I ran into the same audio and convo glitch you did. It lasted until I restarted the demo. Odds of it happening in the the final release should be slim though.
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"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
So I played the demo. It reminds me a lot of Fable... I don't like Fable...
Out of curiosity, what's the primary appeals of this game, to you guys? I suppose if you like Fable, that's the short and self-explanatory answer, but, specifically?
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Played for about 5 1/2 hours today, and I gotta say. This game is great.
Nice Controls.
Good graphics.
Smooth gameplay.
Good voice acting.
It's just a fun action rpg, and Fateshifting always makes me feel like a total badass.
I drop kicked the Grave Thresh(boss you fight when getting Sir Sagrell's ring in the demo), then shot it in the chest with 6-10 fate energy arrows and I was giddy like a schoolgirl when I did it, lol.
On a scale of 1-10, it gets a 9, and that's because the glitches that are probably still there. I haven't found any yet, but yeah. Great game and lots of fun.
I'm one to go quick for the straight-up melee builds myself with a balanced array of defense in all categories, usually with a weapon like a hammer if given the choice, which this game has. Pseudo-Tank, if you will. But I figure I may as well try my hand with at least one or two of the speedier weapons; I particularly like the look of the Faeblades.
On another note, does anyone else think that the majority of the dagger weapons in this game look remarkably similar to Kratos' chain blades as far as shape goes?
Got this just a couple hours ago. Plan on giving my thoughts later tonight when I can actually play it. Hopefully, nothing like that glitch I ran into in the demo happens. Didn't keep me from enjoying the demo though.
Looks like a great game, but it may be very difficult to resell as Gamestop may decide not to buy a product that is illegal to replay by anyone other than the original owner. Unless I misunderstood Angry Joe's review of the title. I want it.
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Last edited by Stoic on Feb 28th, 2012 at 06:18 PM
Played the game for a week or 2. The awesome combat system couldn't make up for the bland questing. I guess I'm a bit spoiled as I played a lot of WoW and this game just seemed like WoW with a bit arcade combat and old-school diablo loot system mixed in.
And yes, I DO know that what I wrote above sounds like a REALLY good formula for a great game. Amalur woulda been great if they tweaked the quests a bit more. Some parts of Amalur is REALLY fun, but doing the same thing over and over again just so you can get more xp to get the next upgrade/ability woulda been fun if they allowed coop play and made the game a bit more challenging.
I'd give the game mayybbee an 8/10 (and that's being generous). Close to great but was a few steps short.
Nah. Got bored and stopped playing it halfway. Currently playing Syndicate coop (w/c is actually kinda fun) and about to install Mass Effect 3 on my PC. :P
Though, I understand that my rating might be a bit premature. The game just had too many bugs along with its lack of polish (especially the lackluster level design/quests) that made me stop enjoying it.
That depends on what you call halfway through. As for bugs and ;acl of polish, that's just false. The demo, sure, but I ain't run into anything indicating lack of polish or design in the retail version.