I'm curious to see if they rework the system as well. I feel that since SF4's smashing success a lot of the other fighting games have received some inspiration. I just hope they speed up this one a little. DoA4 felt too slow, imo.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
We will also make comparisons later. That doesn't stop the comparison now. The gameplay looked like DOA4. I'm not sure how to make this any clearer.
If that wasn't specifically at me, fine. Again, this isn't surprise. I merely pointed out the shortcomings I saw and my hopes for the future. Noone made up their minds about anything. Many of us just want to see changes.
DOA4 was the fastest one. You are so hard to please.
I agree. Many games are reading SF4's success manual. Soul Calibur revamped their Soul Guage to resemble the super meter type stuff you see in 2D fighters. It'll be interesting to see a mainstream 3D fighter do that. I wouldn't mind if DOA took a stab at it.
Some people want Bayman's advanced counter commands to be the standard commands for everyone except grappler characters. Grappler characters would use the current input.
I think reducing the counter window should be the first step though.
Fighting Ein was so scary back then. You were just playing defensively, hoping Ein wouldn't smash your attack back into your face with his stupid kick. It stuffed nearly everything except Tengu's broken kicks and maybe Ayane's back punch.
Last edited by StyleTime on Sep 18th, 2011 at 05:36 PM
It doesn't quite flow. There would have been no point in bringing up SCV's changes if you didn't expect any changes here.
That doesn't mean it's not too early to make the comparisons, since you're basically comparing a full game to a beta. We know it looks like it plays like DOA4 but there's hardly anything else to expect at this point.
Like I said a few times already, this is the "pre-alpha" stage of the game. We all want to see changes but we know not expect them in this footage. You say it had "shortcomings" but whatever shortcomings it has is not a big deal, is all I'm saying.
Last edited by Bro SMASH on Sep 19th, 2011 at 03:08 AM
I brought up SCV to refute the "early=stagnation" claim. There is still no contradiction.
Yes. Yes, it means exactly that. If something looks like something else, we can point it out. You introduced "expectations" into this and projected it onto us.
Cool. If you don't consider shortcomings a big deal, you shouldn't make such....a big deal about it. The fact that they exist is reason to highlight them in a thread about the game for those of us so inclined. Can we finally drop this?
I guess I keep getting pulled in because it seems like such a simple concept to me. If BroSmash doesn't want to talk about shortcomings, he doesn't have to participate. He should have left it at "Well, I'll wait for more information before I jump onboard with you guys." Noone has a problem with that. Instead, he says "You guys have no right to discuss this in a discussion about the game."
Last edited by StyleTime on Sep 19th, 2011 at 05:17 PM