"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Sounds good. I will begin the search for boob photos.
It looks like either Kasumi, Hitomi, or Kokoro.
No, it's not. If they are building the game from the start to play like the previous, there is reason to wonder if there will be any changes later on.
"Pre-alpha" doesn't mean there will be changes from the previous game. For all we know, it could have the exact same gameplay as DOA4. Conversely, it could be a practically brand new game by then; however, I am still concerned by what I've seen so far. I'm not sure why that is causing so much trouble.
Not trying to sound hostile, but it's a DOA5 discussion thread dude. That is all the reason needed to discuss DOA5.
Last edited by StyleTime on Sep 17th, 2011 at 07:04 PM
That's the thing; later on. That's why I said it's too early to be expecting changes at this point.
I didn't say "changes from the previous game". I meant changes from what you see now in the DOA5 trailer. Many games start out like this. And it's not causing so much trouble. It's just that this really shouldn't come off as a surprise.
I really don't see how this is relevent to anything I've said, since we are, of course, discussing it anyway.
Again, being able to change things later does not stop changes in the present. Again again, I didn't say I expected anything. Again again again, I said the trailer didn't show us much.
It's hard to believe you didn't know what we were comparing the DOA5 trailer to. Discussing a change requires a comparison/contrast of at least two different things. The DOA5 trailer can't be compared to another DOA5 trailer because......there is no other DOA5 trailer. DOA5 looks remarkably similar to DOA4 from that trailer. I've been saying that for a while now. If this is the only misunderstanding between us, can you now see my meaning?
It's relevant because you suggested what I brought up for discussion should not be up for discussion.
Last edited by StyleTime on Sep 17th, 2011 at 08:53 PM
Yes it is. If you say it's not, then what do you call it then?
Wait, first you say being able to change things later does not stop changes in the present, then you say you didn't expect anything?
You said you didn't expect any changes at this point so why not make a comparison later just in case there are? At this point, you've barely seen anything from the game and you're already comparing it? That's like comparing the two characters (Hayabusa and Hayate) in this game to the entire roster of DOA4, even though we know there's gonna be more characters revealed later.
I wasn't talking specifically to you. I was talking about many people already making up their minds about the game when all we got is the first and (so far) only footage of it. You said you felt it was lacking but the thing is, that's for every game with early footage of it. Was it really that surprising that it didn't show much?
1. Less active frames for defensive holds. Players shouldn't be able to do a hold and counter incoming attacks for the next year. Namco did a good job with Guard Impacts. Defensive holds should last around that long or slightly longer.
2. Frame advantage on block(not just guard crushes). I know some characters, like Hitomi, had it, but it wasn't a significant part of the game. If Lili lands her little qcf+3+4 butterfly kick thing in Tekken, she's at +6(might be +7). Your opponent has to keep in mind their reduced options and Lili's increased options after that. It adds an exciting element to the fight. I'd like see that in DOA.
3. A better sidestep system. You should have more opportunities to force whiffs on careless opponents.
4. Projectiles. I wouldn't mind seeing them in a game like DOA.
5. Priority. I'm iffy on this one. I could see it adding some benefit to the game, but I hated it sometimes in DOA Ultimate. You remember those days, right? I hated that Ein's kick could stuff practically everything. I won't be sad if priority does not come
back.
There's other stuff, but that's some off the top of my head things.
Last edited by StyleTime on Sep 17th, 2011 at 10:12 PM
Nice stuff. You have given this a lot of thought. Tell you what I wouldn't mind if they revamped the entire gameplay. Projectiles would be a nice addition.
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Last edited by Zack Fair on Sep 17th, 2011 at 10:58 PM
Yet the next reply to you was about the trailer and it was all about the same thing; changes (which you mentioned in your post). Hence why I mentioned them both in my post.
And if THAT was your reason for throwing the "troll" card, then I guess you really don't know what it means.
That's kind of what I'm saying; there's hardly anything to discuss. If you wanna speculate about changes, I don't mind but let's not be so quick to complain about what is shown.
Last edited by Bro SMASH on Sep 17th, 2011 at 11:24 PM
U Mad? We shouldn't discuss because you feel there is hardly anything to discuss? That is why it felt like you were trolling, because I wasn't complaining at all and yet you keep saying we are complaining.
Anyway what do you think about the changes Styles would like to see?
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Many thanks to Rao Kal-EL Da Man
Last edited by Zack Fair on Sep 17th, 2011 at 11:27 PM
You messed up on the second question. I didn't say you "shouldn't discuss". I clearly said there's "hardly anything to discuss" because there's hardly anything shown in the trailer for obvious reasons.
If it sounds to me that you're complaining then how could that translate to me "trolling"? From the way you sound, if there's anybody who should be thinking others are trolling, it's me. But I don't.
And I wasn't saying you were complaining. I was just merely summing up what I'm saying. We got this one gameplay footage, can't we just hope for the better?
As for Styles changes, well I'll go with 1 and 2. But as for 4, I heard they already got projectiles in DOA Dimensions.
Last edited by Bro SMASH on Sep 17th, 2011 at 11:38 PM