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Home » Misc » Computer / Video Games Discussion » Elder Scrolls V: Skyrim


Elder Scrolls V: Skyrim
Started by: Phanteros

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NemeBro
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Registered: May 2006
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quote: (post)
Originally posted by Deano
to those who still dont understand how bad oblivion was compared to morrowind, then read this

http://lvls.wordpress.com/2010/06/0...nd-vs-oblivion/
I own both.

Both games have their strong suits and weaknesses.


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Old Post Apr 1st, 2011 12:33 AM
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Nephthys
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Registered: Dec 2007
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Agreed. The actual combat mechanics and user interface is much better in Oblivion than in Morrowind, which I'm playing right now. Its really annoying having to pause the game, search for the spell I want to use, click it and then unpause, switch to the magic attack stance and cast the spell, every time I want to use and different spell. About as smooth and intuative as a ****ing canonball to the face. But I'm still enjoying combat more and I'm liking the world and missions and shit.

Though **** Cliff Racers. **** them in the ass with a rusty knife.


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Old Post Apr 1st, 2011 12:43 AM
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Utrigita
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They are a pest, I agree.


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Old Post Apr 1st, 2011 09:04 AM
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Nephthys
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(please log in to view the image)


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Old Post Apr 1st, 2011 09:01 PM
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NemeBro
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I honestly find combat in Oblivion to be much, much, much better than Morrowind.

Cliff Racers are hardcore man. They apparently helped drive dragons to near-extinction. O:


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Old Post Apr 1st, 2011 09:47 PM
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Utrigita
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I like the idea in Morrowind that depending on how you used the weapon in combat the amount of damage was also given, for instance thrusting with a hammer nah, bashing with it, oh yes. But generally I agree with NemeBro the combat in Oblivion was better, for my own part because I could use magic on the fly without having to change stand. IIRC you also was incapable of decide when to block you had to raise your sword to block incoming attacks when playing Morrowind .


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Old Post Apr 7th, 2011 09:47 AM
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NemeBro
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In Morrowind, blocking was done automatically, with its frequency depending on how high your Block skill was, and your block skill only raised on a successful block. Aka, raising it was stupid, and the mechanics were inferior to Oblivion's.

To be honest, I disliked the whole "Go forward to thrust, stand still to slash, go side to side to hack" thing. Mostly because, sometimes you just want to charge an enemy with a warhammer and beat the shit out of them with it. But in Morrowind, all of the sudden I found myself trying to stab with a hammer. no expression


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Old Post Apr 7th, 2011 08:48 PM
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Utrigita
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quote: (post)
Originally posted by NemeBro
In Morrowind, blocking was done automatically, with its frequency depending on how high your Block skill was, and your block skill only raised on a successful block. Aka, raising it was stupid, and the mechanics were inferior to Oblivion's.

To be honest, I disliked the whole "Go forward to thrust, stand still to slash, go side to side to hack" thing. Mostly because, sometimes you just want to charge an enemy with a warhammer and beat the shit out of them with it. But in Morrowind, all of the sudden I found myself trying to stab with a hammer. no expression


I was under the impression that it was done when you raised your weapon to strike, but since I played a twohand sword wielding maniac Battlemage shield wasn't really my thing stick out tongue

I agree that the mechanic to perform it was badly executed but the idea itself I found good, I have often found it strange in roleplay that I can damage a guy equally with a thrusting the hammer forward as I can bashing him over the head with it.


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Old Post Apr 8th, 2011 01:26 AM
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NemeBro
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Uh, personally, I think that different weapons should just have different attack animations, lol.


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Old Post Apr 8th, 2011 02:14 AM
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Utrigita
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quote: (post)
Originally posted by NemeBro
Uh, personally, I think that different weapons should just have different attack animations, lol.


Well, if we are lucky we will get that in Skyrim smile


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Old Post Apr 8th, 2011 11:05 AM
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Nephthys
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You know you can make it so that your character only ever does the best attack type right? I agree that the character must be pretty thick to try thrusting with a hammer but you don't need to allow that.


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Old Post Apr 8th, 2011 12:37 PM
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NemeBro
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quote: (post)
Originally posted by Nephthys
You know you can make it so that your character only ever does the best attack type right? I agree that the character must be pretty thick to try thrusting with a hammer but you don't need to allow that.
That may be true, but SHUT UP.

Then there is of course the inherent problem in your character having all of one attack animation.


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Old Post Apr 8th, 2011 11:08 PM
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Phanteros
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The making of the soundtrack


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Old Post Apr 10th, 2011 08:56 PM
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Mist_haermm
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Morrowind just has the best soundtrack in a game, ever.


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Old Post Apr 12th, 2011 11:42 AM
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NemeBro
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Sons of Skyrim is the best song I have ever heard in an Elder Scrolls game.


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Old Post Apr 12th, 2011 06:14 PM
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Utrigita
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Dovahkiin Dovahkiin
Naal ok zin los vahriin
Wah dein vokul mahfaeraak ahst vaal
Ahrk fin norok paal graan
Fod nust hon zindro zaan
Dovahkiin Fah hin kogaan mu draal

Game Informer cover translation

Dragonborn Dragonborn
By his honor is sworn
To keep evil forever at bay
And the fiercest foes rout
When they hear triumph's shout
Dragonborn for your blessing we pray

And the scrolls have fortold
Of black wings in the cold
That when brothers wage war come unfurled
Alduin, bane of kings
Ancient shadow unbound
With a hunger to swallow the world


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Old Post Apr 12th, 2011 07:03 PM
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ares834
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Registered: Apr 2009
Location: United States


 

Sweet!

So is Alduin Akatosh? I'm not that well versed in the Elder Scrolls gods.

Old Post Apr 12th, 2011 09:27 PM
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NemeBro
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Short answer: Kinda.

Long answer: Alduin is the Nordic interpretation of Akatosh, similar to Akatosh in that he is a draconic deity whose domain is Time, and has been said to be capable of "eating" away the age of mortals. However, it is not known if they are literally the exact same entity, different aspects of one being (Similar to the Sheogorath/Jyggalag deal), or if they are similar, but entirely different beings.

Will have to wait until the game is out to know for sure.


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Old Post Apr 12th, 2011 09:34 PM
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Digi
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Is there a more fully realized RPG universe than Elder Scrolls? Seriously, with all the literature (in game, mind you, not in novels or some such) and lore, I'm struggling to find an equivalent in gaming that doesn't need to rely on a previous primary medium for support. I'm sure we can find them, but I'm skeptical of finding one if we include only the games in the franchise, not comics, books, etc.


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Old Post May 23rd, 2011 01:55 AM
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Tzeentch
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Dragon Age comes pretty close, imo.


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Old Post May 23rd, 2011 02:04 AM
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