here's another one dante's speed feats in this video www.youtube.com/watch?v=xEc69a8K3Lk...be_gdata_player (1:06 onward)was able to flash step(like bleach characters) a good distance. how fast is that being that he was able to cross a far distance in blink of an eye. watch the video to see how far the platform was from the place Dante was at first.
Ah yes. First time I considered this scene it was if Sanctus had peak human reactions, not his Mach 3 reactions..
Sanctus reaction time: Mach 3, 0.001s.
Dante could move without these reactions picking him up, meaning Dante was able to move a distance in 0.001s.
From here we can see that the total distance is just over the Savior's arm length, 70m+.
He didn't move the whole distance in this time and as I can't be bothered to figure out the exact distance atm, we still know that even if he moved just 5m without Sanctus knowing [that would be Mach 15 movements] Dante would be moving at the low end over Ma10 and the high end of Mach 100.
Low-end Ma15 til something more concreted can be made.
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
That high-end here would be is half the speed of AlastorDante and the speed needed to kill Blitz (Mach 180).
Makes sense given he was Mach 15+ over 10 years ago, before his awakening his demon powers. That and it must increase by a bit when you compare it to his strength increase (Smashing a door sized rock in 3 to his Savior strength in 4).
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
a guy on another website said this The angel guy took around half a second to cover the 10-20 meter distance between himself and Dante, so he was moving at a speed of 40 m/s at best, which is under 12% of the speed of sound.
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Dante took around 5 seconds to land after his jump to that platform. Assuming the distance is indeed 70 meters that would mean his horizontal speed was about 14 m/s and his initial vertical speed was around 24.5 m/s. Basic math makes his total speed 28.2 m/s, which is 8.3% of the speed of sound, or 101.6kph." wtf
Except that we already know that characters in his class (Himself, Agnus and Credo), of who he is the top of, are at least Mach 3/have Mach 3 reactions for being able to compete with Nero who before EoS was at least Ma3.
If Dante moves so fast that a person with Ma3 reactions (can react in 0.001 seconds) can even notice, Dante would have to be moving at high speeds.
Example: Its been calced that 'faster that the eye can see' movements happen when human reactions of 0.2-0.1 fail to see a human-sized object which, as someone calced, is around 100m/s. 10-20 times a humans reactions to completly lose track of them. Now if we apply this to this situation where Sanctus was unable to notice the movements of Dante we have speeds 10-20 times his Ma3 reactions, or in other words Dante would have to move at Ma30-60 to be undetectable to Sanctus.
The scaling of this method may be off, but the fact is that he would have to be moving very fast to not be registered by Sanctus.
And tbh, that guys post is faulty as;
-DMC is full of dramatic slow-down effects, cant say if it was slower than intended.
-Would mean that bullets are sub-sonic (no) just because we can see them.
-Showing actual supersoic character would be boring as all we'd see nothing until they stop.. Its at that shown speed so we can see whats going on. Common thing for many games.
-Means that Sanctus cant react to 28ms when 1000ms is the norm for his guys.
-Would mean Sanctus can move at 40ms but cant react to something moving at 70% of his speed, equivilant of you of I being unable to react to something moving at 7ms eg average bicycle speed.. Faulty.
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
I'm gonna quote what a guy said on the Debating website I'm on "At what distance? That kinda makes a huge difference. Aside from that, saying “well the math says…” doesn’t mean shit. SHOW THE MATH!!! Only after the math has been posted, or can be immediately provided on demand, can you say stuff like that and not get called out on it. I’m calling this one out. Show me the math. I want to see it or else I won’t accept the claim."
O___o That's what calc stacking is? Never really got what it was.. my bad.
Kay so throw that out, just a low hypersonic feat then.
Question; If getting the speed of character A from how far they moved compared to character B, how is it different from getting character C's speed from some object? Have seen the latter one give accepted results.
@Chuck: "Dante was able to fire his bullets to match Lady's bullets in mid air. Assuming that Lady is using a pair of Uzi's with a muzzle velocity of 400m/s, that the shotest distance between their guns is around 30cm and that Dante fired at her bullets at the half way point aka after 15cm.
As seen here Dante hits at Lady's bullets at the 15cm halfway point, for a 400m/s bullet to hit a 700m/s bullet in the middle Dante would have to fire when her bullet moved 10cm. 0.1/400 = The reactions needed for the feat need to be 0.00025 seconds. This gives Dante a melee speed of 4,000 m/s or Mach 12 in the melee range of 1 meter. Different methods of this feat give figures around Mach 8. Credit to OBD's God Movement for the calc."[i] Mach 12 reactions
Actual speed outside of that slow-down effect(m/s) / Scene speed(m/s) = How much faster Vergil was than he appeared(x)
15 / 0.0416666667 = 360x
(x) * Vergil's scene speed(m/s) = Vergil's actual speed(m/s)
360 * 10 = 3,600
3,600 m/s = Mach 10.57921185
Depending on the Abyss used you can use the above or a (1m / 25s) for the initial Distance/Time to get 3,750m/s or Mach 11.02." Mach 10.6-11, based on human slash speeds.
"It was discussed on our cousin-site" On OBD its been discussed a few times that a fist sized object must be moving at Mach 5-10 (I believe 7 was the figure used) to show visible friction heat. Seeing as we all know an object must be above hypersonic to show friction I see nothing wrong with the 5-10 ballpark figure.
Larger objects create more drag than smaller ones. In their case they were using a fist which has a surface area of 50cm^2, compared to Rebellion's point surface area which is only around 5cm^2. Having a smaller area means its creating far less drag, which means Rebellion has to move faster than a fist would to achieve the same amount of visible friction.
Finally in the scene we see Rebellion light up with Dante running even faster than Rebellion to grab hold. Its hard to say exactly how much faster but 1.5x is a fair amount given the rate he catches up on it.
Even using the minimum Mach 5 + needed speed increase for drag + Dante moving faster makes this feat Mach 10 bare minimum. Using a higher base Mach, greater speed need for drag due to area and if Dante caught up faster than 1.5x then this feat would pass Mach 25. But using the lowball figure is always best if some assumptions are used." Tower dive, mach 10 sheer min
And the rain Mach 15+ feat and the Alastor and Blitz ones, there are several hypersonic feats.
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
Last edited by BloodRain on Feb 3rd, 2012 at 11:56 PM
"Example: Its been calced that 'faster that the eye can see' movements happen when human reactions of 0.2-0.1 fail to see a human-sized object which, as someone calced, is around 100m/s. 10-20 times a humans reactions to completly lose track of them. Now if we apply this to this situation where Sanctus was unable to notice the movements of Dante we have speeds 10-20 times his Ma3 reactions, or in other words Dante would have to move at Ma30-60 to be undetectable to Sanctus."
This part right here is calc stacking. Where you use a former calc, in this case the one for Sanctus, and base a new calc on that one's result. It often leads to very inflated numbers (While that one may not seem like it, let me put it this way, Lucci got to mach 120 by using a mach 10ish calc for another character as the basis, so the effect is relatively similar). It is just a very flawed method.
It is how we get insane shit like mach 120 Lucci or mach 200 Raikage.
i used you're calcs for vergil's mach 11 feat agianst the abyss and some one said this in response
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The point is still that he pulls a number out of nowhere for the Abyss enemies, and then extrapolates from there. If he did say he was setting t below human speed, then that’s a different example from the one I read.
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Further, he knows how far Vergil moved, and exactly the difference between how fast he appeared to be moving and how fast he actually was how?
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Not that all those things are impossible, but that requires working solely with estimations, not solid numbers. And again, the math literally cannot support Mach 11 movement. ESPECIALLY if the Abyss enemies are going BELOW peak human in it – if that’s the case, Vergil doesn’t need to be going very far past the sound barrier period."
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he said this for the temi gu ru feat
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"As for Temen-ni-gru, no, it was not a Mach 10 scene. I pointed that out, and also pointed out why exactly the Mach 10 rating was bullshit, on multiple levels (He doesn’t need to be moving too far past Mach 6 to create the friction burn we see, AND he only needs to be going very slightly faster than the sword to catch up with it in the time we see).
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You CAN gauge that scene to be hypersonic or high-hypersonic by assuming Temen-ni-gru is the size it actually appears in the game. But until someone puts up valid math for that, no: Dante is in the area of Mach 6 at absolute best.
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There are no scenes, anywhere ever, of Dante pulling that kind of speed in overland movement. FURTHER, we know for absolute fact that a tremendous deal of Dante’s strength is actually his demonic energy – the cutting of buildings, etc., all has little to do with his actual physical strength."
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here's the link if you want to read the comments in dante vs sephiroth http://www.factpile.com/3550-dante-...age-4/#comments
@Vergil:
-When doing calcs on characters without knowing their exact speed, we always use human/peak human as the base. Example: We see lesser enemies moving at est 50m/s in the DMC3 intro. Now what should happen is that the Abyss, who are much faster, would have a higher base speed. But for calcs we use the minimum, hence inputting human speeds. Thats the lowest you go without suggesting sub-human speeds.
-Its there in the calc. Abyss actual speed / Abyss slow-mo speed = Time dilation, Time dilation * Vergil's slow-mo speed = Vergil actual speed. Standard dilation calc.
-Its not wort arguing his third point. 'He doesnt need to' is a poor argument. Dante didnt need to break Mach 15. Didnt need to break Mach 10, or 7, or 6, 5, 3.... in fact he didnt /need/ to break Mach 1. Yet, even admitted by this fellow, he hits Mach 6 even though he didnt /need/ to... <___< that doesnt count as arguing the point.
@Tower Dive:
1. OBD has agreed that a fist needs to move at Mach 7 to get that kind of friction.
= Mach 7.
2. Dante runs faster than the sword. Discussed with others and roughly 1.5x was the number settled on from the rate at which advances on it. [Basically, we know its defiantly above 1.1x and up to 2x]
= Mach 10~
3. Law of Aerodynamics; a fist has a larger [50cm2] and flatter surface area than a sword tip [2cm2], thus the sword creates far less drag and creates less friction. Meaning the sword would need to move faster to get the same friction.
= Mach 10+
"(...)designed to explore the areas of high aerodynamic heating rates, stability and control, physiological phenomena, and other problems relating to hypersonic flight (above Mach 5)." ~NASA
^And as we already know the heat we see in that scene is great enough to be /clearly visible/, NASA says that this kind of heat comes from speed above Mach 5.
Ignoring the law of aerodynamics, Mach 10 would still be the bare minimum for that scene.
@Last point: Its quite a foolish suggestion; "Dante's strength comes from his demonic energy, not physical strength" Tbh I'm not even sure he knows what he's talking about here.
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
I'm quoting what the guy said in response
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"Sigh
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Right, so again: I proved mathematically Dante does NOT need to be moving 1.5X faster than his sword to catch up with it in that scene. Even if you scale the math up to Mach 7, there is still no circumstance in which the difference between Dante and the sword’s speed needs to be that great. It’s nice people can come to a consensus on wank numbers though. If I must, I’ll put up the math showing that.
Which I’m fairly sure invalidates the entirety of the rest of your argument there, if those other examples are attached to it. He barely even needs to be moving 1.1 to catch up to the sword in that time; 1.5 is absolutely wrong.
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As to Vergil. First, “he doesn’t need to” is not a poor argument, unless, again, someone’s clinging desperately to wank numbers. Point of fact it’s been the most valid way of figuring out several things for Dante in threads like this (Please don’t make me bring up that ludicrous argument about pushing the Savior off of him again)
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Once again, we know how slowed down Vergil is in comparison to normal how? We now how slow the Abyss enemies are moving compared to peak human, as far as exact numbers, how (though that one actually sounds valid). Further, a scene with below peak human enemies and the speed Vergil moves there, can NOT come out to that fast, no matter how you try to twist the math.
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Also, once again, the formula you reference is incomplete. Like the wildly too high estimation of Dante’s speed in the scene with Lady, we still need to know the DISTANCE something moves to get a true gauge of the speed involved. It’s possible, like I did, to get a baseline of the speed (something undoubtedly much lower than the numbers they came up with), but the exact number remains elusive until a gauge of distance exists.
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Finally – If you’re going to cite arguments, try putting up the entire argument, not just snippets taken out of context that don’t MEAN anything without their context. This:
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Law of Aerodynamics; a fist has a larger [50cm2] and flatter surface area than a sword tip [2cm2], thus the sword creates far less drag and creates less friction. Meaning the sword would need to move faster to get the same friction.
= Mach 10+
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Is not just an invalid argument, it’s not even an argument. It’s working off an objectively incorrect speed gauge first, and then it’s once AGAIN pulling a number out of absolutely nowhere and trying to insist it has to be accurate.
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You want to prove Dante’s this fast? Since apparently it needs explaining, here’s what you do. Get a look at the buildings around the base of Temen-ni-Gru. Get a gauge of how tall they are. Then take Leviathan, and get a gauge of how tall IT is (you can use Dante’s height in relation to its eye to gauge that) from belly to head.
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Using either of those, add together until you get the height for Temen-ni-Gru as shown in comparison to either of those objects (Leviathan will probably serve better there).
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This tells you exactly how much distance Dante has to move in the time the scene occurs. From there you have to estimate a little, but only a little: Dante leaps from the tower at what LOOKS like the halfway point. So cut the number in half.
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From there it’s easy. Find out how many Feet Per Second a baseline speed would be (let’s start with Mach 5, for argument’s sake). Measure how long it would take Dante to cover the provided (nearly exact, remember) distance. Then adjust the time it SEEMS to take according to the result. Remember he’s not moving at friction burn speeds until near the very end, though.
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You’ll notice not only is this method free of the fanwank bullshit, it also probably gives a similarly ludicrously-high number. You can ALSO work backwards from a given speed (Mach 5 to 7) to find how tall Temen-ni-gru SHOULD be.
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I don’t intend to do the math on it myself just now. But given that the examples you keep trying to cite are OBJECTIVELY WRONG, it might serve you or someone else to do so.
Ah right. And my disproving the 1.5x speed thing included the measurement of the speed the bullet could be moving in actuality. Though I could do that again, if we wanted variety, since I used the lowest gauge.
2. I see no maths. Barely 1.1? 1.1x would make him appear near equal where its clear that he was moving noticeably faster than it.
Dug up the calc based off the slowed appeared speed in the scene; "Rebellion length = 1.65m
Rebellion width= 0.38m
[Based on its height to Dante, guard from the sword length]
During the scene Rebellion appeared to be moving at 2.357m/s
[Based on the tower below covering the swords length in 0.7seconds, 1.65m / 0.7s]
When the sword appears stationary Dante is moving at 1.52m/s
[Based on Dante's movement. Covered 3.04m, 8 handle widths, in 2s]
..Making Dante's apparent speed at 3.877m/s
[Dante moves 1.52m/s faster that the the 2.357m/s sword]
Meaning Dante was moving 1.645x Rebellion's speed when catching up to it."
Knew I had that saved somewhere... yeah, on this method some others got 1.45-1.8x.
3. It is. With that attitude tons of characters feats will be thrown out just because they 'didnt need to'. A feat cannot be ignored just because of necessity. May as well debunk any speedster that has a feat around humans.
4. Basically the difference between the Abyss' before(15m/s [though I think peak is around 20 ish]) and after(0.04m/s [25 seconds to move 1m]) speed is how slow the scene is compared to normal(1/375). For Vergil to do normal looking movements during this slow-mo effect means he was moving at hypersonic speed.
And 375x your average human speed is Mach 11 (10m/s*375=3,750m/s).
5. Lady scene method came from another poster, updated with recent bullet speed info. And how fast do you think you'd need to be to time his shot to collide with her Uzi shot by the time it moved 10cm? Not sure what the DISTANCE part is about..
6. Kinda obvious the scene wasnt in real time, so that whole Temen-ni-gru measuring wont work.. I mean, if the thing was 500m tall, and it took Dante 75 secs to reach half way, then he would be moving at an average of 3.57m/s..... This really need a comment?
7. I notice he didnt comment on the aerodynamic heating and how Mach 10 would be a lowball if we were to ponder what something with a surface area 1/25th that of a Ma7 hand used here would move at..
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
Last edited by BloodRain on Feb 21st, 2012 at 02:21 AM
he responds
==
"Okay. So, I caved in and did the math after all. And discovered something…well, not surprising in the least, but fascinating.
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If we take the times in the Temen-ni-gru dive as completely accurate, Dante spends ten seconds at Mach 6 to 7 after running and falling for a not-insignificant span of time. Assuming Rebellion was traveling at Mach 7 when it caught fire, and again assuming the times are accurate (even though we can see the bullet fired), that puts Dante’s speed at 5383.3 mph to catch up with it in the ten seconds it’s moving at friction burn speeds for.
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And yes, I can show my math on that. But that’s not the fascinating part.
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The fascinating part is, for those ten seconds (nevermind the entirety of the rest of the scene) to be possible, assuming Dante leaps off at the midway point of the tower, Temen-ni-gru has to be at minimum over 40 MILES tall.
5383.3 mph comes out to 4 miles per second (5383.3 divided by 60, divided by 60 again, 4.2 mps). Times ten, 40 miles in ten seconds.
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Temen-ni-gru is NOT that tall. It’s not even remotely *close*. How do I know this? Well, going purely by visuals, compare what the ground looks like from the pinnacle of the tower, (@18:55)
. www.youtube.com/watch?v=Am8LHE2dJSM
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To what the ground looks like just 15 miles above sea level
. www.youtube.com/watch?v=MQwLmGR6bPA
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THIS is where you can found the argument for that scene being so ludicrously fast. No fake numbers pulled from thin air, just “If we take the times as exact, this is what has to be happening, and it is not the case.”
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Personally, I maintain the point the developers wanted to make was that Temen-ni-gru WAS somehow that tall, OR that the friction burn section of the scene takes place in a vastly smaller amount of time than it seems to (which there is evidence for, going by the way, as you noted, we see the bullet travel).
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Figuring out the height of Temen-ni-gru compared to other objects, though, would give a more accurate gauge of the length of time the scene would have to be to avoid Dante hitting the ground at mach speeds.
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I’m currently working on the scene with the Abyss enemies, also (actually I STARTED there and got sidetracked). For them, I did a bit more estimating. Using a baseball bat as an analogue to the scythes, the fastest a human can swing is about 100mph, as far as I could find.
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In the opening of the fight in www.youtube.com/watch?v=y-h_OOk93Bk
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It takes the Abyss enemies on the ground about 12 seconds to ALMOST reach Vergil with their weapons, swinging in an arc. Now the thing is, an arc is a MUCH greater distance than a straight line, buuut I find myself a bit intimidated by the formula for determining an arc’s length. Still, going to attempt it.
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So, in simple terms – let us assume each Abyss is about 7 feet tall. Their weapons appear about a foot shorter than they are (as they walk hunched over). The ones I’m using grip the weapon so that about a third of it juts above their uppermost hands – 2.3 feet.
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Said enemies then take full swings at Vergil. That gives us a point a to point b distance of 4.6 feet. Using the formula to determine an arc (found here, www.mathopenref.com/arclength.html ), that means they’re moving the points of their weapons about 7 feet.
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As 100mph is 146.7 feet per second, rounding up to 147, 7 divided by 147 = .05 (again, rounding up).
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So it SHOULD take a peak human roughly one five hundredth of a second to swing a weapon in an arc like that, roughly speaking. 12 divided by .05 means the Abyss in the scene are shown moving 240 times slower than reality.
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That also means Vergil has .05 seconds to perceive and react to every one of them the way he does (10 times faster than Luke Skywalker reacts to the little training droid in A New Hope, just to cross-geek a little). Here is where my math stops though, as it’s not really possible to tell how FAR Vergil moves, and thus how fast he’s actually going.
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But it’s worth noting that (like Dante in the opening cinematic of DMC4), Vergil doesn’t even twitch until the weapons have nearly *reached* him. All of his movement in that scene takes place in the space of about 1 to 2 *hundredths* of a second.
==
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First I was misreading one of your arguments. I thought you meant multiply BY 1.5 for the tower scene, which is VASTLY too fast. 1.1 as a *ratio* is much more accurate (multiplying by .90-odd gives the correct speed in my above example).
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Second, the examples you’re citing are working of much looser estimates than even the ones I’m working with. Again referencing the tower dive, it makes VERY little sense to start from (if I’m reading the argument right) how slowed down Rebellion *appears* to be, instead of what the actual necessary speeds would be.
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The same problem appears in the Abyss scene with Vergil – you’ll note by starting from a more solid estimation, the number you get (even incomplete, since we can’t really gauge how far Vergil moves) is much smaller.
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Regarding that same scene, another more solid estimate. Vergil strikes the scythe coming in at his sword-arm first. He lifts his hand to his head level to do it, which is about three feet. So he moves 3 feet in .02 seconds. 3 divided by .02 = 150, X 60 = 9,000 feet per minute, X 60 = 540,000 feet per hour, divided by 5280 = 102 miles per hour.
However, that’s just for the initial movement. It can at the least be tripled to account for the two other scythes he knocks out of the way, plus an indeterminate greater multiplier for the full draw-cut he uses on the one above him. However, that’s still far, far far away from 8373.2 mph, which is about what Mach 11 would be at sea level."
Yeah, kinda need to see the math on how he's apparently moving 1.01x its speed. Can't see a reason to times by 0.9.
There is absolutely no way an argument can be formed from the height. (And he got the miles/second wrong there);
10 seconds at Mach 7 = 23,820m
60 seconds at free fall = 3,600m
= Half of the tower is 27,420m
= Total height is 54, 840m
And the whole height talk, as I already said, can be disregarded as its "6. Kinda obvious the scene wasnt in real time" from the visible tower beside him and he himself appearing at normal running speed etc. Just another slow-mo, as he agrees to- "the friction burn section of the scene takes place in a vastly smaller amount of time than it seems to".
Either its at the level I said or we're looking at a 55km tower reaching into the mesosphere or having hypersonic friction appearing at sub-sonic speed. Both impossible.
And what? I just showed the calc giving 1.645x, and no fake numbers or anything pulled out of the air.
First I wanna correct a few things, also ya may want us use the more accurate metric system.
The bat/strike speed is 45m/s. The appeared 2m swing in 12s is 0.166666667m/s. This means the Abyss are slowed down by 270x.
The time is actually 14 seconds, not 12, for the longest time in the particular segment you're thinking of. Finally it doesn't make a regular circular arc like you used. It makes an overhead hammer motion, thats 1.2-1.3m on 6ft tall people (just tested). 7ft / 6ft = 1.16666667, a 7ft's arc would be 1.16666667x that of 6ft. 1.2-1.3 * 1.16666667 = 1.4-1.51m. Using 1.5m as the high average.
So that's 1.5m / 14s = 0.107142857m/s
45 / 0.107142857 = 420
That means the scene was moving at 1/420th its normal speed using the same thing you did but with the right time of 14s and right arc of 1.5m. Note: The time is what it is, and if the distance is to be disputed it wont get much higher than that as its limit, as per your regular circular arc, is 2m. And even a full 2m with 14s gives 315x.
Your math stops at a crucial yet simple part;
Low human punch; 7m/s.
Average human; 9-10m/s.
Average pro punch; 11-12 m/s.
Peak human punch; 14-16 m/s.
[Various sources]
Vergil's movements we're above average human and appeared in the pro range. As its difficult to say how fast in the pro or peak range he was going, a lowball figure at 10m/s, basically average human speed, is to be used.
We know that everything in that scene was moving at 1/420th its /real/ speed. The Abyss' 0.107m/s speed was really 420x faster, 45m/s. And just like them Vergil's 10m/s speed was really 420x faster, 4,200m/s.
That's Mach 12.343 with the revisited figures. In fact, with your own 270x his speed would be at Mach 8.
Really want to know what your view on 'solid' is. Because all the data I got is in-game and easy to get hold of. That and my method is simple and clear cut; anything in that scene was happening X amount faster then the slow-mo. I'm saying the Abyss and Vergil were /both/ moving X times faster normally. You're saying that the Abyss are moving X times faster while Vergil is only moving 13.7 times faster normally [137m/s real / 10m/s appeared]. Its highly faulty unless one party is unaffected by time..
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
a guy on my debating website found another strength feat for Dante from the quicksilver video http://www.youtube.com/watch?v=b-e-...e=related#t=50s
"I did a quick calculation based on the size of the rock compared to Dante(using very low end estimates), calculated the weight based on the weight for a rather light rock, and the determined the force Dante would need to move the rock at 14,700 m/s. It would require a force of over 15 thousand tons, which is far more than any feat dante has ever shown, and he did this with just one finger." - krazy
Hm, think you can get his calc? Because the scene was slowed down by 1,000 times, so that rock that appeared to move at 0.5m/s would actually be 1,000x faster; 200m/s.
I'm guessing he did 1000kg*14,700m/s which is 1.47e7 Newtons of force. Dante's 7th strongest separate feat is from Nero throwing 200 ton toads around at 100+m/s. Thats 2.3e7 Newtons.
Besides, I wouldn't trust a time-effect strength feat. Can easily be that Dante was interacting with it at the speed shown compared to himself.
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
Well I'm not sure if he's using the ton-force measurements or just tons so not sure which to use..
The top strength feat comes from when Nero crushed 2,000 tons of marble into dust [Dante's strength = Nero's]; around 1e10 Newtons. Still need to get that calc verified.
His second strongest is from him and Nero catching and deflecting the Savior's punches; 2.55e9 Newtons.
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"