Let's see...PW, BS, IB, and, umm, hm. CF I suppose
Those of us fighting unarmed/melee should get the ones at the center, and you gunners should split yourselves between the north and south zombies. North has more, so worry about that a bit more, but don't just let the southern ones do as they please.
San is going to go stabby at a zombie at barricade D.
Avatar, dressed in his bushman get up, will be carrying both a pistol and a knife, though he expresses his annoyance that he wasn't able to acquire his usual bowie knife.
Okay! Lets see... 10B, EE, StS, LR as my active powers, please.
"Alright mates, looks like the game is on," Avatar says in his strong Aussie accent. "May the best fella come out on top."
Avatar the proceeds to open fire on one of the Zombies by Barricade A.
__________________ We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!
Gender: Male Location: Dreaming...Or am I living...
Burn will be rolling CC, EE, LR and StS.
Looking almost loathingly at the gun he is currently holding, Burn sighs, "Alright, I guess I'll play nice, for now."
and the, almost lazily he shoots at 2 Zombies at Barricade B. Headshots.
Okay! Enough of you have posted that I will go ahead and do the first update. Happy Halloween, everyone.
2-1 initiative puts it in your hands to start things off.
San, Cass, and Fy all run over to D to fight zombies! They are met with snarling, rotting hands reaching through, trying to break down the barricade. In true Matrix fashion, San and Cass unleash snappy knife attacks; San gets ten successes between her two attacks and Cass six, reaching through the criss-crossed wood planks to slash up the undead. Fy follows their example and breaks a zombie's arm... off. Have points.
On the other side, Melis and Heph leap into action! Heph can be proud of his seven 5s as he knocks a zombie away from the door, while Mel only gets four successes to kick a zombie down. The remaining zombie tries to break down the barricade but to no avail.
Now, the shooters gunning north! There is a great cacaphony as your pistols pop off shots. The barriers blocking the doors and windows give the walking dead a point of cover. Avatar nearly misses but gets his kill! Burn doesn't have that problem, though; two clean headshots through the barricade. Hawk finishes off the last zombie outside B, leaving Mors with no target. Klez gets his two at C.
And to the south, the Natural gunner girls! Sirin misses one of her targets but gets the other. Ares picks up her slack and then Corley shows her up.
The remaining zombies do a little damage to the barricades. More are coming!
--
ZOMBIE SIMULATION, Start of Turn 2
Warehouse- North
Barricade A: 12
Barricade B: 15
Barricade C: 13
Zombies x4 (Barricade A)
Zombies x2 (Barricade B)
Zombies x3 (Barricade C)
Warehouse- Center
Mors 0 (MA11/G4): 3(1A)/0 CF KW DM ST LA SS BS HCHT JE SP PM [0/0]
Glock 17* (6/3)
Ares 1 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [4/4]
Glock 17* (4/3)
Burn 1 (G10): 0/0 KW HL CC EE LR 10B StS [4/4]
Glock 17* (4/3)
Hephaestus 1 (MA12): 4(1PR)/0 PW CF ST SEAL WW SC NOHL DM VG HT [3/3] (E)
Hawk 1 (MA8/G5): 0/0 CF ST BS SEHC JE SP PM BB CC LR [2/2]
Glock 17* (5/3)
Sirin 1 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [2/2]
Glock 17* (4/3)
San 1 (MA13): 4(1PR)/0 PW CF ST BSHC AL WW SC NO HL VG IB [3/3] (D)
Knife*
Cloud 0 (MA8): 0/0 PW CF ST LA SS HC HL HT VG JE SP PM [0/0]
Melis 1 (MA14): 0/0 CF DM ST LA SS SE HCHL HT VG LB [3/3] (E)
Klez 1 (MA4/G9): 3/0 KW HL BB CC EE LR BT [4/4]
Glock 17* (4/3)
Berserker 0 (MA9): 0/0 CF ST SS BS SE LA AL WW NO DM HT [0/0]
Knife
Corley 1 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [4/4]
Glock 17* (4/3)
Fyodor 1 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NOHL HT DM PM [3/3] (D)
Avatar 1 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [2/2]
Glock 17* (5/3)
Knife
Cassandra 1 (MA10): 4(1A)/0 PW CF ST LA SS BSAL WW NO HL HT IB [3/3] (D)
Knife*