just probably have to remove the laser thing since they didn't have it originally, leave the dead bodies on there, basically everything the old games did except with the controls to make it harder and somewhat scarier
I think I must say that the classic RE games were never all that scary either. About the scariest thing was Cerberi jumping through windows in the first one.
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WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.
I loved playing Resident Evil 4 with the new gameplay style, it felt a bit cramped at times when the zombies got heavy but they compensated for that with the 'quick turn' control. The over the shoulder aiming really puts you into the action, especially on the 'Mercenaries' subgame
But saying that I can still play Res 2 and manage the different control and camera style. I would enjoy it if they re-made 2 with 4's gameplay but then they would have to make the story and environments a lot different, otherwise its just the same game with the same puzzles.
I would love to play Res 5, I'd have to get a PS3 though...
It's no less a horror game now than it was, it's just a different kind of horror.
Let's be honest, how often can you take it seriously? Zombies? Chris, Leon etc...these are trained men, trained to the highest levels.
There's only so long that scatterings of the shambling undead can cause problems to them.
Also, I found Resident Evil to be terrifying when it came out, because it's one of the single most important and innovative games ever.
I was also very young.
As you grow up, things scare you less. My niece craps herself when playing Res 5, for example. I still found a lot of it intimidating.
Besides, what was always scary to me wasn't the zombies, but the fact that there WERE zombies...in a mansion...in a forest...as a result of some clandestine global corporation's experiments.
The horror of Res has always been about the player being at the mercy of an unseen evil, for me. Reading all the little excerpts of worker diaries and hearing how it all unfolded.
The Res games were always more potent the first time you played them, cause you didn't know what to expect. When I play Res2 or even 4 I just feel like I'm going through the motions.
You still get the same thrills but you know what to expect and how to defeat it.
While I liked RE4, I didn't felt like I was playing a Resident Evil game any more. It was an ok game overall but nothing more... the resident evil feeling was washed away...
Then I've tried to play RE 5/ORC/6 Man... what a disappointment that was... Call of duty: Modern Warfare with a Resident Evil themed setting... nothing more. Well, I could've go play COD:MW but guess what, I don't really like that kind of game...
I just wanted to play A Resident Evil game.
In my opinion, the only improvement EVER brought to a RE game was the RE 1 Remake along with it's follower RE: Zero. Those two were absolute masterpieces!
I can still compare the graphics of those games with modern days games graphics.
Many players complain about classic RE games control scheme (the almighty known "Tank" control scheme) and fixed angle cameras (not isometric) along with the static backgrounds. Well, while all of these were workarounds for the limitations of the old hardware capabilities and not designed as features, ironically led to Classic RE Games became what we know today as arguably "the true survival horror genre" standard.
While I've re-played RE 2 few months ago I did in fact found it was lacking the 180 quick turn that was introduced with RE 3 Nemesis... but that was about it. The only one feature that I was missing and that could be marked as a design flaw (hence... they've fixed with RE3)
I don't want to argue about which it's the best between classic and new RE games but it's for sure that these are now two distinct types of games...
The fact that I love classic and others love the new ones it's just a matter of taste... I like vanilla while others like strawberry... nothing more.
There's nothing wrong with static backgrounds, tank controls, backtracking, over the shoulder aiming, first person, or whatever suits anybody as long as some will like it. Everybody likes what he wants and tastes aren't for discussion.
I, for one love the static backgrounds and tank controls as I think that it's adding suspense and it's a plus to the overall feeling of the game.
I've played RE since the first game came out, and TBH, the original three are still the benchmark for me. I played those first three games over and over again, and loved almost every aspect of them. Sure, the controls are dated nowadays, but even now when I sit down and play RE2, i can still see how well they did capturing the horror vibe.
While I like 4 & 5, and will no doubt buy 6 after playing the demo, it's hard for me to compare my enjoyment of the two eras.
Code Veronica isn't really something I think about, though, in all honesty.
For me it's the weakest in the series (of the main games), and after 3 was a step backwards gameplay wise, even if it had nice graphics and a non-static camera.