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USH'S MATRIX GAME 2006- Temporary character creation
Started by: Ushgarak

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General Zink
Bane

Gender: Male
Location: Evil high-backed chair

Oh.

SKILLS
Martial Arts: (0/3/0/0) = 3
Computers: (1/0/0/1) = 2
Drive: (0/0/2/2) = 4
Intrusion: (0/0/2/0) = 2
Sabotage: (0/0/2/0) = 2
Observation: (1/0/0/1) = 2


__________________

Old Post Nov 3rd, 2006 10:17 PM
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Peach
mordrem

Gender: Female
Location: verdant brink

Moderator

Confusion amuses me, when it's not me that's confused...hehe...


__________________

under the pale tree - my [email protected]

I can hear the call of the dragon...

Old Post Nov 3rd, 2006 10:18 PM
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General Zink
Bane

Gender: Male
Location: Evil high-backed chair

*uses Grip on San* ninja


__________________

Old Post Nov 3rd, 2006 10:22 PM
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Tptmanno1
Life Ponder-er

Gender: Male
Location: Dreaming...Or am I living...

will Finalize Burn....
later...


__________________

Old Post Nov 3rd, 2006 10:41 PM
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Tptmanno1
Life Ponder-er

Gender: Male
Location: Dreaming...Or am I living...

Today is later, I'm keeping him the same as the temp character, but dropping ST and adding Hands of Light.


__________________

Old Post Nov 6th, 2006 05:32 PM
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TBJ
High

Gender: Male
Location: US

Helios, Natural, All Rounder

Strength: 2 (4)
Dexterity: 4
Toughness: 2

Intelligence: 3
Perception: 3
Charisma: 4

Skills:

(Known/Role/Package/Freebies): Total

Martial Arts: (0/2/0/0) = 2
Guns: (0/2/0/0) = 2
Computers: (1/0/0/1) = 2
Intrusion: (0/0/2/1) = 3
Observation: (0/0/2/0) = 2
Persuade: (0/0/2/0) = 2
Sabotage (0/0/2/0) = 2

Packages: Strength Boost, Social

Wounds Capacity: 50

Cache Size: 6
Refresh Rate: 4 (Can refresh three powers in Download Grid, and two in the cache)

Powers:

Powers:
The Path of the Storm Turtle
The Path of the King on the Water
The Path of the Brightened Scales (BS)
The Path of the Healing Chi (Auxiliary)
The Path of the Venerable Grasshopper
The Path of the Silver Prince
Lightning Reload
Bullet Time
10000 Bullets
Straight Shooter


__________________
Thnks fr th Mmrs

Old Post Nov 6th, 2006 09:19 PM
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Trickster
True KMC Jester

Gender: Male
Location: United Kingdom

I'm really tempted by Bullet Time, but I think I'll leave it.


__________________
"If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"

Death only gives another set of choices.

He who dies with the most toys. Still dies.

Old Post Nov 6th, 2006 10:14 PM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

Ok, Rex, not sure about your character there- you can't spend 3 on Toughness! Stat spending maxes out at 4.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Nov 9th, 2006 12:43 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Ah, gotcha. Can I allocate that to Strength?

If not, I'll put it on Perception.


__________________

Old Post Nov 9th, 2006 01:42 PM
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

Sure thing...


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Nov 9th, 2006 02:33 PM
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Alkaselzer
Thespian

Gender: Male
Location: Thespia

The only changes being made are to my powers. Carnival of Carnage looked really impressive to me after Sirin took out a lot, and it'd probably be of benefit to the Philo team.

The Path of the King on the Water (KW)
The Path of the Hands of Light (HL)
Both Guns Blazing (BB)
Carnival of Carnage (CC)
Eagle Eye (EE)
Lightning Reload (LR)
Bullet Time (BT)


__________________

Old Post Dec 2nd, 2006 01:10 AM
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Brit
Duchess

Gender: Female
Location: On top

Same here. I didn't even need my katars last time in, so I figured that DiM would do just as well.

The Path of the Clever Fox (CF)
The Path of the Defensive Master (DM)
The Path of the Storm Turtle (ST)
The Path of Life’s Armor (LA)
The Path of the Hands of Light (HL)
The Path of the Healthy Tiger (HT)
The Path of Dim-Mak (DiM)
The Path of the Venerable Grasshopper (VG)
Both Guns Blazing (BGB)
Carnival of Carnage (CoC)
Eagle Eye (EE)


__________________

Punch your lights out, hit the pavement
That's what I call entertainment
Causing problems makes you famous
All the silence makes a statement

Old Post Dec 2nd, 2006 01:11 AM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

Could someone advice me if my Paths are good choice?


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Old Post Dec 2nd, 2006 01:31 AM
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TBJ
High

Gender: Male
Location: US

quote: (post)
Originally posted by Lord Melkor
Could someone advice me if my Paths are good choice?


__________________
Thnks fr th Mmrs

Old Post Dec 2nd, 2006 01:39 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Does that mean you both want advice? stick out tongue

First off, think of your character stylistically. What kind of person is he? How do you think he'd be fighting?

For example. Ares is my character. As a Gunner, it's typical for him to take guns with as much ammo as possible and just go apeshit. Not a very good example for the purpose of Paths, but you get the idea.


__________________

Old Post Dec 2nd, 2006 01:44 AM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

And here is my original character:

Strength: 3
Dexterity: 2 (4)
Toughness: 3

Intelligence: 4
Perception: 3
Charisma: 3

Skills:

(Known/Role/Package/Freebies): Total

Martial Arts: (0/2/0/0) = 2
Guns: (0/2/0/0) = 2
Computers: (1/0/0/1) = 2
Drive: (0/0/2/0) = 2
Intrusion: (0/0/2/1) = 3
Sabotage (0/0/2/0) = 2

Packages: Dexterity Boost, Operative package

Wounds Capacity: 50

Cache Size: 6
Refresh Rate: 4 (Can refresh three powers in Download Grid, and two in the cache)

Powers:

The Path of the Defensive Master (DM)
The Path of the Storm Turtle (ST)
The Path of the Sharpened Scales (SS)
The Path of the Shadow’s Companion (SC)
The Path of Dim-Mak (DiM)
The Path of the Preying Mantis (PM)
Carnival of Carnage (CC)
Lightning Reload (LR)
Bullet Time (BT)
Straight Shooter (StS)

Basic MA Pool: 5
Basic Guns Pool: 6


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Old Post Dec 2nd, 2006 01:44 AM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

quote: (post)
Originally posted by Captain REX
Does that mean you both want advice? stick out tongue

First off, think of your character stylistically. What kind of person is he? How do you think he'd be fighting?

For example. Ares is my character. As a Gunner, it's typical for him to take guns with as much ammo as possible and just go apeshit. Not a very good example for the purpose of Paths, but you get the idea.


Frankly, I don`t care about fighting aspect of this game as much. Melkor is All-rounder, but slightly better at shooting. I tried to have a good balance of powers.


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Old Post Dec 2nd, 2006 01:48 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Alright, here's what I'm thinking for Melkor...

Since you're more tilted towards Gunner, you might want powers that give you a good fighting chance when it comes to close combat.

Preying Mantis is probably not one of those choices.

Shadow's Companion I would also not keep. If you're going to be loaded down with a bunch of guns and clips, you're not going to be using SC much. You have a good Intrusion score as it is!

Personally, I'd switch PM and SC out for Hands of Light and Healthy Tiger. Tiger lets you do more damage with your fists, as well as make ripostes. HL gives you more dice to roll, meaning more damage. Since you have DiM, you'd be punching through armored guys pretty easily.

Otherwise, I like your loadout. Looks good.

Other things you might want to consider are Eagle Eye and Venerable Grasshopper. EE ignores armor on mooks, which is good for a Natural All-Rounder like yourself. VG does a lot of damage, and can get you out of bad combat situations, though you're less accurate and would probably need to tap it to get any results.


__________________

Last edited by REXXXX on Dec 2nd, 2006 at 01:56 AM

Old Post Dec 2nd, 2006 01:51 AM
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Lord Melkor
Senior Member

Gender: Male
Location: The Land of Confusion

Thanks for help Rex! Which gun Path would you exchange for Eagle Eye?


__________________
Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.

"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn

Old Post Dec 2nd, 2006 01:59 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

I would go with StS, I think. It does give you additional damage, but damage doesn't matter if you fail to hit them.


__________________

Old Post Dec 2nd, 2006 02:00 AM
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