"For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic."
Denzral Vassisk
Age: 27
The Adventurer is a veteran Jedi agent. By 'veteran' I mean experienced rather than old; Adventuers tend to be late 20s/early 30s. Other than his broad experience of Jedi missions, what distinguishes an Adventurer from his fellows is his extreme curiosity and wonder about the Galaxy. he tends to take the more dangerous or exotic missions and assignments simply so he can learn something new. Over his career the Adventurer has picked up all sorts of skills and tricks; he is a highly skilled Lightsabre fighter and well skilled in the ways of the Force also. The Adventurer's speciaism is skills, but he's actually good at everything, so if in doubt, take one of these guys.
COMBAT SCHTICKS:
Focussed Blow, Side Step, Martial Artist.
MERITS
Weapons:
Light Pistol, Lightsabre.
Star Ship:
(default) Jedi Starfighter, (additional) Starry Ice YT-1300 light freighter, gained after he took part in a raid on a Pirate base in which Denzral chased down a dark Jedi who had been meeting withing the base which was on a moon. The freighter was used as an escape vehical by the dark Jedi who engaged Denz in sabre combat as it esaped on auto pilot.
Ally:
R4-D7 (default)
Contact:
Jedi Master Trin Derimx, on the council.
Mentor:
Jedi Master Veiss Ichinara
Suggestions? Anyone care to tell me whats missing now, or weather I should change my Force powers or anything?
__________________
A long time have I waited for this, my little green friend!
correct craft. jr you are only aloud 3 merits. in order to have 4 you must be one of the renegade classes. i would take away the contact since your mentor is probably in the council anyway.
__________________ XBox Live: Unbias3d
Steam: Paradox Method
No problem HereticDruid, your character is interesting and could have interesting interactions with my Apostate.
By the way, Gallador also has. interactions with Darkside cult mentioned in his bakcground. Ush, Druid, is it okay for it to be the Cult of Will?
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Question: Is there anything as bad as agents? Enemies which have everybody running scared and destroying so precious plans? Other than the crazy psycho brigade, although I'm sure one day they'll kill themselves
I think the Renegades actually have something that is overall worse than Osokans, but there is only one of it and I know little about it.
Jedireaper, my only two problems now are that you're missing a Gun Schtick (you can take two), and that... yeah, your Council Contact is a non-existing character...