its not so much the amalgams as everything else... amalgams was never something i was fully into, but i was willing to give it a go (like i did in the red/nj's tourney just gone), but when everything else was added to it, i realised my heart wasnt in it...
Sorry to see you go Pig. I will however try to persuade you back.
The prep time allotted in this tourney is a bare minimum and there are severe limitations to what can be brought into combat from prep. Prep is almost completely secondary in this tourney and the "prep time" is essentially for mixing and matching members of your roster rather than creating unbeatable technology (especially since technological implements have been capped at base Ironman level).
I really hope you reconsider, and I'll be nagging you everyday on MSN and Yahoo until you do.
Yeah, even leo admitted there wasn't really a point except to be different and possibly fun. Someone will end up with the short straw in the non-amalgamated match, metaphorically, and their team won't be as powerful. I'd hate to see a playoff spot determined on such grounds.
A no amalgam round could just be a mid-season bonus, instead of points for the winner you could maybe choose your next opponent or have first selection next draft round or something ...
Maybe even have the option of trading a character off with any other team in the field. Teams would put up 2-3 characters each for selection, ala "Big Brother", and the bonus round winners would take who they wanted, and would have to give one of their own characters to that team in return (again, winning teams own choice)
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i guess it seems to me it would be a good way to boil things down to STRAIGHT, PURE debating. i still like the idea but whatever everyone decides is fine by me.
See, I think 10 minutes of prep, with time for amalgamation, still makes it a lot about debating. I'm not opposed to a little bit of prep-ness and meshing creativity, so long as debating stays at the forefront. I think in the current format, it does. Seriously, if anyone does more than grab a few tech trinkets with maybe 5 minutes, and does more than a forecefield, energy buildup, or psi-hicky...they'll be straining the credulity of the judges.
I like Scoob's idea. If there's a non-amalgamation match, make some sort of prize for it (he suggested a couple) but also make it voluntary.
Yeah, this is a singles/doubles league. You can enter on your own and have full control of your roster/post quota, or split the duties with a partner (though you don't receive an increase in post quota). You can also start out as a team and split off to individuals in a subsequent season.
1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:
125 Salary Cap
High Meta - 30 points
Mid Meta - 25 points
Low Meta - 20 points
High Street - 15 points
Mid Street - 10 points
Low Street - 5 points
2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.
3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.
4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.
5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.
6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.
7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].
League Combat Rules (updated):
1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.
2. No offensive matter manipulation. Only the elements of the battlefield can be altered.
3. No time manipulation powers or technology.
4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).
5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.
6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.
7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.
8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:
2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.
Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.
9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.
10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Duplicate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).
11. No CIS.
12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.
13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.
14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.
15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).
Scheduling/Battle Format:
Each participant will possibly face every other participant at least once during the regular season.
Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.
Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.
Finals: Each match will have 5 judges.
Participants & Judges:
Participants:
Blair Wind* Batdude
Charlotte
darthgoober
Leonidas*
psychogundam*
Scoobless
Smurph
Judges:
Badabing
Citizen V
Creshosk
Digimark
Galan
Illadelph (L)
Jason
Newjak Red*
Symmetric Chaos
Trickster Xmarksthespot*