So I played it for 3 hours its a nice hack n slash game with pretty meh levels and environment ,cut people into pieces is lot of fun.......you have a meter bar below your health and when it hits max you hold LT then press x for horizontal or y for vertical slash or you can always just use the right stick to cut this is called the blade mode. You can use it any time but cuting up people only work when the meter is full.....also it makes you enter a bullet time mode for weaker enemies you can cut them up in instant in the case of stronger ones you have to weaken them first.....dodging is pretty meh in the game...combos are nice though I have only 2 weapons so far the basic sword and a staff....
What he forgot to mention that the dodgin system pretty terrible....im on the last level now final boss is pissing me off....
Funny thing is Im playing on normal and it's pretty hard im not that bad in hack n slash games I beat all 5 Dmc on Dmd mode....maybe im just tired a bit...
Anyways campaign is 4 hours long.....:
I might've considered the short length to be viable issue if the game in question was something like Uncharted 1 or Heavenly Sword; the big difference between a game like those and Rising is that the latter actually has replayability, and in spades at that, despite a few fundamental shortcomings like inconsistent stage design in terms of length. Yeah, I'd've pushed for longer levels in the latter half and maybe an extra one somewhere in between, but having no incentive to continue a game that clearly was made with multiple playthroughs in mind (not unlike the rest of the Metal Gear series, longer or not) isn't the game's fault. I'd've settled for a Boss-rush mode or something myself, but I didn't find myself thinking I'd want much more from the game.