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Star Wars: Empire At War
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SnakeEyes
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Gender: Male
Location: AMERICA

Anyway, ignoring the whole Star Wars Galaxies talk which should be in that thread, I think I'll talk about the actualy topic of this thread.

I bought Empire At War today and I'm installing it right now.

I'll let you all know how it is.


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Old Post Feb 18th, 2006 11:59 PM
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Hazardous
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Awesome, I gotta wait 21 hours until I can go get it

Hey cool, we should get some people to have an online match!

Old Post Feb 19th, 2006 04:39 AM
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Morridini
Morridini

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Well I got the game and have been playing many hours with a friend now on multiplayer. Many of our campaigns against eachother has had terrible ends, as we didn't know some of the things that activated a defeat. If Mon Mothma dies, the Rebels loose, regardlass of how many planets they have or how big fleets. Same goes for The Empire with The Emperor. If the Death Star is destroyed then the empire also loses.


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Old Post Feb 19th, 2006 04:41 AM
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Red Superfly
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quote: (post)
Originally posted by Morridini
If the Death Star is destroyed then the empire also loses.


So there's no "Striking Back" campaigns then. Doh!

Old Post Feb 19th, 2006 05:45 AM
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Morridini
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quote: (post)
Originally posted by Red Superfly
So there's no "Striking Back" campaigns then. Doh!


Dunno about that, ask someone who has played the campaign.


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Old Post Feb 19th, 2006 07:35 PM
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kamikz
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Can someone who has the game tell me a little about it, like the heros and battles and stuff. I played the game and I was hugley disappointed, I found the space battles boring and they lacked of strategy, more like "the one with biggest army wins". And the ground battles was nothing compared to BFME for example. The graphics didn't impress me either.
I was really looking forward to this game, can anyone who has the full game convince me that it's good and worth to buy?


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Old Post Feb 19th, 2006 07:44 PM
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Hazardous
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Just tore the plastic off the case, gonna install it now

Old Post Feb 20th, 2006 04:44 AM
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Hazardous
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quote: (post)
Originally posted by kamikz
Can someone who has the game tell me a little about it, like the heros and battles and stuff. I played the game and I was hugley disappointed, I found the space battles boring and they lacked of strategy, more like "the one with biggest army wins". And the ground battles was nothing compared to BFME for example. The graphics didn't impress me either.
I was really looking forward to this game, can anyone who has the full game convince me that it's good and worth to buy?


Ok I've been playing for the last few hours...

The space battles are unbelievably fun. Most fun I've had in a RTS. I havent played through for long but hero wise, Empire gets Vader and Boba flying around (Boba is awesome, he decimates any small fighter squads and can take on a cruiser or two) and Rebels get Han/Chewie and Luke...havent used them yet but I've faced them, they seem alright. Damn its awesome, both players get a space station, objective is to destroy the other person's station. Basically you can pwn easily using the Rebels, just mass build Xwings, shoot an Ion to disable it, and then shoot the crap outta the station. Thats the only downside I've seen so far, its too easy to take down the Empire if you spam with Xwings. The Empire on the other hand have pissy Ties that do nothing, so you have to build a few Star Destroyers and so on.

Basically, space battles always go: build a couple of squad fighters, control the resource points and defence stations, then build squads/upgrade until you can storm the enemy. I agree, theres not a lot of strategy involved. So far I've had a few matches on Easy, and a few on Normal, and the latter has been the most fun because you dont get a lot of time to plan before you get attacked. I wish there was a bit more focus on the strategy side of it, but its still fun. I do like the reinforcement side of it though, its a lot more fun when you can send in a squad of fighters from anywhere and cut off the enemy, rather than building barracks and so on.

Ground battles so far havent impressed me, they seem like usual RTS battles. But Im in it for the Star Wars side of it rather than the gameplay side, so Im still having fun.

You should probably hire the game, give it a good thrashing and then see if you want to buy it. Otherwise you might be disappointed if you're looking for a good RTS. If you're a mad Star Wars fan though, pick it up, its awesome fun when you get to play through campaign missions. I'd give it a run through online as well, at least you'll find a challenge rather than the fairly average CPU players.

Old Post Feb 20th, 2006 08:53 AM
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kamikz
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Thanks alot for the review Mist. Yeah I think I'll hire it.


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Old Post Feb 20th, 2006 02:35 PM
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SnakeEyes
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quote: (post)
Originally posted by Mišt
Ok I've been playing for the last few hours...

The space battles are unbelievably fun. Most fun I've had in a RTS. I havent played through for long but hero wise, Empire gets Vader and Boba flying around (Boba is awesome, he decimates any small fighter squads and can take on a cruiser or two) and Rebels get Han/Chewie and Luke...havent used them yet but I've faced them, they seem alright. Damn its awesome, both players get a space station, objective is to destroy the other person's station. Basically you can pwn easily using the Rebels, just mass build Xwings, shoot an Ion to disable it, and then shoot the crap outta the station. Thats the only downside I've seen so far, its too easy to take down the Empire if you spam with Xwings. The Empire on the other hand have pissy Ties that do nothing, so you have to build a few Star Destroyers and so on.

Basically, space battles always go: build a couple of squad fighters, control the resource points and defence stations, then build squads/upgrade until you can storm the enemy. I agree, theres not a lot of strategy involved. So far I've had a few matches on Easy, and a few on Normal, and the latter has been the most fun because you dont get a lot of time to plan before you get attacked. I wish there was a bit more focus on the strategy side of it, but its still fun. I do like the reinforcement side of it though, its a lot more fun when you can send in a squad of fighters from anywhere and cut off the enemy, rather than building barracks and so on.

Ground battles so far havent impressed me, they seem like usual RTS battles. But Im in it for the Star Wars side of it rather than the gameplay side, so Im still having fun.

You should probably hire the game, give it a good thrashing and then see if you want to buy it. Otherwise you might be disappointed if you're looking for a good RTS. If you're a mad Star Wars fan though, pick it up, its awesome fun when you get to play through campaign missions. I'd give it a run through online as well, at least you'll find a challenge rather than the fairly average CPU players.


ditto smokin'


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Old Post Feb 21st, 2006 02:34 AM
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SaTsuJiN
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lol did you guys see the extensive patch notes?.. its hard to believe they let a game go gold in that state.. but thankfully they did something about it.


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Old Post Feb 21st, 2006 09:17 AM
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@stroFan
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I picked this up today, its my first RTS, I played the first 5 tutorials, I like it. stick out tongue

My computer isnt much, so the game doesnt look that great. roll eyes (sarcastic)


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Old Post Feb 21st, 2006 10:34 PM
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SnakeEyes
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I played a Galactic Conquest match (against NPC's) and it took my like 2 hours... and I didn't even finish!

It was epic, to say the least.


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Old Post Feb 22nd, 2006 12:21 AM
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Hazardous
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quote: (post)
Originally posted by SaTsuJiN
lol did you guys see the extensive patch notes?.. its hard to believe they let a game go gold in that state.. but thankfully they did something about it.


Where do you get the patch from? I hope it fixes the Alt Tab problem, the game shuts down with an error if I try and minimize iterm Anyone else have that problem?


For PC: 1.01 update

Posted: 02/16/06

Installation: This is a self extracting exe. Double-clicking on this file
installs the patch.

This update addresses the following:

--------------
General Issues
--------------
- Corrected an issue that could prevent progress past mission 4 in the Rebel
Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards unit cap in space
tactical battles.
- Improved AI to move units within firing range when using Tractor Beam/Proton
beam weapons.
- Corrected an issue where proton torpedoes would ignore hardpoints when
applying damage.
- Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop
repeating if the reinforcements objective has not been completed.
- Corrected multiple text and voice issues in Japanese, French, Italian,
German, Spanish, and Polish versions of the game.
- Corrected an issue that prevented two Force-sensitive heroes from targeting
the same building.
- Corrected an issue that caused ground troops to be destroyed in space
tactical battles when using Auto-Resolve.
- Corrected an issue that prevented enemy units from displaying their team
color in the mini-map.
- Corrected an issue with the magnapulse cannon that required double-clicking
in order to target enemies.
- Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that
allowed units to fire through the terrain.

- Disabled Save/Load functionality when in tutorial missions.
- Corrected an issue that allowed AI to use Luke Skywalker's special ability
without waiting for the recharge timer.
- Corrected multiple issues with the cinematic camera.
- Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to
remain active after it was destroyed.
- Corrected an issue that prevented multiple units from using the Barrage
ability on the same target.
- Corrected an issue that allowed the Death Star to fire after a tactical
battle completed.

------------------
Performance Issues
------------------
- Corrected performance issues with particle effects.
- Improved path-finding and collision for troop transports in space maps.
- Corrected performance issues caused by ToolTips in tactical battles.
- Improved load times.

---------------
Graphics Issues
---------------
- Corrected an issue with the shadow mesh for X-wings.
- Improved accuracy for auto-detection of graphics Detail Level.
- Corrected an issue that did not pause the demo-attract cutscenes behind
full-screen menus.
- Corrected a sizing issue with ToolTips in menu screens after changing the
Video Resolution.
- Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
- Adjusted the tactical camera for widescreen aspect ratios.

------------------
Multiplayer Issues
------------------
- Increased Multiplayer stability for LAN and Internet games.
- Disabled the Fast Forward and Play buttons in Multiplayer games.
- Corrected an issue that caused Game Speed settings to revert to defaults when
changing modes in Multiplayer.
- Corrected a crash issue caused by clients joining a game without selecting
the same map as the host.
- Corrected multiple issues that caused text to word wrap in Multiplayer
screens and menus.
- Added a message in the lobby to inform clients when they were missing maps
for some hosted games.
- Corrected Save/Load issues in Multiplayer Campaign games.
- Added a message box to state when players leave Galactic mode in Multiplayer
Campaign games.
- Corrected an issue that prevented double-clicking to select all of a unit
type in Multiplayer games.
- Corrected an issue that allowed two players to use the same player color.
- Corrected an issue that allowed the droid log to retain information from
previous Multiplayer games.
- Corrected an issue that caused players to lose Skirmish battles when a
different player would quit the game.
- Corrected an issue that caused custom game names to display incorrectly.
- Corrected an issue that caused the mini-map to appear black after completing
successive Multiplayer games.
- Corrected an issue that allowed too many AI units in Multiplayer games.

--------------
Balance Issues
--------------
- Updated Tech Level build times for Command Centers
o Tech 2:
. Previous Build Time 40 seconds
. New Build Time: 60 seconds
o Tech 3:
. Previous Build Time 50seconds
. New Build Time: 85 seconds
- Updated Tech Level 3 costs for Command Centers
o Previous Cost: 3800
o New Cost: 4000
- Reduced the amount of time that Force Corrupt will affect vehicles.
o Previous Time: 120 seconds
o New Time: 90 seconds
- Reduced fighter laser damage against capital ship and space station shields.
- Reduced damage caused by AT-ST units against infantry.
- Increased the cost of AT-ST units in Skirmish games.
- Increased the recharge timer for the Millennium Falcon's special ability.
- Reduced Millennium Falcon's shields and health.
- Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
- Increased the cost of Colonel Veers in Multiplayer games.
- Adjusted the radius and recharge timer for Colonel Veers' special ability.
- Increased Vader's TIE Advanced fighter to have 50% more health and double the
firepower.
- Increased the amount of shield damage caused by the larger ion cannons.
- Increased the health for Mineral extractors.
- Increased Anti-Aircraft damage against Airspeeders.
- Reduced AT-AA damage against infantry.
- Increased the rotation speed for the turret of AT-AA units.
- Corrected an issue with Fighter damage verses armor.
- Increased the health of Darth Vader's escort fighters.
- Increased the amount of damage Obi-wan does to buildings.
- Increased the cost and build time of missile cruisers.
- Decreased the amount of damage to turrets, vehicles, and buildings caused by
Airspeeders.
- Corrected an issue that prevented Colonel Veers from being vulnerable to the
cable attack.
- Increased the recharge timer for Red squadron's lucky shot.


Wow, I'd suggest getting this patch then messed

http://www.lucasarts.com/games/swem...AWUpdate1_1.exe

Last edited by Hazardous on Feb 22nd, 2006 at 03:47 AM

Old Post Feb 22nd, 2006 03:40 AM
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RedAlertv2
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Gender: Male
Location: New New York

Damn thats a big patch

A couple of my friends have this game, so I guess Ill see how it is and then think about getting it.


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Old Post Feb 22nd, 2006 02:21 PM
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SnakeEyes
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Gender: Male
Location: AMERICA

Hey Mist, did you know that when 2 saber-wielding heroes fight each other, they actually duel, as opposed to just hacking each other?


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Old Post Feb 23rd, 2006 02:31 AM
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Spartan005
Senior Member

Gender: Male
Location: New York

This game's $50 right?

It looks soo good, and I remember I loved the old strategy games like Red Alert and Command and Conquer.... But I'm saving up for a 360 and two games. Is it worth it that much?


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Thanks Vinny!

Old Post Feb 23rd, 2006 04:51 AM
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Hazardous
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quote: (post)
Originally posted by SnakeEyes
Hey Mist, did you know that when 2 saber-wielding heroes fight each other, they actually duel, as opposed to just hacking each other?


Sweeet....I havent had a duel yet....which characters have lightsabers in the game?

Old Post Feb 23rd, 2006 06:32 AM
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SnakeEyes
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Gender: Male
Location: AMERICA

As far as I know only:

-The Emperor
-Darth Vader
-Obi-Wan Kenobi


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Old Post Feb 23rd, 2006 06:52 AM
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forumcrew
Senior Member

Gender: Male
Location: United States

ive been playing this game a good bit, and I feel like its going to get old fast. I dont see this having the replayability of a red alert or star craft (sorry to go old school but I could play those for ever) A cool game for sure but I am finding myself less and less interested in continuing the game.


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Old Post Feb 23rd, 2006 07:59 AM
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All times are UTC. The time now is 07:59 AM.
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