This seems like this could be really interesting, but I'm going to have to wait until I heard more to make an actual judgment on whether or not I'm going to buy it. I'm not shelling out $50-60 on a whim.
well first off.. its known that blizzard copied warhammer 40k and got starcraft.. same for warhammer and warcraft
but blizzard seemed to want to try to make starcraft 2 look like dawn of war 2.. there are some screen comparisons floatin around if I catch em again I'll post em up
Please read my post properly- I did not claim that me finding turtling dull was anything other than an opinion.
However, the way in which the standard RTS use of mass worker units is an outdated mechanic that pointlessly slows up games and makes them overly fiddly IS a fact, and you are simply wrong if you do not see it.
Yup, bad design. Like I say- some people seem to enjoy bad design in games; I canot help that, they are still wrong.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
simply wrong from your point of view....Mass workers can be a good strategy mechanic to balance forces and so on, capturing points is all well and good but it can get very boring capturing points over and over, you could say the same about resoruces but personally I dont think about mining resources or collecitng them due to the mechanic is so simple wheras you have to think and make a more concious move I find when your capturing strategic points, thus imo going for points is bothersome
either way, please dont bring something as slow and tiresome as the World in Conflict mechanic...."sigh"
I dont see why having worker units can make a game bad.. I mean its an economy unit.. if those are destroyed you're finished.. I think its perfectly logical to have
Personally i like the idea of being able to build more Economy units like workers to be able to harvest/gather resources faster, in games without them, theres either usually no way or few ways to to increase resource acquiring, for example in normal DOW, you need to capture points which imo is a fine idea, however one youve done the upgrades and plopped the highest level outpost on top of a strategic point you cannot enhance its economical advantages, yet in a game with workers you can build more if you want faster economy and therefore streamline your economy to your own needs at your will.