Agreed. The actual combat mechanics and user interface is much better in Oblivion than in Morrowind, which I'm playing right now. Its really annoying having to pause the game, search for the spell I want to use, click it and then unpause, switch to the magic attack stance and cast the spell, every time I want to use and different spell. About as smooth and intuative as a ****ing canonball to the face. But I'm still enjoying combat more and I'm liking the world and missions and shit.
Though **** Cliff Racers. **** them in the ass with a rusty knife.
Registered: Jan 2007
Location: Roaming the Universe
I like the idea in Morrowind that depending on how you used the weapon in combat the amount of damage was also given, for instance thrusting with a hammer nah, bashing with it, oh yes. But generally I agree with NemeBro the combat in Oblivion was better, for my own part because I could use magic on the fly without having to change stand. IIRC you also was incapable of decide when to block you had to raise your sword to block incoming attacks when playing Morrowind .
In Morrowind, blocking was done automatically, with its frequency depending on how high your Block skill was, and your block skill only raised on a successful block. Aka, raising it was stupid, and the mechanics were inferior to Oblivion's.
To be honest, I disliked the whole "Go forward to thrust, stand still to slash, go side to side to hack" thing. Mostly because, sometimes you just want to charge an enemy with a warhammer and beat the shit out of them with it. But in Morrowind, all of the sudden I found myself trying to stab with a hammer.
Registered: Jan 2007
Location: Roaming the Universe
I was under the impression that it was done when you raised your weapon to strike, but since I played a twohand sword wielding maniac Battlemage shield wasn't really my thing
I agree that the mechanic to perform it was badly executed but the idea itself I found good, I have often found it strange in roleplay that I can damage a guy equally with a thrusting the hammer forward as I can bashing him over the head with it.
You know you can make it so that your character only ever does the best attack type right? I agree that the character must be pretty thick to try thrusting with a hammer but you don't need to allow that.
Registered: Jan 2007
Location: Roaming the Universe
Dovahkiin Dovahkiin
Naal ok zin los vahriin
Wah dein vokul mahfaeraak ahst vaal
Ahrk fin norok paal graan
Fod nust hon zindro zaan
Dovahkiin Fah hin kogaan mu draal
Game Informer cover translation
Dragonborn Dragonborn
By his honor is sworn
To keep evil forever at bay
And the fiercest foes rout
When they hear triumph's shout
Dragonborn for your blessing we pray
And the scrolls have fortold
Of black wings in the cold
That when brothers wage war come unfurled
Alduin, bane of kings
Ancient shadow unbound
With a hunger to swallow the world
Long answer: Alduin is the Nordic interpretation of Akatosh, similar to Akatosh in that he is a draconic deity whose domain is Time, and has been said to be capable of "eating" away the age of mortals. However, it is not known if they are literally the exact same entity, different aspects of one being (Similar to the Sheogorath/Jyggalag deal), or if they are similar, but entirely different beings.
Will have to wait until the game is out to know for sure.
Is there a more fully realized RPG universe than Elder Scrolls? Seriously, with all the literature (in game, mind you, not in novels or some such) and lore, I'm struggling to find an equivalent in gaming that doesn't need to rely on a previous primary medium for support. I'm sure we can find them, but I'm skeptical of finding one if we include only the games in the franchise, not comics, books, etc.
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."