No, those aren't ports, those are remakes because there were significant changes, enough so that they are very different from the original in several aspects.
But something like updating a lighting algorithm to allow better anti-aliasing on a system that is graphically more powerful, or reworking parts of the programming to fit a different control system does not make it a remake.
You can port something and improve it. You can never make the code better simply because you are not improving the code, but what you port to might make better use of what is there.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
But if you do anti-aliasing from on the fly and not internally in the code it is going to bog down the system especially if you were to try and do it with a game like Resistance fall of man or Gears of war. Gears of war runs with at least 4x on the 360 so if you moved it over to the PS3 it would have to run 4x just to match the 360 version and if you moved it to 8x it will slow down the game. It’s not as easy as turning on anti-aliasing on your emulators.
They added in a couple things to make up for what it was lacking. It wasn't enough to make the game completely different. If you've ever seen/played the original version of FFIII, it's pretty obvious that the DS version is completely different from it.
Of course it might bog down the system. It takes processing power, just like any function.
But you're changing the argument now. Your point was that porting always makes stuff look woirse by definition, an inevitable consequence. Well, that's absolutely not true. Porting might not improve quality of code but that doesn't mean it might not come out as a better product. it depends on circumstance, and the graphical and audio capabilities of the product being ported to.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
yeah that is true. But they rarely have the ability and take the time to do so because they are just after money and don't care if the product is worse. So my point that ports are worse than the original still holds true....for the most part.
Yes in that circumstance it could enhance it but that circumstance rarely arises, but I have not seen such a circumstance. But it could happen so I can’t say all ports are worse than the original just all the ports that I know of.
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Last edited by dirkdirden on Dec 21st, 2006 at 11:50 PM
But now you are saying it is because of the way people do it rather than the physical capabilities of the platforms? That really is a completely different point to the one originally made.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Between the Xbox360 and PS3 it is a due to the physical capabilities. But if they port older games they could enhance them. But they wouldn't becuase they'd just want to sell.
Just so that everyone here is playing with a full deck of cards...
Resident Evil from PS to Gamecube: Remake
Resident Evil from PS to DS: Remake
Resident Evil 2 from PS to Gamecube: Port
Resident Evil 4 from Gamecube to PS2: Port with add-ons.
FFIII from NES to DS: Remake
A port is a game transferred from one system to another, with no significant changes other than to make the game playable on another system. A remake is a game transferred from one system to another, with significant changes in one or more areas, such as graphics or control.
Now that that's out of the way... good job changing your argument into something entirely different. So now it's the developers fault that a port NEVER looks good? Because they're apparently lazy and just out to make a buck?
Nevermind that crappy ports would tend to, oh, I dunno... not sell well? Huh.
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WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.
Ooo, look at me as I casually drop into conversation that I have a HDTV...
*Lah-dee-dahs*
__________________ Full fathom five thy father lies;
Of his bones are coral made;
Those are pearls that were his eyes:
Nothing of him that doth fade
But doth suffer a sea-change
Into something rich and strange.
Argument still holds true that ports suck, and that a port from a ps3 wouldn't look as good on the Xbox360, and every port know is worse than the original, if they can make it better they sure as hell don’t. Thanks for the report on what’s a port captain obvious.
Well seeing as you asked whether Resident Evil on the Gamecube was a port, I assumed you didn't exactly know, Mr. Manners. But you're welcome anyway.
And no, it doesn't hold true. Not all ports have to suck. It is NOT some unspoken rule that all ports must be worse than the original. There's no magical Graphics-Killing Port Fairy (which you seem to believe in) and you have managed to prove only that you don't know how the porting process works.
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WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.
Not all ports "have" to suck but they all do. And so far yes it is an unspoken rule that all ports must be worse than the original just like its an unspoken law that video game movies must suck because they all do. It will remain an unspoken law until someone spends the time and effort needed to make a good port. But until then ports suck.
As for porting I have never ported from video game dev kits. But I spent the last year porting code from one platform to another and every time I ported the code it decreases in performance due to the differences in compilers except when I ported from Boarld C++ to MS Visual C++ because they are both C++. But Xbox and PS3 don’t use the same code so therefore they will run a crossed many problems thus making the port worse than the original. I would imagine that porting code from Xbox to PS3 would be like porting code from Unix to Windows……not fun and never gain better results. But then again you are the resident porting expert so I shouldn’t argue.
Yeah So I said V5 is coming to tyhe Xbox360 too with a link on the other page. New news is that The PS3 got alot more shipments and now they are up to about 1 million sold.