Having to go back to the Ocean King Temple repeatedly. I made a mistake (went through a portal instead of going back out the door, they should really ask if you're sure you want to use the portal), and got annoyed with it. Plus I just don't seem to be able to get the timing right with hitting the switches and stuff now.
The final time through the Ocean King's temple... I just pretty much ran through without worrying too much about the time. But I also got a few hourglass upgrades while sailing, so that may have been what allowed it.
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Phantom Hourglass; that has to be my second favorite DS game. The Temple of the Ocean King was kind of annoying until you figured out how to bypass a lot with ease.
But I do think that this game has the best dungeons out of all of the Zelda's. One compaint I sometimes have with Zelda dungeons is that if need to go somewhere, or end your playing session, you might have to go through the whole dungeon again to reach the spot you were at.
In this game, you can open shortcuts to each part of the dungeon. I really liked how they did that.
I just dont find the game that fun though. Non dungeon areas are not intersting to me.
No- in fact, despite being in a direct following continuity, the game is strangely devoid of almost any reference to Wind Waker, to the point where setting it in the same continuity doesn't really have any meaning. Not that non-Ganon Zelda games are a bad thing., just that Link was wielding one of the Triforces, the Master Sword and the Wind Waker at the end of WW, three legendary artifacts, as well as riding the King of Red Lions.. You'd think he would notice they were gone.
I'll do a full review on it in time. Gotta do my big Bioshock review first though.
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Last edited by Ushgarak on Nov 13th, 2007 at 01:07 PM
Thank you Thunder Fox, when you have a recurring boss it is hard to replace him, especially a classic like Gannon(dorf) oh well it is still a good game.