I have like 300 hours worth of games, probably another 50 in books, and some RL projects all in front of it. Talk to me in a year, maybe I'll have gotten to it. There was a nice 3-year stretch out of college where I had zero obligations and could play games as fast as I wanted. I'm having to pare that down now.
The "play it the week it comes out" mentality has always been lost on me. I get around to the games I want, just not always on the same feverish release schedule that seems to dominate headlines. Even when I played more, I'd be months behind the curve and wouldn't really give a ****. It's only in the multiplayer-intensive games (which I usually loathe) that timing matters.
I'm also just getting around to watching Smallville. Great show.
I'd like a spidey game with the same mentality as batman AA. A game that makes you feel that you're spider-man. From the ground up. That's how arkham asylum made you feel. You were batman and everything he's known for you have access to. Imagine a spidey game where you could use his strength to throw cars at the rhino or use a special attack that lets you use his super-speed flurry attacks. Where his webbing is actually damn useful against bosses. A game that makes you have to use your brain against the bosses( like AA and like spidey in comics) I dunno I just want a completely, back to the drawing board spidey game.
So basically, better boss fights. The existing games actually do a pretty good job of the things you mentioned. the movement, combat, etc. is all as fluid as one would expect.
I agree though, formulaic boss fights suck. Though that plagued Arkham Asylum as well....there's few that transcend that aspect of superhero games.
Well better boss fights is just one of the things I'd like to see. Like imagine a system implemented where you could fight on walls, in the air, bounce around the room dodging attacks. In stead of different games with different things to offer, we get one game that gives us everything spidey can do. A game where you'll need all those abilities just to survive. Basically a higher quality game is what I'd like. Let's face it the past few spidey games haven't been blockbuster hits.
...would be awesome, but considerably more difficult. Unfortunately, especially with large comic book franchises, the hardcore base is not the target demographic. I agree though.
Spiderman only works as a free roam in my opinion. I thought SM2 was a great game. I dont know why they didnt continue that template. All the had to fix was some combat and targeting issues and give people a reason to explore the city other than foiling the same five crimes over and over
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Once or twice it looks like he webs air while swinging. I hope they keep the "you actually need a building to swing from" mechanic. Way back in Spider-Man 1 you could swing from the clouds, apparently. It was dumb.