It's more forgiveable in an action game than, say, an RP.
But it's the language they use as well, as if they are making out that by simply being bigger and more powerful with the force powers, that the game will obviously be better. As if that is what is gaming is all about.
I mean, seriously, why is it any better, game wise, to make your foes explode with force lightning than to sabre them, or push them off a cliff, or what not? Why will any of this be innately cooler than the ages old Jedi Knight game? Even that game went too far, with easy lightning and strange drain/heal powers, but the trouble is that every game since then has felt the need to trump the scale of the powers, which means we're on a road to the point where your characters can destroy planets.
Someone has to tell these game makers to grow up, and think better, not just bigger. And if you want to make a game where you have the powers of a D&D Wizard... don't make it Star Wars. It doesn't happen there.
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Last edited by Ushgarak on Feb 15th, 2007 at 05:36 PM
If you look at the game more closely its actually sort of a new approach. We have been playing as Jedi for who knows how long and I think playing Jedi is starting to become a repetitive thing. The game is shaping up to be like Jedi Knight series but this time we are the Sith who hunt down the last remenants of the Jedi. Just that alone should tell you that this wont be an easy task depending on the skill level of the person we are hunting but I tend to believe it will be hard. Apart from the storyline I think the game engine will be the best in all the Star Wars games so far because this time we will be able to manipulate objects almost like in Elder Scrolls 4: Oblivion.
Ergh... Why do they have to do this? The player character STARTING with Lightning? WHY?
Star Wars isn't about destroying everything that comes your way. It's about getting into a crapload of trouble and being clever/lucky enough to get out of it with your skin still on.
Not to mention this is breaking the whole Rule of Two thing.
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I'm sure Lucasarts is doing the same as Sega, releasing one game on several platforms and another exclusive to the Wii. They're probably figuring out how to murder lightsaber combat with the Wiimote controls right now.
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Not just a rule-breaking 'secret' apprentice, but one that is apparently considerably more powerful than vader too.
(sighs)
And declaring the game ios better because you can play Sith rather than Jedi is adolescent rasoning. "Oh cool, I am evil, that makes everything so great!"
Quality was in choice. Jedi Knight had perfectly good Light and Dark paths. We're going backwards.
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If u look at the stuff at http://www.lucasarts.com/games/thef...technology.html then it almost feels like they use this game as a way to test out all the new things they can make. And just throwing in a plot that could have been written by a 13 year old.
I didnt exactly say it would be better to play Sith nor did I say it would be "cool" but I did say its a new approach which is something you dont like. How many times can you honestly play as a Jedi just to realize its gonna end the same as any other Star Wars game. You have your Light Path and then Dark Path and in the end no matter what you do you save a planet or race. Your so accustomed to it which is why this game will probably flot for a lot of people.
I think they should of distanced this game from the movies, im so sick of the same plot and characters.
Pull a Kotor and make it absolutely no way connected to the movies but still feel like Star Wars. But nope, we get to be Vader's apprentice(how the **** did he get one?) between 3 and 4, we are already getting 2 tv shows about this period.
I think you're completely and totally wrong about why Ush is not happy about this game. I mean, going by your reasoning, I'd think this game would be awesome because I love playing Dark Side in Star Wars, yet I think it's going to be garbage as well.
Why?
Because it is so utterly disconnected from the movies and what Star Wars and the Force are meant to be.
As I said earlier in the thread - do the people making these games know anything about Star Wars at all?
Well Im not gonna try to convince USH that this game will be the best Star Wars game to date nor am I saying it will be the best because I dont think anyone has seen it, if he doesnt like the idea then thats his thing. All im saying is that it can be argued that the storyline of us using lightsaber to fight and save planets or race thing has been done to death and that this can be seen as a new appraoch.
Im actually confused because they say your Darth Vaders apprentice and the storyline will have you make choices which will change the future so if its anything like KOTOR and say you change to light side will you face Vader seeing as he is the main bad guy now?
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I can't believe you people are moaning and complaining about something so trivial as "plot" and "depth". Killing the Stormtroopers in such ways is already enough incentive to get this.
The sooner people realize that zero plot and intense violonce is becoming the dominant factor in gaming, the sooner people will be happier...