tela,BAD RELIGON ROCKS!
Thanks, Slasher. I'm going to get all the info I need for my character. . . hopefully . . . and give it to you.
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Jan 19th, 2005 02:59 AM
Fire
Senior Member
Gender: Male Location: On vacation
yep Humans get a bonus ft
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Jan 19th, 2005 07:40 AM
Fire
Senior Member
Gender: Male Location: On vacation
My Character:
Name: Tharin, son of Eberk, son of Rurik of the Dankil clan.
Sex: Male
Age: 59
Height: 4'3", Weight: 150 lb.
Alignement: Lawfull/Good
Str:15 +2
Dex:10 +0
Con:16 +3
Int:13 +1
Wis:12 +1
Cha:8 -1
Fts:
-Toughness
-Weapon Focus (Dwarven Waraxe)
Skills:
-Intimidate: +4-1(cha)=+3
-Climb: +4+2(str)=+6
-Swim: +4+2(str)=+6
Saves:
Fort: +2(base) +3(con)=+5
Ref: +0(base) +0(dex)=+0
Will +0(base) +1(wis)= +1
BAB: +1
Melee: +1(BAB)+2(str)=+3
Ranged: +1(BAB)+0(dex)=+1
Dwarven Waraxe: +1(BAB)+2(str)+1(WF)=+4
HP:10(base)+3(con)+3(toughness)=16
Physical Description:
Tharin is your basic dwarf walking around in armour, with a shield and a huge dwarven waraxe. He has a brown beard, however he does try his best to look decent. Hair and beard nicely done, clean armour and shining weapons.
Personality:
Tharin is one of the few dwarves with a decent sense of humor who generally likes everybody. He is not fool hearted but he will place the well being of others in front of his own. His clan honour means a lot to him. Getting Tharin mad is usually a bad idea.
Languages:
-Dwarven
-Common
-Orc
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Jan 19th, 2005 08:39 AM
Fire
Senior Member
Gender: Male Location: On vacation
CRAP forgot two fts: general fts:
Lightening reflexes: no prereqs, +2 to reflexes saves
Iron will: no prereqs, +2 to Will saves
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Jan 19th, 2005 10:51 AM
slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
Nice,so it looks like me and Fire are done.Just need to wait on everybody else.
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 19th, 2005 05:48 PM
Spidervlad
Renegade of Funk
Gender: Male Location: United States
quote: Originally posted by Fire
Feats
Feats are special talents your character posses, or special abilities he or she has learned to master through training.
You get 1 Feat at first lvl and every 3 lvls after that
So at lvls 3,6,9,12,15 and 18. Some classes and races get extra feats.
Skill feats:
These are feats that give you +2 on 2 skills.
-Acrobatic: +2 to jump and tumble
-Agile: +2 to balance and escape artist
-Alertness: +2 to spot and listen
-Animal affinity: +2 to handle animal and ride
-Athletic: +2 to Climb and swim
-Deceitful: +2 to forgery and disguise
-Deft hands: +2 to Sleight of hand and use rope
-Diligent: +2 to appraise and decipher script
-Investigator: +2 to Gather information and Search
-Magical Aptitude: +2 to Spellcraft and Use magic device
-Negotiator: +2 to Diplomacy and sense motive
-Nimble Fingers: +2 to Disable device and Open Lock
-Persuasive: +2 to Bluff and Intimidate
-Self-sufficient: +2 to Heal and Survival
-Stealthy: +2 to Hide and Move silently
------------------------------------------
-Skill Focus: +3 to one selected skill
Combat Feats
These have to do with combat, almost all of these feats have PREREQUISITS (make sure you meet the prereqs before selecting the feat)
The feats in italic are CORE TREE FEATS this means they are the prerequisit for the feats from the same tree. If you don’t have the it, don’t think about getting the others. The stand alone combat feats are listed first, the trees follow behind.
-Blindfight: no prereq, reroll miss chance for concealment
-Exotic Weapon Proficiency: BAB+1, no penalty to attack with a specific exotic weapon
-Quick draw: BAB+1, drawing a weapon is a free action
-Rapid Reload: Weapon Proficiency with crossbow, Reload a crossbow more quickly
-Simple weapon focus: no prereqs, No –4 penalty when attacking with simple weapons
-Martial weapon proficiency: no prereq, No penalty with ONE martial weapon
-Improved Critical: no prereq, Proficient with weapon +8 BAB, double threat range
-Improved initiative: no prereq, +4 intitative
-Armour Proficiency (Light): no prereq, you can wear light armour
-Armour Proficiency (Medium): prereq: APL, you can wear Medium Armour
-Armour Proficiency (Heavy): prereq: APM, you can wear Heavy Armour
-Combat Expertise: prereq: Int 13, trade BAB to AC (max +5)
-Improved disarm: prereq: CE, +4 to disarm checks, no Attack of Opportunity
-Improved Feint: prereq: CE, Feint as a move action
-Improved Trip, prereq: CE, +4 to trip checks, no AoO
-Whirlwind attack, prereqs: Dex 13, CE, Dodge, Mobility, Spring Attack, BAB+4, one melee attack against all oponents in reach
-Dodge: prereq: dex 13, +1 AC to one oponent
-Mobility: prereq: dodge, +4 AC against some AoO's
-Spring attack: prereq: Mobility, BAB+4, move before and after your attack
-Improved Unarmed strike: no prereq, Considered armed even when unarmed, unarmed attacks do not provoke AoO’s
-Improved grapple: dex 13 IUS, +4 to grapply checks, no AoO’s
-Deflect arrows: dex 13 IUS, Deflect one ranged attack per turn
-Snatch arrow: dex 15 DA IUS, catch a deflected ranged attack
-Stunning Fists: dex 13, wis 13, UIS, BAB +8, stun opponent with unarmed strike
-Mounted combat: ride 1 rank, Negate hits on mount with ride check
-Mounted archery: MC, half penalty for ranged attacks while mounted
-Ride by attack: MC, move before and after a mounted charge
-Spirited charge: MC, RBA, Double damage with mounted charge
-Trample: MC, Target can not avoid mounted overrun
-Point blank shot: no prereq, +1 bonus to ranged attacks and damage rolls within 30 ft.
-Far shot: PBS, increase range increment by 50% or 100%
-Percise shot: PBS, no penalty for shooting into melee
-Rapid shot: dex 13, PBS, one extra ranged attack each round
-Many shot: dex 17, ¨PBS, RS, BAB+5, shoot two or more arrows simultaniously (at the same target)
-Shot on the run: Dex 13, dodge, mobility, PBS, BAB+4, move before and after ranged attack
-Improved percise shot: Dex 19, PBS, PS, BAB+11, ignore less then total cover/concealment on ranged attacks
-Power attack: str 13; Trade attack bonus for damage (up to BAB)
-Cleave: PA, extra melee attack after dropping target
-Great Cleave: Cleave, PA, BAB+4, no limit to cleave each round
-Improved Bullrush: PA, +4 to bullrush checks, no AoO’s
-Improved Overrun: PA, +4 to overrun checks, no AoO’s
-Improved Sunder: PA, +4 to sunder checks, no AoO’s
-Shield proficiency: no prereqs, No armour check penalty on attack rols
-Improved shield bash: SP, retain shield bonus when shield bashing
-Tower shield proficiency: SP, No armour check penalty on attack rols
-Two-weapon fighting: Dex 15, reduce two-weapon fighting penalty by 2
-Two-weapon defense: TWF, off-hand weapon grants +1 bonus to AC
-Improved Two-Weapon fighting: Dex 17, TWF, BAB+6, gain second off-hand attack
-Greater Two-Weapon fighting: Dex 19, ITWF, TWF, BAB +11, gain third off-hand attack
-Weapon finesse: Proficiency with weapon, BAB+1, Use dex mod instead of str mod to attacks with Light Melee weapons
-Weapon Focus: Proficiency with weapon, BAB+1, +1 to attack and damage rolls with selected weapon
-Weapon specialization: Proficiency with weapon, WF with weapon, Fighter lvl4, +2 bonus to damage with selected weapon
-Greater Weapon Focus: Proficiency with weapon, WF with weapon, Fighter lvl8, +2 bonus on attack rolls with selected weapon (replaces WF, does NOT STACK)
-Greater Weapon Specialization: Proficiency with weapon, GWF, WF with weapon, WS with weapon, Fighter lvl 12: +4 Bonus on damage rolls with selected weapon (replaces, NO STACK)
General Feats
-Endurance: no prereq, +4 to checks to resist no lethal damage (like damage from drowning, also allows you to sleep decent in light and medium armour)
-Diehard: endurance, Remain conscious at –1 to –9 hp, (at –10 you die without this you normally go unconscious when you reach 0 hp)
-Great Fortitude: +2 bonus to fortitude saves
-Leadership: character lvl6, attract followers
-Run: no prereqs, Run at 5 times normal speed (instead of 4) +4 bonus to jump, when making a running jump
-Toughness: no prereqs, +3 HP
-Track: no prereqs, use survival skill to track
Item creation Feats
-Brew potion: Caster level 3rd (means you must have 3 levels in a class that can cast spells), Create magic potion
-Craft magic arms and armour: Caster lvl 5th: Create magic arms and armour
-Craft rod: Caster lvl 9th: Create magic rods
-Craft staff: Caster lvl 12th, Create magic staffs
-Craft wand: Caster lvl 5th, Create magic wands
-Craft wondrous item: Caster lvl 3rd, Create wondrous items
-Forge rings: Caster lvl 12th, Create magic rings
-Scribe scroll: Caster lvl 1st, Create magic scrolls
Metamagic Feats
-Empower spell: no prereqs, increase spell’s variable numeric effects by 50%
-Enlarge spell: no prereqs, Double spell’s range
-Extend spell: no prereqs, Double spell’s duration
-Heighten spell: no prereqs, Cast spell as higher level
-Maximize spell: no prereqs, Maximize spell’s variable numeric effects
-Quicken spell: no prereqs, Cast spell as a free action
-Silent spell: no prereqs, Cast spell without verbal component
-Still spell: no prereqs, Cast spell without somatic component (movement, gestures)
-Widen spell: no prereqs, Double spell’s area
Magic related Feats (both divine and arcane)
-Augmented Summoning: Spell Focus (conjuration): Summoned creatures get +4 str, +4 con
-Combat casting, no prereqs: +4 bonus to concentration checks for defensive casting
-Eschew Materials: no prereqs: Cast spells without material components
-Extra turning: Ability to turn Creatures: 4 more times per day
-Improved counterspell: no prereqs: Counterspell with spell fo same school
-Improved turning: ability to turn creatures: +1 level for turning checks
-Spell focus: no prereqs: +1 bonus on save DCs against specific school of magic
-Greater spell focus: Spell Focus: +1 bonus on save DCs against specific school of magic (STACKS)
-Spell Mastery: Wizard lvl1: can perpare some spells without spell book
-Spell Penetration: no prereqs: +2 Bonus on caster lvl checks to defeat spell resistance
-Greater Spell Penetration: Spell penetration: +4 Bonus on caster lvl checks to defeat spell resistance (replaces does NOT STACK)
Any questions just ask, OFCOURSE THIS IS NOT THE ENTIRE EXPLINATION FOR THE FEATS (it is a general sketching) most of you probably do not know a lot of the terms so feel free to ask questions.
I will however just answer questions about feats you can take at this moment not about feats you can’t take now or will never be able to take.
There are tons of other feats too but I suggest that if you know very little about DnD you take your pic from these.
I did all my char, thought I neeed to choose a feats. So, do I get one combat feat, Skill feat, Or I only got one for only one kind of feat?
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Jan 19th, 2005 11:30 PM
Trickster
True KMC Jester
Gender: Male Location: United Kingdom
How do we know how many skills we get? I don't think there's much chance of it being more, or even three, but if I'm lucky, this is what I want ,in the order I want 'em
Sleight of Hand
Spellcraft
Bluff
And for my feat, I'll take
Silent Spell
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Death only gives another set of choices.
He who dies with the most toys. Still dies.
Jan 19th, 2005 11:33 PM
Spidervlad
Renegade of Funk
Gender: Male Location: United States
Name: Vash
Age:22
Class: Rogue
Allignment: Free Spirit
Race:Half Elf
Description: Vash was born on the area of Moglin Forest. His father was a human, and his mother was an elf. He learned much of all he knows now from his parents, and from the peacefull villagers of Moglin Forest. Vash joined the war Good vs Evil and joined Good. Thought then, he saw in the war that both sides where the same. He saw how even good slaughered others without a single thought. Thats when he stopped serving either good or evil, and became a Renegade, or a free spirit. He does what he thinks is right, and travels from place to place.
Stats:
Strength:13
Constitution:10
Dexterity:14
Wisdom:12
Intelligence:11
Charisma:10
Balance- 4 Ranks
Escape Artist-4 Ranks
Hide- 4 Ranks
Jump- 4 Ranks
Move Silently- 4 Ranks
Open Lock- 4 Ranks
Sleight of Hand- 4 Ranks
Tumble- 4 Ranks
Feats:
-Stealthy: +2 to Hide and Move silently
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Jan 19th, 2005 11:37 PM
slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
Okay,red X's character is done.
As for Trickster,you get 4 skills.You already have spellcraft and bluff.So you can have sleight of hand and pick 3 others.
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 20th, 2005 12:22 AM
Ecob16
Member
Gender: Location: United Kingdom
name: Ecob
age: 22
sex: male
race: human
Height/Weight: 5'11/138
class/level: Druid 1
alignment: CN
stats
STR 11 (+0)
DEX 13 (+1)
CON 14 (+2)
INT 11 (+0)
WIS 14 (+2)
CHA 10 (+0)
HP:10 (8 base, +2 con bonus)
AC:11 (+1dex)
speed: 30ft
Intiative: +1
BAB: +0
Melee: +0
Ranged: +1 (+1 Dex)
saves
fort: +4 (2 base +2 Con)
ref: +3 (0 base +1 Dex +2 Feat)
will: +4 (+2 base +2 Wis)
Skills:
Concentration 3 (1 ranks +2 Con)
Heal 3 (1 rank +2 Wis)
Handle Animal 2 (2 ranks)
Knowledge Nature 4 (2 ranks +2 Nat Sense)
Listen 6 (4 ranks +2 Wis)
Speak Languages (Sylvan) (2 ranks)
Spot 6 (4 ranks +2 Wis)
Survival 6 (2 ranks +2 Nat Sense +2 Wis)
Use Rope 2 (2 ranks +1 Dex)
Feats:
Lightning Reflexes, Spell Focus Conjuration
Special:
Animal Companion, Nature Sense, Wild Empathy
Languages: Common, Druidic, Sylvan
Spells Per Day
0th: 3
1st: 2
Spells Prepared
0: Cure Minor Wounds, Detect Magic, Light
1: Entangle, Speak with Animals
Animal Companion
Wolf
HP: 13
Initiative: +2
Speed: 50ft
AC: 14 (+2 Dex, +2 Nat)
Base Attack/Grapple: +1/+2
Attack: Bite +3 Melee (1d6+1)
Full Attack: Bite +3 Melee (1d6+1)
Space/Reach: 5ft/5ft
Special Attacks: Trip
Special Qualities: Low-light Vision, Scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
* Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Trip: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent can not react to trip the wolf.
Bonus Tricks: Attack
Special: Link, Share spells
Jan 20th, 2005 12:22 AM
slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
lol.
Okay,Ecob.You're ready now too.
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 20th, 2005 12:39 AM
Spidervlad
Renegade of Funk
Gender: Male Location: United States
Slasher, I just noticed some of Ecob's skills add stats to him, I checked the skill's thing but it didn't say anything like that, say, do any of my skills give me more dex or something?
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Jan 20th, 2005 12:43 AM
slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
Okay,now we just have to wait for vaya,tela,storm,and fruits.
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 20th, 2005 12:44 AM
Spidervlad
Renegade of Funk
Gender: Male Location: United States
quote: Originally posted by Red X
Slasher, I just noticed some of Ecob's skills add stats to him, I checked the skill's thing but it didn't say anything like that, say, do any of my skills give me more dex or something?
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Jan 20th, 2005 12:45 AM
slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
I noticed that Red X,and it was disregarded.Ecob is human so there is no stat modifiers.
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 20th, 2005 12:47 AM
slasherpunk18
Pro Wrestling Fan
Gender: Male Location: Texas
When it says + a stat,that means this.
In the game,when you use a skill like rope climb or search or something like that,certain abilities aid in how eefective you are at that skill.It is not adding to his stats.
__________________
"Pain is weakness leaving the body."
-Anonymous
"Only those bold enough to chase dreams are the ones who catch them."
-Wrestlemania XX trailer
Jan 20th, 2005 12:55 AM
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