1. Since when do hissy fits from fans justify the bringing back of a character? If their reason for bringing back Liu Kang is due to a hissy fit from his fans, it's not a very smart move on their part. It also puts Liu Kang fans in a bad light, as it shows they are irrational.
His status as the Protagonist of the series also doesn't weigh in much with regards to his quick resurrection. I was pretty shocked when Shang Tsung and Quan Chi killed him, and I actually expected him to be brought back sometime after a few games had passed. Bringing him back so quickly was a dick move on their part.
2. It was still as R_P said, unbalanced mainly due to Rage. Adding some sort of temporary power-up in a Fighting game for every character is a gay move and completely unbalances the flow of standard gameplay.
If such a thing should be included, it should be given to a couple of characters only.
Very true.
Though in this game, between all the custom combos and the super moves, it is going to be even more broken.
They seriously did that? After just one teleport? Or were you being a cheap-ass and spamming it?
I know ehh? I like what they've done with Cage as well. The cockiness is pretty cool. I just hope it doesn't become excessive and move into 'annoying' territory.
1 X-ray fatality per character is what I want now. The X-ray moves are skirt close to the fatality area anyway, but an X-Ray fatality would be even moar awesome. Seeing the acid from Reptile's mouth burn away everything inside them would be pretty sweet no? [csm]313[/csm[
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Yeah... The unbalance caused by the RAGE (lol) made MKvsDC nearly unplayable for me, as it probably did for a lot of MK veterans. It's like you're about to beat someone fair & square, and then a noob player manages to make a last-second comeback and beat you because of the Rage.
Clearly, that mode was implemented to give casual players more of an advantage, but there should've at least been an option to turn something like that off like there is with the blood/gore now.
Perhaps. No way can it be anymore broken than MKvsDC though.
Kinda both , but it's not like the move can't be blocked. I just has good reaction timing at teleport uppercutting when they're trying to use projectiles.
Me too. Otherwise I might actually start liking Cage a lot less for once.
Yes, that it would , as would an X-ray fatality involving Cage's Shadow Kick or one of his other shadow moves.
1. Why should it matter how fast they bring him back? And why would he be gone for a long time anyway? As for the fans wanting him back, you can expect the same thing for almost any character that has a fanbase. It doesn't put them in a bad light, it just means the fans care about the character and the series. It's equivalent to killing Ryu and having him miss out on a few SF games but that's a bad move, because he's really important to SF games, just as Liu Kang is to MK. Liu Kang may not be the mascot of MK but he's an iconic MK character.
2. How is giving it to only a few characters gonna make it even more balance? If anything it makes it worse, as those characters will always have an advantage over the others. Such a feature would give all characters a chance. Also, there's more complaints about Superman and Flash.
As mentioned earlier, if you kill someone off and then bring them back quickly, it lessens the impact. 'sides that, you can tell they brought Liu back just for the sake of it (or without much reason) when he became a killing zombie with chains.
It's not equivalent to killing Ryu. Not even close. Capcom would NEVER kill Ryu. Ryu can never miss a SF. He's waaaaay to important. In comparison, killing off Liu Lame isn't really that big of a deal. Bringing him back that quick WAS silly. Had me like "what was the point of killing him off in the 1st place if they were just gonna bring him back in the next game in the stupidest way possible? Were they just trying to make me REALLY happy for just one game?".
But his role wasn't all that important. I mean, it's not like he became the hero once again. Really, I was under the impression that you guys just don't want him to keep playing the hero but darn, you all sound like you want him completely out of the series.
Liu Kang is pretty important too. When you have a character that's as important as him, having him miss one game is almost more than enough.
Oh, I'm all right with him being around but not playing the main hero, so as long as he stops making other characters look less important like Wolverine does with the X-Men.
Yeah, I read something on the wiki about Raiden being defeated by Shao Khan either during or a little bit after Armageddon, and wondered what that was all about. Now it makes a bit more sense...
A character cybernetic who wasn't before? I can already see a cybernetic Subzero happening, since the Lin Kuei already tried to make him into one of those (like they did his friend Smoke) at one point.
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Well now MK1 might make sense, since in the game you can choose him, but if we look at whats cannon he was always just the one watching the tournament, never acturlly participating, or am I wrong? Because I remember reading "I can no longer interfer" which is raidens quote in MK3 or something.
I have seen the trailer and it is really amazing. This game is looking stunning. i have two hopes for this game back to normal MK like armegeddon with full violence and fatalities that any character. I am eager to play this game.
I believe it was stated somewhere before (forgot where) that Raiden took on a mortal form every time he participated in an MK tournament, since he was forbidden to otherwise because of his godly status.
Re: Mortal Kombat Reboot To Feature 26 Characters and DLC
I already posted something like that except I showed a select screen. Oh well, it's good to keep info like this bumped if nobody wants to look at other pages.
Anyway, that's a satisfying number for the roster. That's just one more character than UMK3 (including secret chars but minus bosses). Can't complain with that since that's enough space to put in all the popular characters.