Registered: Jun 2008
Location: In Luna's mane, chasing STAAARS!
I just hope that in future RE titles, each one doesn't give you an ally through the course of the entire game. Eversince Sheva Alomar, I've been hoping to play a new installment in the franchise without the mentally disabled (by this, I mean bad AI) assisting me. I thought Capcom learned that to make a horror game...well, horrifying, the protagonist would have to be either all alone or have a person with him/her who is totally useless like Ashley Graham but I guess curiosity got the better of them when they wondered what it'd be like to have an actual partner with guns and look how well that turned out. Now we're stuck with an idiot "Rambabe" who acts like your mom who wastes a good can of first aid spray on you if you even step on a thumb tac. I've seen better AI from the marines in Bungie's Halo games and those idiots constantly drive me off cliffs.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Mar 24th, 2011 at 11:11 PM
Resident Evil 5 was the most successfully selling game in the franchise's history for a reason.
So really, I wouldn't be surprised if they just kept on with that formula.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
RE4 was multi-platform as well, and the first RE of the last current gen. >___>
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
It's not that I even outright reject remakes, but I'd prefer the next installation first and foremost; however, it's entirely probable that it's a different team, so you have a point there.
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Regarding the HD RE4 remake that's coming to the 360/PS3, anyone think it's possible that they'll perhaps make it worthwhile to online players by tweaking mercenaries to include a duo mode with leaderboards? Can't be that hard can it? Hell, I wouldn't mind if the whole game had co-op, as long as it's not forced like it was in RE5 (i.e. You could play the story with someone, but when you're by yourself, there's no AI partner like Sheva or anything). Of course, they'd have to like double the number of enemies RE4 originally had or something for both players to get their fair share of kills.
That's all mostly due to how forced it was on RE5 as a whole. If it had been optional though, it wouldn't of been nearly as much a problem, if one at all.
edit: Besides that though,
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Last edited by Ridley_Prime on Mar 26th, 2011 at 10:51 PM
Same here. That said, I wouldn't be surprised if those said people were mostly why Capcom decided to even have a remake of Code Veronica, and another remake of RE4, so that all the people whose first game was RE5 would get a better chance to play a couple of the good previous titles in the series (one of which was a gem from the last generation), before coming out with RE6.
Registered: Jun 2008
Location: In Luna's mane, chasing STAAARS!
Good news and bad. The good news is that the HD versions of RE4 and Code Veronica will be on the Xbox Live Market and PSN for 800 points. The bad news is that we won't be playing them until somewhere in September or October. Knowing that horror games are usually released on October, it'll probably be out around Halloween.
The biggest problem RE5 had was that it came after RE4, imo. They had to follow up what many people believed was the best in the series.
Co-op wasn't THAT bad, imo. Making the game more about action than horror was a bigger issue for me. A proper horror RE with co-op would be great I think.