Name: Pumbaa
Origin: Savannah
Personality: Very intellectual, althought he doesnt know it himself. Has a strong stomach and a reckless behaviour at the dinner table.
Classes: Dance, Art, Phys. Ed, Magic
Future Plans: Athleet
Favorite Class: Phys. Ed
Bio/History: Pumbaa, a warthog, provide his surrounding with outrageous comic relief. Living a life of "Hakuna Matata," he has no worries, no responsibilities, and no cares. Other than that he is very caring, very responsible and he worries about most things.
Abilities: Smelly, but intellectual and funny. He is very strong and fast as well.
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"You will too eventually be part of my collection"
Personality: Squall is a open and caring person. He has changed greatly from how he used to be.
Classes: Home Economics, Alchemy, Magical Arts, Science
Future Plans: He hopes to become a intelligent person.
Favorite Class: Magical Arts
Bio/History: Squall is unwillingly dragged into the role of the hero when Cid, headmaster of Balamb Garden, appoints him as leader of the academy midway through the game. He is often thrown into a leadership role, as is evident in the Timber and Galbadia missions. During a late battle against Galbadia Garden, Squall demonstrates some leadership difficulties, which are tied to his lingering isolationism. Likewise, other characters have to make efforts to pull him out of his isolation, and Rinoa has to expend a lot of energy to pursue a romance with him. It takes considerable time for him to accept the others' offered friendship and fall in love with Rinoa and care for her. As time progresses, he grows more comfortable with the leadership role, especially when it comes time to defeat Ultimecia, the antagonist. Throughout the game, he has a distinct rivalry with Seifer Almasy. The opening sequence depicts the duel in which Squall obtained his characteristic facial scar (and subsequently gave an almost identical one to Seifer; Squall's starts above his right eye and goes to his left cheek, while Seifer's goes from left to right) and scenes in which Squall and Seifer are supposed to be cooperating are characterized by squabbles between the two cadets. Later, Seifer seemingly allies himself with the Sorceress, requiring Squall to battle him several times. Nevertheless, despite their conflict, Squall still feels an underlying camaraderie for Seifer, and mourns him in his own way when he believes Seifer to have been executed after an attempted kidnapping of Galbadian President Vinzer Deling. According to flashbacks in the game, Squall grew up in an orphanage, along with many of the other main characters such as Zell, Seifer, Selphie, Irvine and Quistis. Though he remembers little of this past, it causes him to develop into an emotionally detached, highly cynical and introverted boy; his original goal is to go through life without any emotional links or dependencies. However, Squall gradually warms as the game progresses, and it is later revealed that his deliberate detachment from his companions is a defensive mechanism to protect himself from emotional pain, like he experienced when his older sister figure at the orphanage, one of the sole emotional supports in his early life, was forcibly separated from him.
O.O ??? sorry Jacob i really dont know the character at all. Wish i did so could get some sort of story line going but ...... i choose a character i know better.